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Guild Wars 2

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Guild Wars 2 - Traits

Explosives

Explosives is a trait line for the engineer that focuses on use of explosives, especially when using Bomb Kit, Grenade Kit, and Throw Mine.

Per point: Power +10 Condition Duration +1%

Tier Name Description
Adept  Evasive Powder Keg Creates a bomb when you dodge.
Master  Reserve Mines Release a number of timed mines when your health reaches 25%.
Grandmaster  Steel-Packed Powder Explosions cause vulnerability for 5 seconds.
Adept  Acidic Elixirs Thrown elixirs cause damage when they land.
Adept  Shrapnel Explosions have a 6% chance to cause bleeding.
Adept  Forceful Explosives Bombs and mines have a larger explosion radius.
Adept  Empowering Adrenaline Get a 5% damage bonus when endurance is not full.
Adept  Incendiary Powder 33% chance to burn for 2 seconds on critical hits.
Adept  Exploit Weakness Apply a 5 second cripple to foes you hit when they are below 25% health (15-second cooldown).
Master  Explosive Powder Improves damage from explosions by 10%.
Master  Short Fuse Reduces recharge for bombs and grenades by 20%.
Master  Accelerant-Packed Turrets Turrets explode when killed. When your turrets explode, they push back foes.
Master  Enhance Performance Gain 3 stacks of might for 15 seconds when you use a heal skill. This effect cannot trigger more than once every 10 seconds.
Grandmaster  Grenadier You throw grenades 25% farther, and you throw an extra grenade with each grenade kit skill.
Grandmaster  Autodefense Bomb Dispenser Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect cannot trigger more than once every 60 seconds.

Firearms

Firearms is a trait line for the engineer that focuses on use of pistols, rifles and the flamethrower.

Per point: Precision +10 Condition Damage +10

Tier Name Description
Adept  Sharpshooter 30% chance to cause bleeding for 3 seconds on critical hits.
Master  Target the Weak 10% increased critical-hit chance against foes with less than 50% health.
Grandmaster  Target the Maimed 5% increased damage against bleeding foes.
Adept  Knee Shot Cripple targets for 5 seconds whenever you immobilize them.
Adept  Sitting Duck Deal 5% extra damage to immobilized foes.
Adept  Infused Precision 50% chance to gain swiftness for 5 seconds on critical hits. This effect cannot trigger more than once every 5 seconds.
Adept  Rifled Barrels Improves rifle, pistol, harpoon gun, and elixir gun range.
Adept  Precise Sights 50% chance to cause vulnerability on critical hits
Adept  Hair Trigger Rifle, pistol, and harpoon gun skills recharge 20% faster.
Master  Napalm Specialist Burns you apply last 20% longer.
Master  Fireforged Trigger Flamethrower and elixir gun skills recharge 20% faster.
Master  Rifle Mod Improves damage for the rifle and harpoon gun by 10%.
Master  Go for the Eyes Critical hits with the rifle have a 50% chance to inflict blindness for 5 seconds. This effect cannot trigger more than once every 10 seconds.
Grandmaster  Juggernaut You move 50% slower while wielding the flamethrower, but gain stability and 200 toughness.
Grandmaster  Coated Bullets Pistol shots pierce.

Inventions

Inventions is a general trait line for the engineer that focuses on improving turrets and defensive tactics.

Per point: Toughness +10 Healing Power +10

Tier Name Description
Adept  Low Health Response System Gain regeneration for 10 seconds when you are attacked while under 25% health.
Master  Automated Medical Response All heal skills recharge when health reaches 25% (90 second cooldown).
Grandmaster  Performance Enhancement 10% of healing is given as a bonus to power.
Adept  Protective Shield Gain protection for 3 seconds when you are hit with a critical attack 20 second cooldown. [sic]
Adept  Explosive Descent Release a barrage of grenades when you take falling damage. Take 50% less damage from falling.
Adept  Metal Plating Reduces damage dealt to turrets by 30%.
Adept  Stabilized Armor You take 5% less damage when your endurance is full.
Adept  Energized Armor 5% of your toughness is converted to power.
Adept  Cloaking Device You become invisible when immobilized.
Master  Reinforced Shield Gain 90 toughness while holding a shield and shield skills recharge 20% faster.
Master  Power Shoes 10% faster movement speed in combat.
Master  Elite Supplies The Supply Crate has extra supplies, Elixir X lasts longer, and Mortar has increased range.
Master  Autotool Installation Turrets are self-repairing.
Grandmaster  Elixir-Infused Bombs Bomb explosions heal allies.
Grandmaster  Rifled Turret Barrels Turrets deal 15% more damage and have a longer attack range.

Alchemy

Alchemy is a trait line for the engineer that focuses on use of elixirs and manipulating of conditions.

Per point: Vitality +10 Boon Duration +1%

Tier Name Description
Adept  Hidden Flask Drink an Elixir B at 75% health.
Master  Transmute 3% chance to convert incoming conditions into boons.
Grandmaster  Energy Conversion Matrix Deal 1% extra damage for each boon on you.
Adept  Invigorating Speed When you gain swiftness you gain 5 seconds of vigor.
Adept  Fast-Acting Elixirs Elixir skills recharge 20% faster.
Adept  Acidic Coating 20% chance to cause poison for 5 seconds when struck with a melee attack. This effect cannot trigger more than once every 10 seconds.
Adept  Self-Regulating Defenses Drink an Elixir S at 25% health. This effect cannot trigger more than once every 90 seconds.
Adept  Blood Injection 10% of vitality is converted into condition damage.
Adept  Protection Injection Gain protection for 3 seconds whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect can trigger once every 5 seconds.
Master  Deadly Mixture Deal 15% extra damage with a flamethrower or elixir gun.
Master  Potent Elixirs Increases elixir durations by 20%
Master  Backpack Regenerator Gain regeneration when using a kit.
Master  Cleaning Formula 409 Throwing or consuming elixirs removes conditions from those affected.
Grandmaster  HGH All elixirs give 20 seconds of might.
Grandmaster  Automated Response Become immune to conditions when health is below 25%.

Tools

Tools is a trait line for the engineer that focuses on use of utility kits and endurance

Per point: Critical Damage +1% Tool Belt Recharge Rate +1%

Tier Name Description
Adept  Adrenaline Pump Using toolbelt skills restore 10% of your endurance.
Master  Inertial Converter When health reaches 25%, your tool belt skills recharge.
Grandmaster  Enduring Damage Increases damage by 10% when endurance is full.
Adept  Always Prepared Drop bandages and a flamethrower or elixir gun when downed.
Adept  Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill.
Adept  Speedy Gadgets Gadgets recharge 20% faster.
Adept  Kit Refinement Equipping a kit creates an attack or a spell.
Adept  Deployable Turrets Turret skills use ground targeting.
Adept  Speedy Kits Gain swiftness for 5 seconds when ever [sic] you equip a kit. This effect cannot trigger more then [sic] once every 5 seconds.
Master  Packaged Stimulants Med Kit skills can be thrown.
Master  Power Wrench The Throw Wrench and Smack skills heal turrets twice as fast, and cripple foes for 5 seconds. Tool kit skills recharge 20% faster.
Master  Scope Gain 10% critical hit chance while standing still.
Master  Leg Mods Move 10% faster while using an unarmed kit.
Grandmaster  Armor Mods Gain 3 seconds of retaliation when critically hit. 25 second recharge.
Grandmaster  Adrenal Implant 50% faster endurance regeneration.

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Guild Wars 2 Professions

Engineer

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Necromancer

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Thief

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Ranger

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Quick Details

Franchise(s)
Guild Wars
Developer(s)
ArenaNet
Publisher(s)
NCsoft
Release Dates
Microsoft Windows

Aug 28, 2012

Aug 28, 2012

Theme(s) Dark-Fantasy

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  • 3rd February

    gamrReview's Top 10 Games of 2012

    ...by review score. Our Game of the Year awards may have come and gone, but 2012 was such a good year...

  • 2nd February

    The dragon timer concept in Guild Wars 2 is an awesome example of the gamer community mixing programming expertise to build tools.

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