Special items on this mission:
- Weapon: M-15 Vindicator Battle Rifle
- Upgrade - Research Project: SMG Damage
- Upgrade - Research Project: Tech Damage
After speaking with Aria, look at your map and find the marker for the Merc Recruiter. Cruise over and talk to this guy, he will send you in to have a chat with another mercenary who will sign you up for the mission to go get Archangel. After the scene, look at the map and make your way to the Transport depot marker on the map. Talk to the Blue Suns driver here to journey out to the mission area.
After landing and engaging in a short conversation, you will need to go and have a chat with Seargent Cathka. Head up the stairs and down the alley on the left. Enter the door here. Grab the data pad off the table here for a side-mission (Omega: Archangel: Data pad Recovered) and talk to Jaroth if you wishto go over the plan once more. Exit through the next door and enter the door on the left down the hallway. Inside you will find a deactivated YMIR mech. Use the console in front of the mech to re-program it to make the next part a bit easier. Hack the data pad on the table and grab the refined element zero here before returning to the hallway and exiting to the next area.
Head into the room in front if you wish to chat with Garm about the mission (optional) or just head through the door to the right. Hack the data pad on the floor in front of you and continue along the right hand wall. Find the red door here and bypass the door security, inside you will find a box of power cells, a data pad and a new research project (sub machine gun damage). Exit and make your way across to the opposite side of the room to talk to Chalak's assistant. He will lead you to Sergeant Cathka for a conversation. After a quick chat, he will turn his back on you, so use the renegade action here to make things a bit easier later on.
After the scene, start crossing the bridge towards Archangel's position and kill any freelance mercenaries on the bridge in front of you. Enter the building at the far end of the bridge and eliminate any remaining mercenaries inside. At the foot of the ramp leading up to the next level, you will see a book case; examine the object here for a research project (tech damage). Climb the ramp and look to the right to kill the final enemy here. Look in the opposite direction to find an open door, hack the wall safe in the room here and pick up the med kit if required. Enter the door at the end of the hallway to initiate a story scene.
After the scene, you will need to defend Archangel and this current position. Quickly look at the couch nearby for a new weapon (M-15 Vindicator Battle Rifle) and across the room for a footlocker containing credits. Return to thewindow.
Your first challenge to defend against will appear straight after the conversation and will take the form of a squad of six LOKI mechs starting across the bridge. Use your sniper/assault rifle to down these guys before they get too far. They will soon be replaced by a steady stream of freelance mercenaries, after about 5-6 of these guys, some Eclipse engineers (shielded) and troopers will try their luck, these guys will keep coming and eventually,you will be unable to keep up with the enemies coming across the bridge andsome will enter the building. When they do, you will need to move out of the room with Archangel and defend the hallway and stairs outside.
Once enough mercenaries have been killed, a short cut-scene will play showing the YMIR mech being lowered onto the bridge. If you hacked this before, it willstart to attack the mercenaries, and you can assist it in doing so to make this part much easier. When its health gets, low it will turn on you so watch out!
After the YMIR is down, some heavy Eclipse soldiers will come across the bridgewith the Eclipse leader, Jaroth. Jaroth has a shield and some armour beneath it, so use Miranda's Overcharge ability to destroy the shield, and then go nuts on his armour and health. When Jarroth and his posse have been dealt with, return to Archangel and have a chat.
Afterwards, exit the room and enter the door beneath the stairs. Sprint down the stairs to your left and across to the opposite end of the room. Press the button here to close the door. If you are too slow, Blood Pack mercenaries will pour through the opening making it much more difficult. Once the first door is closed, the two doors either side of it will now be openable. You will need to enter each of these and fight your way to the switches at the opposite end of each area to close the doors. Once all three shutters have been sealed, a scene will play.
You will find yourself back on the ground floor of the building faced with Garmand his Blood Pack mercenaries. You must act quickly in eliminating the Bloodpack vorcha and varen in the immediate area before racing up the stairs. Garm, the Blood Pack leader and another krogan will have ignored your fighting below and made a run straight for Archangel, so return to the room and help defeat the big fellows. Garm has a barrier and armour to eliminate before you can take his health out so use the warp ability if you have it to make barrier smashing a bit easier. Once Garm is dead, grab some more ammo from around the place and when you are ready to continue, talk to Archangel.
On the right side of the room a gunship piloted by the third and final mercenary leader, Tarak will appear and drop off a group of six or so Blue Suns mercenaries, along with one of their Lieutenants , Jenna. Eliminate these guys from cover and be sure not to stay exposed for too long, as the gunship will shoot rockets at you with some pretty good accuracy. Once these guys have been taken care of, another group consisting of the same make up will rappel into the room below. Watch out for the heavy troopers as they will carry rockets, and the Blue Sun Legionnaire and Centurion combo make up for the lack of Jenna. Both of these guys have a shield and a fair bit of health, so be sure to use your shield dampening abilities to assist in taking them down. Once all the hostile units are down, a short scene will play.
You will now need to take down Tarak's Gunship. If you performed the renegade action whilst talking to Seargeant Cathka earlier, the gunship will start at only 2/3 heath. The gunship will appear in two locations - firstly the window you looked out to defend the bridge earlier and the second position is on the right side of the room where it dropped off Blue Sun soldiers previously. The gunship fires an endless stream of rockets so staying in cover is a must. To take down the gunship, you should use your heavy weapons and any other armour destroying abilities. Note that when it appears at the second window, it will drop off a group of three Blue Sun troops and retreat, eliminate the mercenaries and the gunship will return.
Continue to pump away at the gunship until it explodes to finish the mission.
Rewards:
- 1,000 XP
- 20,000 Credits
After a quick chat with Garrus on the Normandy, return to the galaxy map and decide where to go next.


