Domination
Domination is a trait line for the mesmer that focuses on interrupting enemies and rendering them vulnerable.
Per point: Power +10 Condition Duration +1%
| Tier | Name | Description |
| Adept | Illusion of Vulnerability | Inflict 5 seconds of vulnerability when you interrupt a foe. |
| Master | Dazzling | Inflicting daze also causes 3 seconds of vulnerability. |
| Grandmaster | Wastrel's Punishment | 5% increased damage to inactive foes. |
| Adept | Mental Torment | Mind Wrack causes 20% more damage. |
| Adept | Halting Strike | Deal damage when interrupting a foe. |
| Adept | Empowered Illusions | Illusions inflict 15% more damage. |
| Adept | Rending Shatter | Shattering illusions causes vulnerability for 8 seconds to nearby foes. |
| Adept | Crippling Dissipation | Clones cripple nearby foes when they are killed. |
| Adept | Signet Mastery | Signets recharge 20% faster. |
| Master | Shattered Concentration | Shatter skills also remove a boon on hit. |
| Master | Confusing Enchantments | Glamour skills cause confusion for 5 seconds to foes who enter or exit their areas. |
| Master | Cleansing Conflagration | Torch skills remove conditions. Reduces cooldowns of torch skills by 20%. |
| Master | Greatsword Training | +50 power while wielding a greatsword. Reduces recharge of greatsword skills by 20%. |
| Grandmaster | Harmonious Mantras | Mantras can be activated three times before needing to be channeled again. |
| Grandmaster | Confounding Suggestions | 50% chance to cause a 1-second stun whenever you daze a target. |
Dueling
Dueling is a mesmer trait line that focuses on avoiding damage by enhancing dodging and blocking skills and favors use of mantras.
Per point: Precision +10 Critical Damage +1%
| Tier | Name | Description |
| Adept | Critical Infusion | Gain 1 second of vigor on critical hits. |
| Master | Sharper Images | Illusions inflict bleeding on critical hits. |
| Grandmaster | Confusing Combatants | Your illusions cause 3 seconds of confusion when they are killed. |
| Adept | Far-Reaching Manipulations | The range of your manipulation skills is increased. |
| Adept | Phantasmal Fury | Your phantasms have fury. |
| Adept | Retaliatory Shield | Gain 3 seconds of retaliation when you block an attack. |
| Adept | Blade Training | +50 precision while wielding a one-handed sword or a spear. Reduces the recharge of sword and spear skills by 20%. |
| Adept | Desperate Decoy | Cloak and leave a clone of yourself behind at 25% health. |
| Adept | Protected Mantras | Increases armor while casting mantras. |
| Master | Mantra Mastery | Mantras recharge 20% faster. |
| Master | Blurred Inscriptions | Activating a signet grants you 1 second of distortion. |
| Master | Duelist's Discipline | Increases pistol attack range for you and your illusions. Reduces recharge of pitol [sic] skills by 20%. |
| Master | Deceptive Evasion | Create a clone at your current position when you dodge. |
| Grandmaster | Empowering Mantras | 4% more damage for each readied mantra. |
| Grandmaster | Furious Interruption | Gain 4 seconds of fury when you interrupt a foe. |
Chaos
Chaos is a trait line for the mesmer that focuses on improving defense and the application of random boons and conditions.
Per point: Toughness +10 Boon Duration +1%
| Tier | Name | Description |
| Adept | Metaphysical Rejuvenation | Gain 10 seconds of regeneration when your health reaches 75% (30-second cooldown). |
| Master | Illusionary Membrane | Gain protection for 2 seconds when you gain regeneration. |
| Grandmaster | Chaotic Transference | 5% of your toughness is given as a bonus to condition damage. |
| Adept | Chaotic Revival | Gain 5 seconds of Chaos Armor when you rally. |
| Adept | Descent into Madness | Create a chaos storm when you take falling damage. Take 50% less damage from falling. |
| Adept | Master of Manipulation | Manipulation skills have 20% shorter cooldowns. |
| Adept | Illusionary Defense | 3% reduced damage for each illusion you have in the world. |
| Adept | Debilitating Dissipation | Clones apply a random condition to nearby foes when they are killed. |
| Adept | Retaliatory Demise | Gain 5 seconds of retaliation when you are downed. |
| Master | Mirror of Anguish | When disabled (by stun, daze, knockback, knockdown, sink, float, fear, or launch), you mirror the disable back to the source. This effect can only trigger once every 90 seconds. |
| Master | Chaotic Interruption | Apply a random condition when you interrupt a foe. |
| Master | Cleansing Inscriptions | Activating a signet removes a condition. |
| Master | Chaotic Dampening | +50 toughness while wielding a staff or trident. Reduces recharge of staff skills by 20%. |
| Grandmaster | Bountiful Interruption | Apply a random boon to yourself when you interrupt a foe. |
| Grandmaster | Prismatic Understanding | Cloaking skills last 1 second longer. |
Inspiration
Inspiration is a trait line for the mesmer that focuses on improving phantasms and healing.
Per point: Vitality +10 Healing Power +10
| Tier | Name | Description |
| Adept | Vengeful Images | Grants retaliation to Phantasms. |
| Master | Phantasmal Healing | Phantasms grant regeneration to nearby allies. |
| Grandmaster | Phantasmal Strength | Phantasms do 15% more damage. |
| Adept | Medic's Feedback | Create a feedback bubble while reviving an ally. (10s recharge) |
| Adept | Glamour Mastery | Glamour skills recharge 20% faster. |
| Adept | Vigorous Revelation | Shattering illusions grants vigor to nearby allies. |
| Adept | Mender's Purity | Remove a condition when you heal. |
| Adept | Persisting Images | Phantasms have 20% more health. |
| Adept | Compounding Celerity | Move faster for each active illusion. |
| Master | Malicious Sorcery | +50 malice when wielding a scepter. Reduces recharge of scepter skills by 20%. |
| Master | Warden's Feedback | Focus skills reflect projectiles. Reduces recharge of focus skills by 20%. |
| Master | Temporal Enchanter | Glamour skills last longer. |
| Master | Restorative Mantras | Heal allies when you cast a mantra. |
| Grandmaster | Shattered Conditions | Using a shatter skill removes a condition. |
| Grandmaster | Restorative Illusions | Heal a small amount when you shatter illusions. |
Illusions
Illusions is a trait line for the mesmer that focuses on improving conditions and shatter skills.
Per point: Condition Damage +10 Shredding Recharge Rate +1%
| Tier | Name | Description |
| Adept | Illusionists Celerity | Illusion-summoning skills recharge 20% faster. |
| Master | Illusionary Retribution | All shatter skills inflict confusion. |
| Grandmaster | Shattered Strength | Shattering illusions gives you might. |
| Adept | Precise Wrack | 10% higher critical-hit chance with Mind Wrack. |
| Adept | Confusing Cry | Cry of Frustration grants retaliation. |
| Adept | Compounding Power | 3% more damage for each of your active illusions. |
| Adept | Masterful Reflection | Distortion grants reflection. |
| Adept | Master of Misdirection | Confusion you inflict lasts 33% longer. |
| Adept | Illusionary Invigoration | Recharge all of your shatter skills at 50% health (90-second cooldown). |
| Master | Illusionary Elasticity | Bouncing attacks have one additional bounce. |
| Master | Dazzling Glamours | Glamour skills blind foes at target location. |
| Master | Blinding Befuddlement | Cause confusion when you blind an foe [sic]. |
| Master | Phantasmal Haste | Phantasms recharge 20% faster. |
| Grandmaster | Illusionary Persona | Shattering illusions creates the shatter effect on you as well. |
| Grandmaster | Imbued Diversion | Diversion hits multiple targets. |

