Strength
Strength is a trait line for the warrior that focuses on dodging, physical utility skills and brute force.
Per point: Power +10 Condition Duration +1%
| Tier | Name | Description |
| Adept | Reckless Dodge | Damage foes at the end of a dodge roll. |
| Master | Building Momentum | Burst skills restore endurance. |
| Grandmaster | Stick and Move | Get a damage bonus when endurance is not full. |
| Adept | Death from Above | Damage and launch foes when you take falling damage. Take 50% less damage from falling. |
| Adept | Restorative Strength | Using a heal skill removes crippled, chilled, immobilize, and weakness. |
| Adept | Great Fortitude | 5% of power is given as a bonus to vitality. |
| Adept | Short Temper | Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked. |
| Adept | Berserker's Power | Increases damage based [sic]how much adrenaline you have built.Stage 1: 3%Stage 2: 7%Stage 3: 12% |
| Adept | Powerful Banners | Banners do damage when summoned. |
| Master | Distracting Strikes | Apply confusion when you interrupt a foe. |
| Master | Dual Wielding | Damage is increased by 5% when wielding an axe, mace, or sword in your offhand. |
| Master | Slashing Power | Greatsword and spear damage is increased by 10%. |
| Master | Axe Mastery | Improve critical damage by 10% while wielding an axe in your main hand. |
| Grandmaster | Physical Training | Physical utility skills do 100% more damage and recharge 20% faster. |
| Grandmaster | Berserker's Might | Go into Berserker's Stance when you gain over 5 stacks of might. This effect can only occur once every 45 seconds. |
Arms
Arms is a trait line for the warrior that focuses on critical hits and use of bleeding as source of damage.
Per point: Precision +10 Condition Damage +10
| Tier | Name | Description |
| Adept | Precise Strikes | 33% chance to cause bleeding on critical hits. |
| Master | Critical Burst | Burst skills have a 10% increased critical chance. |
| Grandmaster | Attack of Opportunity | Increases damage to bleeding foes by 10%. |
| Adept | Deep Strike | Gain +40 precision for each unused signet you have equipped. |
| Adept | Furious Speed | 10% chance to gain swiftness (3s) on critical hits. |
| Adept | Deep Cuts | Bleeds you apply last 50% longer. |
| Adept | Unsuspecting Foe | 50% critical-hit chance against stunned foes. |
| Adept | Rending Strikes | 33% chance to cause vulnerability on critical hits. |
| Adept | Furious Reaction | Gain fury (10s) when you take more than 20% of your health in a single strike. This effect can only trigger every 30 seconds. |
| Master | Crack Shot | Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster. |
| Master | Blademaster | Increases your critical-hit chance with a sword by 10%. |
| Master | Opportunist | Gain fury when you immobilize a target. |
| Master | Forceful Greatsword | Gain might on critical hit with a greatsword or spear. Greatsword and spear skill recharge [sic] 20% faster. |
| Grandmaster | Furious | Critical hits grant an extra adrenaline strike. |
| Grandmaster | Last Chance | Gain quickness for 4 seconds when you strike a foe with less than 25% health (90-second cooldown). |
Defense
Defense is a trait line for the warrior that favors enduring of damage.
Per point: Toughness +10 Healing Power +10
| Tier | Name | Description |
| Adept | Thick Skin | Extra armor when health is above 90%. |
| Master | Adrenal Health | Regenerate health based on adrenaline level. |
| Grandmaster | Armored Attack | 5% of toughness is given as a bonus to power. |
| Adept | Embrace the Pain | Gain adrenaline when hit. |
| Adept | Turtle's Defense | Gain +200 toughness when crippled, chilled, stunned, or immobilized. |
| Adept | Sure-Footed | Increases stance duration by 25%. |
| Adept | Vigorous Return | Increases health on rally. |
| Adept | Missile Deflection | Reflect missiles whenever you are blocking. |
| Adept | Cull the Weak | Increases damage to weakened foes by 5%. |
| Master | Sundering Mace | Mace damage is increased by 10% when a foe is weakened. Reduces cooldown of mace skills by 20%. |
| Master | Last Stand | Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned. |
| Master | Shield Master | Gain +90 toughness while using a shield. Shield skills recharge 20% faster. |
| Master | Merciless Hammer | Hammer damage is increased by 25% when a foe is disabled. Reduces cooldown of hammer skills by 20%. |
| Grandmaster | Defy Pain | Activates Endure Pain at 25% health. |
| Grandmaster | Spiked Armor | Gain 5 seconds of retaliation when struck by a critical hit. Cannot trigger more than once every 15 seconds. |
Tactics
Tactics is a trait line for the warrior that favors revival of allies and supporting them with banners, shouts and the warhorn.
Per point: Vitality +10 Boon Duration +1%
| Tier | Name | Description |
| Adept | Determined Revival | Gain 5 extra toughness per level while reviving. |
| Master | Fast Healer | Increases revive speed by 10%. |
| Grandmaster | Reviver's Might | Grant might to nearby allies when you revive someone. |
| Adept | Leg Specialist | Apply a 1-second immobilize whenever you cripple a target with a skill. |
| Adept | Empower Allies | Increases power of nearby allies by 70 points. |
| Adept | Desperate Power | You do 10% extra damage under 25% health. |
| Adept | Stronger Bowstrings | Increases longbow range. |
| Adept | Inspiring Banners | Banners apply their bonuses to a larger area. Banners recharge 20% faster. |
| Adept | Empowered | Increases damage for every boon on you. |
| Master | Shrug It Off | Use Shake It Off automatically when you have more than 1 condition. This can only trigger once every 30 seconds. |
| Master | Lung Capacity | Shouts recharge 20% faster. |
| Master | Quick Breathing | Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon. |
| Master | Burning Arrows | Longbow damage is increased by 10% against burning foes. |
| Grandmaster | Inspiring Battle Standard | Banners also grant regeneration to allies. |
| Grandmaster | Vigorous Shouts | Shouts heal. |
Discipline
Discipline is a trait line for the warrior that focuses on improving adrenaline gain and switching weapons in combat.
Per point: Critical Damage +1% Burst Damage +1%
| Tier | Name | Description |
| Adept | Versatile Rage | Gain 5 strikes of adrenaline on weapon swap. |
| Master | Fast Hands | Weapon-swapping recharges 5 seconds faster. |
| Grandmaster | Versatile Power | Gain might for 10 seconds on weapon swap. |
| Adept | Mighty Defenses | You gain might when you block an attack. |
| Adept | Thrill of the Kill | Gain extra adrenaline on a kill. |
| Adept | Warrior's Sprint | Run faster while wielding melee weapons. |
| Adept | Inspiring Shouts | Gain adrenaline when using a shout. |
| Adept | Heightened Focus | Gain a 2% critical-hit chance for 1 stage of adrenaline, 5% for 2 stages, and 9% for 3 stages. |
| Adept | Signet Mastery | Signets recharges 20% faster. |
| Master | Sweet Revenge | 100% chance to rally if you kill someone while in vengeance. |
| Master | Vigorous Focus | Gain vigor when using a stance. |
| Master | Sharpened Axes | Critical hits with axes grant extra adrenaline. |
| Master | Mobile Strikes | Movement skills break immobilize. |
| Grandmaster | Quick Bursts | Burst skills recharges 20% faster. |
| Grandmaster | Adrenal Reserves | Burst skills cost less. |

