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Guild Wars 2

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Guild Wars 2 - Traits

Deadly Arts

Deadly Arts is a trait line for the thief that focuses on use of venoms and poison.

Per point: Power +10 Condition Duration +1%

Tier Name Description
Adept  Serpent's Touch Stealing applies poison for 10 seconds.
Master  Lotus Poison Weaken targets for 3 seconds whenever you poison them.
Grandmaster  Exposed Weakness Deal 10% more damage if your target has a condition.
Adept  Back Fighting +50% damage while downed.
Adept  Corrosive Traps Traps apply 5 stacks of vulnerability (5s) when triggered.
Adept  Mug Deal damage when stealing.
Adept  Venomous Strength When applied, venoms grant 2 stacks of might for 20 seconds.
Adept  Potent Poison Increases poison duration by 33%.
Adept  Sundering Strikes 40% chance to cause vulnerability for 5 seconds on a critical hit (1-second cooldown).
Master  Improvisation Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions)
Master  Quick Venoms Venom skills recharge 20% faster.
Master  Dagger Training Dagger damage is increased by 5%.
Master  Combined Training Dual skills deal 5% more damage.
Grandmaster  Panic Strike When you strike a foe with less than 50% health, you cause immobilize for 4 seconds. (60-second cooldown).
Grandmaster  Residual Venom Applied venoms last one extra strike.

Critical Strikes

Critical Strikes is a trait line for the thief that focuses on use of and benefits from critical hits and signets.

Per point: Precision +10 Critical Damage +1%

Tier Name Description
Adept  Keen Observer Critical-hit chance is increased by 5% while health is over 90%.
Master  Opportunist Critical hits have a 20% chance to restore one initiative (1-second cooldown).
Grandmaster  First Strikes 10% increased damage when initiative is over 6.
Adept  Furious Retaliation Gain fury for 10 seconds when your target reaches 50% health. This effect cannot trigger more than once every 45 seconds.
Adept  Signets of Power When activating a signet, gain 5 stacks of might that last 5 seconds.
Adept  Side Strike +7% chance to critical hit when hitting a foe from behind or the side.
Adept  Concealed Defeat Create a Smoke Screen when downed (10-second cooldown).
Adept  Pistol Mastery +5% damage with pistols.
Adept  Practiced Tolerance 5% of precision is converted into vitality.
Master  Ankle Shots Critical hits with a pistol have a 60% chance to cripple foes for 3s. (Cooldown of 10 seconds).
Master  Signet Use Gain 2 initiative when activating a signet. Reduces signet recharge by 20%.
Master  Combo Critical Chance Dual skills have a +5% chance to critical hit.
Master  Critical Haste 10% chance to get quickness (2s) on a critical hit (30-second cooldown).
Grandmaster  Executioner Deal 20% extra damage when target is below 50% health.
Grandmaster  Hidden Killer 100% critical hit chance while in stealth.

Shadow Arts

Shadow Arts is a trait line for the thief that focuses on use of stealth.

Per point: Toughness +10 Healing Power +10

Tier Name Description
Adept  Last Refuge Use Blinding Powder when your health reaches 25% (90-second cooldown).
Master  Meld with Shadows Stealth skills last 1 second longer.
Grandmaster  Hidden Assassin Gain might for 15 seconds when you go into stealth.
Adept  Master of Deception Deception skills recharge 20% faster.
Adept  Slowed Pulse Grant 10 seconds of regeneration if you have 5 or more stacks of bleeding. This effect can trigger once every 30 seconds.
Adept  Shadow Protector When you stealth an ally, they gain regeneration for 5 seconds.
Adept  Shadow's Embrace Remove one condition every 3 seconds while in stealth.
Adept  Infusion of Shadow Gain 2 initiative when using a skill that stealths you.
Adept  Cloaked in Shadow Going stealth blinds nearby foes.
Master  Power Shots Shortbow and harpoon gun damage is increased by 5%.
Master  Hidden Thief Stealing grants you 2 seconds of stealth.
Master  Leeching Venoms Steal health when triggering a venom. This can only occur once per strike.
Master  Patience Regain initiative faster while in stealth.
Grandmaster  Shadow's Rejuvenation Regenerate health while in stealth.
Grandmaster  Venomous Aura When you use a venom skill, you apply the effects to all nearby allies as well.

Acrobatics

Acrobatics is a trait line for the thief that focuses on dodging and mobility.

Per point: Vitality +10 Boon Duration +1%

Tier Name Description
Adept  Expeditious Dodger Gain 2 seconds of swiftness on evade.
Master  Feline Grace Dodging returns some of the endurance used.
Grandmaster  Fluid Strikes Increases damage by 10% when endurance is not full.
Adept  Descent of Shadows Release blinding powder when you take falling damage. Take 50% less damage from falling.
Adept  Power of Inertia Gain might whenever you dodge.
Adept  Vigorous Recovery Gain vigor upon healing.
Adept  Assassin's Retreat Gain swiftness when you kill an foe [sic]. Can only be applied once every second.
Adept  Master Trapper Traps recharge 20% faster.
Adept  Fleet Shadow Move 33% faster while in stealth.
Master  Fleet of Foot Dodging removes cripple and weakness from you. (10s cooldown)
Master  Pain Response Gain 10s of regeneration and remove bleeding, poison, and burning when struck and health is below 75%. This effect cannot trigger more than once every 45 seconds.
Master  Quick Recovery Gain 2 initiative every 10 seconds.
Master  Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Grandmaster  Hard to Catch Shadow step away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 60 seconds.
Grandmaster  Quick Pockets Gain 3 initiative on weapon swap while in combat.

Trickery

Trickery is a trait line for the thief that focuses on use of steal and managing initiative.

Per point: Condition Damage +10 Steal Recharge Rate +1%

Tier Name Description
Adept  Kleptomaniac Stealing gives you 3 initiative.
Master  Preparedness Increases maximum initiative by 3.
Grandmaster  Lead Attacks Increases damage by 1% per initiative.
Adept  Merciful Ambush Create an ambush trap while reviving an ally. This effect can only occur once every 20 seconds.
Adept  Instinctual Response Use feathers to blind and stealth when you take more than 20% of your health in a single strike. This effect can only trigger once every 60 seconds.
Adept  Uncatchable Leave behind caltrops when you dodge.
Adept  Flanking Strikes Increases damage by 5% when attacking a foe from behind or the side.
Adept  Thrill of the Crime When you steal, you and all nearby allies gain fury, might and swiftness for 10 seconds.
Adept  Long Reach Increases the range on stealing.
Master  Bountiful Theft Stealing grants you and all nearby allies vigor for 15 seconds. Up to two boons are also ripped from your target and granted to nearby allies.
Master  Trickster Tricks recharge 20% faster.
Master  Initial Strike Attacks with the first weapon-skill slot have a 7% chance to regain 1 initiative.
Master  Ricochet Pistol shots have a 5% chance to bounce to an additional target.
Grandmaster  Hastened Replenishment You receive 4 initiative when using a heal skill.
Grandmaster  Sleight of Hand Stealing also dazes your target for 1 second.

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Last updated by naznatips, 5th September

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Guild Wars 2 Professions

Engineer

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Elementalist

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Quick Details

Franchise(s)
Guild Wars
Developer(s)
ArenaNet
Publisher(s)
NCsoft
Release Dates
Microsoft Windows

Aug 28, 2012

Aug 28, 2012

Theme(s) Dark-Fantasy

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  • 3rd February

    gamrReview's Top 10 Games of 2012

    ...by review score. Our Game of the Year awards may have come and gone, but 2012 was such a good year...

  • 2nd February

    The dragon timer concept in Guild Wars 2 is an awesome example of the gamer community mixing programming expertise to build tools.

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