Spite
Spite is a trait line for the necromancer that focuses on improving damage, signets and retaliation.
Per point: Power +10 Condition Duration +1%
| Tier | Name | Description |
| Adept | Parasitic Bond | Gain life whenever you kill something. |
| Master | Death into Life | 5% of power is given as a bonus to healing. |
| Grandmaster | Siphoned Power | Gain might when hit and under 25% health. |
| Adept | Death's Embrace | Deal 50% more damage while downed. |
| Adept | Spiteful Talisman | Focus skills recharge 20% faster and have increased range. |
| Adept | Spiteful Removal | When you kill a foe you lose a condition. |
| Adept | Signet Mastery | Signets recharge 20% faster. |
| Adept | Spiteful Spirit | Gain retaliation for 3 seconds when entering Death Shroud. |
| Adept | Reaper's Might | Life Blast and Plague Blast grant might for 15 seconds. |
| Master | Spiteful Marks | Marks deal 10% more damage. |
| Master | Signet Power | Activating a signet gives you three stacks of might for 10 seconds. |
| Master | Training of the Master | Minion damage is increased by 30%. |
| Master | Chill of Death | Cast Spinal Shivers on an enemy when they hit 25% health |
| Grandmaster | Axe Training | Axe damage is increased and axe skills recharge 20% faster. |
| Grandmaster | Close to Death | Increases damage by 20% to enemies below 50% health. |
Curses
Curses is a trait line for the Necromancer that focuses on benefits for and from critical hits and conditions.
Per point: Precision +10 Condition Damage +10
| Tier | Name | Description |
| Adept | Barbed Precision | Critical hits have a 66% chance to cause bleeding. |
| Master | Furious Demise | Gain fury for 5 seconds when entering Death Shroud. |
| Grandmaster | Target the Weak | 2% increased damage for each condition on a foe. |
| Adept | Toxic Landing | Creates a poison cloud when you take falling damage. Take 50% less falling damage. |
| Adept | Hemophilia | 20% increased bleeding duration. |
| Adept | Chilling Darkness | When you blind a target, you also apply chill for 1 second. |
| Adept | Weakening Shroud | Cast Enfeebling Blood when entering death shroud. |
| Adept | Reaper's Precision | You have a 33% chance to gain 1% life force on critical hits. |
| Adept | Terror | Fear does damage. |
| Master | Master of Corruption | Corruption skills recharge 20% faster. |
| Master | Banshee's Wail | Warhorn skills recharge 15% faster, and their effects last longer. |
| Master | Focused Rituals | Well skills use ground targeting. |
| Master | Spectral Attunement | Spectral skills have longer durations and grant life force on use. |
| Grandmaster | Lingering Curse | Conditions inflicted by scepter skills last 33% longer. |
| Grandmaster | Withering Precision | 25% chance to cause weakness on critical hits. |
Death Magic
Death Magic is a trait line for the Necromancer that focuses on use of staves, minions and favors defense.
Per point: Toughness +10 Boon Duration +1%
| Tier | Name | Description |
| Adept | Reanimator | Summon a jagged horror whenever you kill a foe. 30 second cooldown. |
| Master | Protection of the Horde | Gain +20 toughness for each minion under your control. |
| Grandmaster | Deadly Strength | 5% of toughness is given as a bonus to power. |
| Adept | Dark Armor | Gain 400 toughness while channeling. |
| Adept | Greater Marks | Increases area of marks and marks become unblockable. |
| Adept | Minion Master | Minion skills recharge 20% faster. |
| Adept | Ritual of Protection | Wells apply protection for 3 seconds when cast. |
| Adept | Staff Mastery | Staff skills recharge 20% faster. |
| Adept | Shrouded Removal | Lose a condition when you enter death shroud. |
| Master | Spiteful Vigor | Gain retaliation for 5 seconds when you heal. |
| Master | Reaper's Protection | When disabled (by stun, daze, knockback, knockdown, sink, float, fear, or launch), nearby foes fear you. This effect can only trigger once every 90 seconds. |
| Master | Death Shiver | Apply vulnerability for 10 seconds every 3 seconds to nearby enemies while in Death Shroud. |
| Master | Flesh of the Master | Minions have 50% more health. |
| Grandmaster | Death Nova | Whenever a minion dies, it explodes in a cloud of poison that lasts for 3 seconds. |
| Grandmaster | Necromatic Corruption | Minions have a 10% chance to remove a boon when they attack. |
Blood Magic
Blood Magic is a trait line for the Necromancer that focuses on stealing life and healing as well as use of wells and daggers.
Per point: Vitality +10 Healing Power +10
| Tier | Name | Description |
| Adept | Full of Life | Gain 5 seconds of regeneration when your health reaches 90% (30-second cooldown). |
| Master | Vampiric | Siphon health whenever you hit a foe. |
| Grandmaster | Blood to Power | Deal 5% more damage while your health is above 90%. |
| Adept | Dagger Mastery | Dagger skills recharge 15% faster. |
| Adept | Bloodthirst | Siphoning health is 50% more effective. |
| Adept | Mark of Evasion | Leave a Mark of Blood when you dodge. |
| Adept | Ritual of Life | Create a Well of Blood whenever you revive an ally. |
| Adept | Vampiric Precision | Siphon health whenever you critical hit. |
| Adept | Transfusion | Life Transfer heals nearby allies. |
| Master | Vampiric Master | Minions siphon health and transfer it to you. |
| Master | Ritual Mastery | Wells recharge 20% faster. |
| Master | Deathly Invigoration | Heal in an area when you leave death shroud. |
| Master | Quickening Thirst | Move 10% faster while wielding a main hand dagger, move 5% faster while wielding an offhand dagger. |
| Grandmaster | Fetid Consumption | Minions draw conditions. Each minion can draw one condition every 10 seconds. |
| Grandmaster | Vampiric Rituals | Wells also siphon health every time they pulse. |
Soul Reaping
Soul Reaping is a trait line for the necromancer that focuses on the Death Shroud form and Life Force mechanic.
Per point: Critical Damage +1% Life Force Pool +1%
| Tier | Name | Description |
| Adept | Gluttony | Increases life force gain from skills by 5%. |
| Master | Last Gasp | Gain Spectral Armor at 50% health (60-second cooldown). |
| Grandmaster | Strength of Undeath | You do 5% more damage if you have more than 50% life force. |
| Adept | Fear of Death | Apply fear to foes when you are downed (90-second cooldown). |
| Adept | Vital Persistence | Life force drains 25% slower while in death shroud. |
| Adept | Path of Midnight | All death shroud skills recharge 15% faster. |
| Adept | Spectral Mastery | Spectral skills recharge 20% faster. |
| Adept | Speed of Shadows | Move 15% faster while in death shroud. |
| Adept | Unyielding Blast | Life Blast pierces and causes vulnerability. |
| Master | Mark of Revival | Create a Reaper's Mark while reviving someone. Can only trigger once every 45 seconds. |
| Master | Decaying Swarm | At 25% health, you become surrounded by a locust swarm. |
| Master | Master of Terror | Fear you inflict lasts 50% longer. |
| Master | Soul Marks | Marks generate 3% life force when triggered. |
| Grandmaster | Foot in the Grave | Gain stability for 3 seconds when you enter death shroud. |
| Grandmaster | Near to Death | Death Shroud recharges 50% faster. |

