Marksmanship
Marksmanship is a trait line for the ranger that focuses on long range damage and the use of signets.
Per point: Power +10 Condition Duration +1%
| Tier | Name | Description |
| Adept | Opening Strike | Cause vulnerability with your first strike when entering combat. |
| Master | Alpha Training | Pets have Opening Strike. |
| Grandmaster | Precise Strike | Opening strike always critical hits. |
| Adept | Steady Focus | Damage increases by 10% when endurance is full. |
| Adept | Malicious Training | Increases duration for conditions applied by your pets. |
| Adept | Keen Edge | Use Sharpening Stone when your health reaches 75%. |
| Adept | Signet Mastery | Signets recharge 20% faster. |
| Adept | Predator's Instinct | Apply cripple to foes you hit when they are below 25% health (15-second cooldown). |
| Adept | Beastmaster's Bond | Gain fury and might when your pet's health reaches 25%. |
| Master | Spotter | Increases precision of nearby allies by up to 70 points. |
| Master | Piercing Arrows | All arrow attacks pierce targets. |
| Master | Beastmaster's Might | Activating a signet grants might. |
| Master | Eagle Eye | Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%. |
| Grandmaster | Signet of the Beastmaster | Active effects of signets also affect you. |
| Grandmaster | Remorseless | Regain Opening Strikes when you kill a foe. |
Skirmishing
Skirmishing is a trait line for the ranger that focuses on mobility, traps and switching weapons in combat.
Per point: Precision +10 Critical Damage +1%
| Tier | Name | Description |
| Adept | Tail Wind | Gain swiftness when swapping weapons in combat. |
| Master | Furious Grip | Gain fury when swapping weapons in combat. |
| Grandmaster | Hunter's Tactics | Deal 10% more damage while flanking. |
| Adept | Pet's Prowess | Pet do 30% more damage on critical hits. |
| Adept | Sharpened Edges | Chance to cause bleeding on critical hits. |
| Adept | Trapper's Defense | Create a spike trap while reviving an ally. |
| Adept | Primal Reflexes | You gain 5s of vigor when you are struck by a critical hit. This can only trigger once every 15 seconds. |
| Adept | Companion's Might | Critical hits grant might to your pets. |
| Adept | Agility Training | Pets move 30% faster. |
| Master | Carnivorous Appetite | Pets gain health on critical hits. |
| Master | Trapper's Expertise | Trap skills use ground targeting and are 50% larger. |
| Master | Honed Axes | You do 10% more critical damage when wielding an axe in your main hand. |
| Master | Quick Draw | Shortbow and longbow skills recharge 20% faster. |
| Grandmaster | Trap Potency | Conditions caused by traps last twice as long and traps recharge 20% faster. |
| Grandmaster | Moment of Clarity | Gain an attack of opportunity for you and your pet on interrupt. This effect can only trigger once every 5 seconds. |
Wilderness Survival
Wilderness Survival is a trait line for the ranger that focuses on defensive combat maneuvers.
Per point: Toughness +10 Condition Damage +10
| Tier | Name | Description |
| Adept | Natural Vigor | Increases endurance regeneration by 50%. |
| Master | Companion“s Defense | You and your pet gain 2 seconds of protection when you dodge roll. |
| Grandmaster | Peak Strength | Deal 5% extra damage when your health is above 90%. |
| Adept | Soften the Fall | Create muddy terrain when you take falling damage. You take 50% less damage from falling. |
| Adept | Healer's Celerity | Grants swiftness to you and your ally when you revive someone. |
| Adept | Shared Anquish | Incomming [sic] disables (stun, daze, knockback, knockdown, sink, float, fear, launch) are transfered [sic] to your pet. This effect can only trigger once every 90 seconds. |
| Adept | Vigorous Renewal | Gain vigor when using a heal skill. |
| Adept | Expertise Training | Pets deal extra condition damage. |
| Adept | Wilderness Knowledge | Survival skills recharge 20% faster. |
| Master | Off-Hand Training | Offhand skills have a longer range and 20% quicker recharge. |
| Master | Oakheart Salve | Gain regeneration for 5s when you suffer from bleeding, poison or burning. This can only trigger once every 20 seconds. |
| Master | Hide in Plain Sight | Applies camouflage when you are dazed, knocked down, launched, pushed back, or stunned. This effect cannot trigger more than once every 30 seconds. |
| Master | Martial Mastery | Sword, greatsword, and spear skills recharge 20% faster. |
| Grandmaster | Empathic Bond | Pets periodically take conditions from you. |
| Grandmaster | Bark Skin | You and your pet take 30% less damage when under 25% health. |
Nature Magic
Nature Magic is a trait line for the ranger that focuses on improving boons and spirits.
Per point: Vitality +10 Boon Duration +1%
| Tier | Name | Description |
| Adept | Rejuvenation | Gain regeneration when your health reaches 75%. |
| Master | Fortifying Bond | Any boon you get is shared with your pet. |
| Grandmaster | Bountiful Hunter | You and your pet deal 5% more damage while you have a boon. |
| Adept | Circle of Life | Create a healing spring on death. |
| Adept | Concentration Training | Boons applied by your pets last longer. |
| Adept | Nature's Bounty | Regeneration you apply lasts 33% longer. |
| Adept | Vigorous Spirits | Spirits have twice as much health. |
| Adept | Strength of Spirit | 5% of vitality is given as a bonus to power. |
| Adept | Nature's Protection | Receive protection for 5 seconds when you take more than 20% damage in a single strike. This effect can only trigger once every 30 seconds. |
| Master | Nature's Vengeance | Activated skills of spirits are larger and trigger when the spirit is killed. |
| Master | Spiritual Knowledge | Spirit bonuses have a 15% better chance of providing their benefits. |
| Master | Two-Handed Training | Greatsword and spear damage is increased by 5%. |
| Master | Enlargement | Pets get enlarged when you reach 25% health. |
| Grandmaster | Spirits Unbound | Spirits can move and follow you. |
| Grandmaster | Evasive Purity | Dodging removes blind and poison from you. (10s cooldown) |
Beastmastery
Beastmastery is a trait line for the ranger that focuses on improving your pet's abilities.
Per point: Healing Power +10 Pet Attribute Bonus +1
| Tier | Name | Description |
| Adept | Zephyr's Speed | You and your pet gain 2 seconds of quickening zephyr when you swap pets. |
| Master | Loud Whistle | Pet swapping recharges 20% faster. |
| Grandmaster | Nature's Wrath | 10% of healing is given as a bonus to power. |
| Adept | Speed Training | Pets recharge their skills 10% faster. |
| Adept | Master's Bond | Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. |
| Adept | Shout Mastery | Shouts recharge 20% faster. |
| Adept | Compassion Training | Pets heal for more. |
| Adept | Commanding Voice | Pet skills (F2) recharge faster. |
| Adept | Mighty Swap | Pets gain 3 stacks of might (10s) when they are activated. |
| Master | Rending Attacks | Drake, feline, devourer, and shark pets bleed on critical hit with their basic attacks. |
| Master | Stability Training | Ursine, porcine, and armor fish pets gain stability (3s) when disabled. |
| Master | Intimidation Training | Activated (F2) abilities for canines and spiders cause cripple. |
| Master | Vigorous Training | Moa, bird, and jellyfish pets grant AoE vigor (5s) [sic] when activated. |
| Grandmaster | Instinctual Bond | When you are downed, your pet gains quickness. |
| Grandmaster | Natural Healing | Your pets have natural health regeneration. |

