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Mass Effect 2

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  6. Dossier: The Convict
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      • Miranda: The Prodigal
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      • Samara: The Ardat-Yakshi
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      • Legion: A House Divided
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      • N7: Mining the Canyon
      • N7: Archaeological Dig Site
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      • N7: Blood Pack Base
      • N7: Eclipse Smuggling Depot
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Mass Effect 2 - Dossier: The Convict

Special items on this mission:

  • Upgrade - Research Project: Damage Protection
  • Upgrade - Research Project: Shotgun Damage

Use the galaxy map to travel to The Hourglass Nebula. Once you are here, fly to the nearby prison ship, Purgatory to start the mission to recruit the convict.

After entering the Purgatory make your way forward until you have a conversation with a prison guard and Warden Kuril. After a short scene, continue along the defined path and you will see a prison guard on the right side of the area observing a beating (talk to him for a renegade/paragon action). Afterwards continue straight ahead and into the room at the end. Inside, make your way to the door at the back right of the room. As you enter a short scene will play, and a message will be relayed over the loud speaker-looks like a routine pick up is turning into an escape for Shepard.

Quickly turn around and take cover. As you do, a group of Blue Sun troopers will enter the room along with a Centurion (shielded trooper) or two and a pair of FENRIS mechs. Destroy the lot of them and exit into the passage outside, kill two more troopers approaching the door with another pair of FENRIS mechs. Once they are done, take the first left. Fight your way through the troopers and centurions who are guarding the hallway and open the door at the end. Kill the technician here and use the terminal behind him to free Jack.

After the story scene, pick up the med kit and the canister of refined element zero nearby before entering the now unlocked door on the left. At the bottom of the stairs, examine the YMIR mech corpse for a new research project (Damage Protection). Find the hole in the wall and run into the passage behind it. Pick up the power cells here and check the prison guard corpse nearby for credits, exit through the next hole in the wall to the right.

Move to the left, and take cover on the raised catwalk here. In the room below you will see prisoners fighting against prison guards and a YMIR mech at the far side of the room. You will need to eliminate the soldiers and the prisoners before focusing your attention on the mech. After it is dead, head to the back wall of the room, when you reach the door, scan the shotgun on the ground for a new research project (shotgun damage) and then head up the stairs to the left to find a hackable data pad. Return to the door and pick up the power cells and investigate the dead prison guard before entering the next area.

This room is essentially the same as the previous one, this time though, you will be on the ground floor. As you enter, step behind the crates on the left and eliminate the enemies in front on the ground floor and then the pair on the balcony overlooking the area. Move down into the depression in the floor and move to the right. Take cover just before the overpass and kill the 5-6 enemies that move in to attack you. When no more show up, climb up the nearby ramp onto the overpass, you will see a number of prison guards still kicking down the far end of the room and a YMIR mech as well. The mech will take a long time to reach you, so try and eliminate all the infantry units before it gets close. When the mech is the last enemy standing, just kite it in big circles, running across the balcony, down to the floor and up the two overpasses, shooting at it when you get the chance.

When the mech is dead, investigate the dead guard next to the exit before heading into the sub-tunnel where you can loot a box of power cells, a med kit and a wall safe. Exit the next door for a scene.

It's time to take on the main man of the big house - Warden Kurilhimself! Kuril will chill out at the back left corner of the area within a shield and send a tonne of enemies to do his dirty work. Once you have killed the initial wave of troopers and Legionnaires he sends your way, move up one of the sets of stairs and clean out the top area. Note that a small group of enemies will enter the area from where you entered and 5-6 baddies will emerge from a door on the right side of the upper platform. Two of these enemies will be Blue Sun commanders (shield over armour) so be sure to use your squad abilities to helpmaking taking these guys out a lot less painful.

When no more enemies are forthcoming, it is time to take on the warden. To do so, you will need to destroy the pylons around the room with the blue beams of energy emerging from the top. These are feeding the warden's shield, so removing them will in turn remove the warden's protective field. Destroy the first two, and then make a quick sweep of the room to make sure there are no more bad guys ready to sneak up on you and when ready, get yourself into cover and blow the third generator. The warden will stay in the corner, in plain sight and is about as difficult to take down as one of the commanders we faced before. Just stay in cover and pump away until he falls.

Once the warden is dead, a scene will play, Jack will join your crew and the mission will be complete.

Rewards:

  • 1,000 XP
  • 15,000 Credits

After a quick chat with Jack on the Normandy, return to the galaxy map anddecide where to go next.

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Last updated by Sokkus, 23rd January

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Mass Effect 2 Walkthrough

Story Missions

Prologue: The Normandy Prologue: Awakening Freedom's Progress Assemble a Crew Part 1 Dossier: The Professor Dossier: Archangel Dossier: The Convict Dossier: The Warlord Horizon Assemble a Crew Part 2 Dossier: The Quarian Dossier: The Justicar Dossier: The Assassin Collector Ship Reaper IFF Point of No Return The Omega 4 Relay Infiltration The Long Walk Stop the Collectors

Crew Member Loyalty Missions

Miranda: The Prodigal Jacob: Gift of Greatness Garrus: Eye for an Eye Grunt: Rite of Passage Thane: Sins of the Father Samara: The Ardat-Yakshi Tali: Treason Mordin: Old Blood Jack: Subject Zero Legion: A House Divided

N7 Exploration Side-Missions

N7: Endangered Research Station N7: Mining the Canyon N7: Archaeological Dig Site N7: Quarian Crash Site N7: Abandoned Mine N7: Blood Pack Base N7: Eclipse Smuggling Depot N7: Wrecked Merchant Freighter N7: Abandoned Research Station N7: Blood Pack Communications Relay N7: Imminent Ship Crash N7: MSV Strontium Mule N7: Blue Suns Base N7: Hahne-Kedar Facility N7: Captured Mining Facility N7: MSV Estevanico N7: Anomalous Weather Detected N7: Javelin Launch

Assignment Side-Missions

Upgrade Locations

Weapon Upgrades Ability Upgrades Armor Upgrades Squad Upgrades Normandy Upgrades

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Quick Details

Franchise(s)
Mass Effect
Developer(s)
BioWare Edmonton
Publisher(s)
Electronic Arts
Microsoft Studios
Key People
Casey Hudson
Derek Watts
Jesse Houston
Release Dates
Xbox 360

Jan 26, 2010

Jan 29, 2010

Jan 13, 2011

Microsoft Windows

Jan 26, 2010

Jan 29, 2010

PlayStation 3

Jan 18, 2011

Jan 21, 2011

Jun 23, 2011

Genre Role-Playing

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  • Overview
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  • Enemies
    • Collector Forces
      • Husk
    • Fauna
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    • The Citadel
    • Omega
    • Tuchanka
    • Illium
    • Collector Ship
    • Collector Base
  • Classes
    • Adept
    • Engineer
    • Infiltrator
    • Sentinel
    • Soldier
    • Vanguard
  • Gameplay
    • Combat
    • Dialogue
    • Travel
    • Mini-Games
  • Guides
  • Walkthrough
    • Story Missions
      • Prologue: The Normandy
      • Prologue: Awakening
      • Freedom's Progress
      • Assemble a Crew Part 1
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Assemble a Crew Part 2
      • Dossier: The Quarian
      • Dossier: The Justicar
      • Dossier: The Assassin
      • Collector Ship
      • Reaper IFF
      • Point of No Return
      • The Omega 4 Relay
      • Infiltration
      • The Long Walk
      • Stop the Collectors
    • Crew Member Loyalty Missions
      • Miranda: The Prodigal
      • Jacob: Gift of Greatness
      • Garrus: Eye for an Eye
      • Grunt: Rite of Passage
      • Thane: Sins of the Father
      • Samara: The Ardat-Yakshi
      • Tali: Treason
      • Mordin: Old Blood
      • Jack: Subject Zero
      • Legion: A House Divided
    • N7 Exploration Side-Missions
      • N7: Endangered Research Station
      • N7: Mining the Canyon
      • N7: Archaeological Dig Site
      • N7: Quarian Crash Site
      • N7: Abandoned Mine
      • N7: Blood Pack Base
      • N7: Eclipse Smuggling Depot
      • N7: Wrecked Merchant Freighter
      • N7: Abandoned Research Station
      • N7: Blood Pack Communications Relay
      • N7: Imminent Ship Crash
      • N7: MSV Strontium Mule
      • N7: Blue Suns Base
      • N7: Hahne-Kedar Facility
      • N7: Captured Mining Facility
      • N7: MSV Estevanico
      • N7: Anomalous Weather Detected
      • N7: Javelin Launch
    • Assignment Side-Missions
    • Upgrade Locations
      • Weapon Upgrades
      • Ability Upgrades
      • Armor Upgrades
      • Squad Upgrades
      • Normandy Upgrades
  • Achievements
    • DLC: Cerberus Network
    • DLC: Kasumi's Stolen Memory
    • DLC: Overlord
    • DLC: Lair of the Shadow Broker
    • DLC: Arrival
  • Cheats