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Guild Wars 2

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Guild Wars 2 - Traits

Marksmanship

Marksmanship is a trait line for the ranger that focuses on long range damage and the use of signets.

Per point: Power +10 Condition Duration +1%

Tier Name Description
Adept  Opening Strike Cause vulnerability with your first strike when entering combat.
Master  Alpha Training Pets have Opening Strike.
Grandmaster  Precise Strike Opening strike always critical hits.
Adept  Steady Focus Damage increases by 10% when endurance is full.
Adept  Malicious Training Increases duration for conditions applied by your pets.
Adept  Keen Edge Use Sharpening Stone when your health reaches 75%.
Adept  Signet Mastery Signets recharge 20% faster.
Adept  Predator's Instinct Apply cripple to foes you hit when they are below 25% health (15-second cooldown).
Adept  Beastmaster's Bond Gain fury and might when your pet's health reaches 25%.
Master  Spotter Increases precision of nearby allies by up to 70 points.
Master  Piercing Arrows All arrow attacks pierce targets.
Master  Beastmaster's Might Activating a signet grants might.
Master  Eagle Eye Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%.
Grandmaster  Signet of the Beastmaster Active effects of signets also affect you.
Grandmaster  Remorseless Regain Opening Strikes when you kill a foe.

Skirmishing

Skirmishing is a trait line for the ranger that focuses on mobility, traps and switching weapons in combat.

Per point: Precision +10 Critical Damage +1%

Tier Name Description
Adept  Tail Wind Gain swiftness when swapping weapons in combat.
Master  Furious Grip Gain fury when swapping weapons in combat.
Grandmaster  Hunter's Tactics Deal 10% more damage while flanking.
Adept  Pet's Prowess Pet do 30% more damage on critical hits.
Adept  Sharpened Edges Chance to cause bleeding on critical hits.
Adept  Trapper's Defense Create a spike trap while reviving an ally.
Adept  Primal Reflexes You gain 5s of vigor when you are struck by a critical hit. This can only trigger once every 15 seconds.
Adept  Companion's Might Critical hits grant might to your pets.
Adept  Agility Training Pets move 30% faster.
Master  Carnivorous Appetite Pets gain health on critical hits.
Master  Trapper's Expertise Trap skills use ground targeting and are 50% larger.
Master  Honed Axes You do 10% more critical damage when wielding an axe in your main hand.
Master  Quick Draw Shortbow and longbow skills recharge 20% faster.
Grandmaster  Trap Potency Conditions caused by traps last twice as long and traps recharge 20% faster.
Grandmaster  Moment of Clarity Gain an attack of opportunity for you and your pet on interrupt. This effect can only trigger once every 5 seconds.

Wilderness Survival

Wilderness Survival is a trait line for the ranger that focuses on defensive combat maneuvers.

Per point: Toughness +10 Condition Damage +10

Tier Name Description
Adept  Natural Vigor Increases endurance regeneration by 50%.
Master  CompanionĀ“s Defense You and your pet gain 2 seconds of protection when you dodge roll.
Grandmaster  Peak Strength Deal 5% extra damage when your health is above 90%.
Adept  Soften the Fall Create muddy terrain when you take falling damage. You take 50% less damage from falling.
Adept  Healer's Celerity Grants swiftness to you and your ally when you revive someone.
Adept  Shared Anquish Incomming [sic] disables (stun, daze, knockback, knockdown, sink, float, fear, launch) are transfered [sic] to your pet. This effect can only trigger once every 90 seconds.
Adept  Vigorous Renewal Gain vigor when using a heal skill.
Adept  Expertise Training Pets deal extra condition damage.
Adept  Wilderness Knowledge Survival skills recharge 20% faster.
Master  Off-Hand Training Offhand skills have a longer range and 20% quicker recharge.
Master  Oakheart Salve Gain regeneration for 5s when you suffer from bleeding, poison or burning. This can only trigger once every 20 seconds.
Master  Hide in Plain Sight Applies camouflage when you are dazed, knocked down, launched, pushed back, or stunned. This effect cannot trigger more than once every 30 seconds.
Master  Martial Mastery Sword, greatsword, and spear skills recharge 20% faster.
Grandmaster  Empathic Bond Pets periodically take conditions from you.
Grandmaster  Bark Skin You and your pet take 30% less damage when under 25% health.

Nature Magic

Nature Magic is a trait line for the ranger that focuses on improving boons and spirits.

Per point: Vitality +10 Boon Duration +1%

Tier Name Description
Adept  Rejuvenation Gain regeneration when your health reaches 75%.
Master  Fortifying Bond Any boon you get is shared with your pet.
Grandmaster  Bountiful Hunter You and your pet deal 5% more damage while you have a boon.
Adept  Circle of Life Create a healing spring on death.
Adept  Concentration Training Boons applied by your pets last longer.
Adept  Nature's Bounty Regeneration you apply lasts 33% longer.
Adept  Vigorous Spirits Spirits have twice as much health.
Adept  Strength of Spirit 5% of vitality is given as a bonus to power.
Adept  Nature's Protection Receive protection for 5 seconds when you take more than 20% damage in a single strike. This effect can only trigger once every 30 seconds.
Master  Nature's Vengeance Activated skills of spirits are larger and trigger when the spirit is killed.
Master  Spiritual Knowledge Spirit bonuses have a 15% better chance of providing their benefits.
Master  Two-Handed Training Greatsword and spear damage is increased by 5%.
Master  Enlargement Pets get enlarged when you reach 25% health.
Grandmaster  Spirits Unbound Spirits can move and follow you.
Grandmaster  Evasive Purity Dodging removes blind and poison from you. (10s cooldown)

Beastmastery

Beastmastery is a trait line for the ranger that focuses on improving your pet's abilities.

Per point: Healing Power +10 Pet Attribute Bonus +1

Tier Name Description
Adept  Zephyr's Speed You and your pet gain 2 seconds of quickening zephyr when you swap pets.
Master  Loud Whistle Pet swapping recharges 20% faster.
Grandmaster  Nature's Wrath 10% of healing is given as a bonus to power.
Adept  Speed Training Pets recharge their skills 10% faster.
Adept  Master's Bond Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset.
Adept  Shout Mastery Shouts recharge 20% faster.
Adept  Compassion Training Pets heal for more.
Adept  Commanding Voice Pet skills (F2) recharge faster.
Adept  Mighty Swap Pets gain 3 stacks of might (10s) when they are activated.
Master  Rending Attacks Drake, feline, devourer, and shark pets bleed on critical hit with their basic attacks.
Master  Stability Training Ursine, porcine, and armor fish pets gain stability (3s) when disabled.
Master  Intimidation Training Activated (F2) abilities for canines and spiders cause cripple.
Master  Vigorous Training Moa, bird, and jellyfish pets grant AoE vigor (5s) [sic] when activated.
Grandmaster  Instinctual Bond When you are downed, your pet gains quickness.
Grandmaster  Natural Healing Your pets have natural health regeneration.

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Guild Wars 2 Professions

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Quick Details

Franchise(s)
Guild Wars
Developer(s)
ArenaNet
Publisher(s)
NCsoft
Release Dates
Microsoft Windows

Aug 28, 2012

Aug 28, 2012

Theme(s) Dark-Fantasy

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  • 3rd February

    gamrReview's Top 10 Games of 2012

    ...by review score. Our Game of the Year awards may have come and gone, but 2012 was such a good year...

  • 2nd February

    The dragon timer concept in Guild Wars 2 is an awesome example of the gamer community mixing programming expertise to build tools.

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