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Mass Effect 2

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      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
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      • Dossier: The Quarian
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      • Infiltration
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      • Miranda: The Prodigal
      • Jacob: Gift of Greatness
      • Garrus: Eye for an Eye
      • Grunt: Rite of Passage
      • Thane: Sins of the Father
      • Samara: The Ardat-Yakshi
      • Tali: Treason
      • Mordin: Old Blood
      • Jack: Subject Zero
      • Legion: A House Divided
    • N7 Exploration Side-Missions
      • N7: Endangered Research Station
      • N7: Mining the Canyon
      • N7: Archaeological Dig Site
      • N7: Quarian Crash Site
      • N7: Abandoned Mine
      • N7: Blood Pack Base
      • N7: Eclipse Smuggling Depot
      • N7: Wrecked Merchant Freighter
      • N7: Abandoned Research Station
      • N7: Blood Pack Communications Relay
      • N7: Imminent Ship Crash
      • N7: MSV Strontium Mule
      • N7: Blue Suns Base
      • N7: Hahne-Kedar Facility
      • N7: Captured Mining Facility
      • N7: MSV Estevanico
      • N7: Anomalous Weather Detected
      • N7: Javelin Launch
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Mass Effect 2 - Dossier: The Quarian

Special items on this mission:

  • Weapon: M-9 Tempest SMG
  • Upgrade - Research Project: Heavy Pistol Damage
  • Upgrade - Research Project: Assault Rifle Damage

Use the galaxy map to travel to The Far Rim. Once you are here, fly to the nearby planet, Haestrom to start the mission to recruit your old quarian comrade.

Before we start, you should be aware that for the duration of the mission, unless you are inside a building, you will need to stay in the shadows. Direct exposure to sunlight on this planet causes instant damage and will quickly start to eat through your shields and health within seconds. Always choose cover in shady spots because if you are exposed to the sun in combat, you are going to have quite a difficult time staying alive. If you must enter the sun light, be sure to sprint to reduce the impact it will have on your depleting shields.

When you are ready to start, run all the way down the hill, being sure to sprint through the sunny spots. At the bottom, enter the door to the right. Inside grab the med kit and examine the damaged Geth before using the switch to open the gate to the next area.

Walking through the gate you will see a drop ship unloading Geth into the area. Run up to the cover in front of the gate and use it to take out the first group of Geth troopers. Continue onwards along the ground floor a short way and you will run into a few more Geth troopers. After killing these guys, you should just about be at the next sunny area. Run and take cover from the sun behind the block in the middle of the sun light zone. If you follow the blocks shadow to the right, you will find a small passageway with a research project (Heavy Pistol Damage) and a ramp leading up.

At the top of the ramp, turn to the right and exit onto a balcony type area. Follow it to the right and destroy the large number of Geth that are up here. Work your way to the end of the walkway, but instead of going down the ramp, take cover in the corner furthest to the left and eliminate the enemies in the area below. After they have been killed, run straight down the right side of the ramp and into cover behind the stone block. From here, lean out and look to the left and towards the sun. See the green canister? That's some refined iridium that you can grab if you feel the need.

Afterwards, head across the next sunny strip and into the building behind. Follow the passage way around the corner and kill the group of Geth. Examine the dead Geth Hunter and pick up a new weapon (M-9 Tempest SMG) from the ground nearby. Activate the quarian radio to start a conversation.

Following the scene, quickly run up and enter cover, eliminate the Geth troopers and the hunter that come to get you and then make your way to the obstruction in front of the building from the cut-scene. To remove this, we will need to retrieve a pair of demo charges. One is in the small garage type area directly across from the door, and the second charge is in another building on the far side of the large open area to the right.

Enter the building across from the obstruction and clear out the Geth inside.You will have to kill around 6 - 7 Geth troopers and a Hunter. When the room is empty, check the desk at the back for an entry in Tali's journal and the democharges, behind this is a med kit, and a second med kit can be found on the wall at the top of the stairs. As you attempt to return outside, a group of Geth will be dropped off. In addition to your standard Geth troopers, you will also make your first encounter with a Geth Prime. These guys are big, tough Geth that have a shield over armour and can summon a small floating attack drone, to defeat them, simply use whatever squad powers you have at your disposal that are good at shield/armour removal. When all these Geth have been dealt with, return outside and turn to the left.

Take cover before descending the shallow ramp and eliminate the Destroyer and the other Geth troopers that attempt to advance on your position. Sprint across the sun lit area and examine the box in the next shady area for refined iridium. Continue onward and into the open doorway at the end of the area. Pick up the demo charge, a box of power cells and the med kit here, and then returnoutside.

As we saw earlier, the Geth don't appreciate you picking up demo charges and will have a large squad of various Geth types dropped into the location outside. Return to the large open area and immediately run to the left, look for a small door on the wall. Head inside and up the stairs. As you reach the top, eliminate any Geth on the balcony you can see outside the doorway, then move into the room and hit the switch to open the windows. Take cover here and use the high ground to eliminate any enemies on the ground below and any more enemies you can identify on the catwalk to the left.

When the area is relatively safe, exit from the door onto the balcony where the group of rocket Geth had previously been attempting to take you out and sprint to the end. Take cover from the sun behind the crate here and listen to the nearby snippet of Tali's log if you are interested. Continue down the next ramp and back to the obstruction. Plant the charges and run to a safe distance. After the explosion enter the door.

Once inside, look around the room. There is lots of stuff to pick up. Starting at the weapons locker, head to the right to find a wall safe, another ofTali's journals on the desk, a pair of damaged Geth and a disassembled Geth rifle for a research project (assault rifle damage). Find the locked door anduse the communications device on the table next to it to converse with Tali.

After the conversation, open the unlocked door and pick up the med kit if required. Follow the passage around until it empties out into another open area. Kill the drones that appear at the entrance before entering the area.This zone is essentially one long room with several large support columns breaking it up into three paths. After entering, move forward to the first column to provoke a response from additional resident drones to come and get you. This will also activate a Geth Prime who will start moving towards your position. Follow the Geth Primes line of attack as he moves to the left and at each column, stop to destroy and drones that appear (and there are lots of them!). Prioritise the elimination of the drones before focusing your attackson the Geth Prime.

After killing the Prime, you should try as much as possible to stick to the very right hand wall of the area and using the limited cover in the shade to eliminate the drones as you move towards the far end of the area. At the thirdset of columns, you will bump into another Geth Prime and a swarm or two of drones, execute the same strategy as before - destroy all the drones before ganging up on the Geth Prime. If it decides to come and pay you a visit,don't be afraid to retreat a little to eliminate it from a safe distance.When it is dead, continue to move to the back wall eliminating any more drones that get in your way. At the far end, open the door.

When you enter the room use the active console in front of you to disable the security lockdown, before heading through the door to the left. Make your waydown the stairs and talk to Kal'Reegar. He will tell you about thecurrentsituation and you can let him help you (renegade) or tell him to sit out (paragon). Once the scene is over, it's time to get down to business.

The Geth Collossus will sit at the far end of the room firing huge energy missiles your way. You will obviously need to stay in cover to prevent a sticky plasma death whilst you take out the Geth infantry forces in the courtyard below. There are 10-12 Geth troopers to deal with initially, but moving down the stairs will trigger another group of 5-6 to appear. Make your way to the left side and up the ramp, grab the canister of iridium here and fight your way across the walkway through the next wave of Geth infantry. Once you have eliminated a sufficient number of troopers, a pair of Geth Destroyers will arrive.

Kill them and continue to the end of the walkway, to the right you will notice there is a small platform directly beneath the colossus, there are two canisters of refined Iridium here. Pick them up if you wish and then head up the ramp on the left side of the area to take on the Colossus.

At the top of the ramp, immediately take cover behind the crates here as theColossus will start to shoot at you with a heavy machine gun in addition to its regular plasma missiles. Not satisfied with this, the Colossus will also be backed up by a seemingly endless supply of Geth troopers who will appear from a door behind the Colossus and continue to advance on your position. Try to ignore the infantry unless it is a destroyer (focus fire on these immediately) or if they get too close and in the meantime, focus all of your efforts on the Colossus. After it falls, return to the left side of the courtyard byKal'Reegar and look for a canister of refined Iridium, pick up any other items you may have been too busy to grab during the fight before heading intothe door behind the Colossus.

Examine the dead Geth on the floor here and move to the back of the room tospeak with Tali to complete the mission.

Rewards:

  • 1,000XP
  • 30,000 Credits

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Mass Effect 2 Walkthrough

Story Missions

Prologue: The Normandy Prologue: Awakening Freedom's Progress Assemble a Crew Part 1 Dossier: The Professor Dossier: Archangel Dossier: The Convict Dossier: The Warlord Horizon Assemble a Crew Part 2 Dossier: The Quarian Dossier: The Justicar Dossier: The Assassin Collector Ship Reaper IFF Point of No Return The Omega 4 Relay Infiltration The Long Walk Stop the Collectors

Crew Member Loyalty Missions

Miranda: The Prodigal Jacob: Gift of Greatness Garrus: Eye for an Eye Grunt: Rite of Passage Thane: Sins of the Father Samara: The Ardat-Yakshi Tali: Treason Mordin: Old Blood Jack: Subject Zero Legion: A House Divided

N7 Exploration Side-Missions

N7: Endangered Research Station N7: Mining the Canyon N7: Archaeological Dig Site N7: Quarian Crash Site N7: Abandoned Mine N7: Blood Pack Base N7: Eclipse Smuggling Depot N7: Wrecked Merchant Freighter N7: Abandoned Research Station N7: Blood Pack Communications Relay N7: Imminent Ship Crash N7: MSV Strontium Mule N7: Blue Suns Base N7: Hahne-Kedar Facility N7: Captured Mining Facility N7: MSV Estevanico N7: Anomalous Weather Detected N7: Javelin Launch

Assignment Side-Missions

Upgrade Locations

Weapon Upgrades Ability Upgrades Armor Upgrades Squad Upgrades Normandy Upgrades

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Quick Details

Franchise(s)
Mass Effect
Developer(s)
BioWare Edmonton
Publisher(s)
Electronic Arts
Microsoft Studios
Key People
Casey Hudson
Derek Watts
Jesse Houston
Release Dates
Xbox 360

Jan 26, 2010

Jan 29, 2010

Jan 13, 2011

Microsoft Windows

Jan 26, 2010

Jan 29, 2010

PlayStation 3

Jan 18, 2011

Jan 21, 2011

Jun 23, 2011

Genre Role-Playing

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      • Dossier: The Justicar
      • Dossier: The Assassin
      • Collector Ship
      • Reaper IFF
      • Point of No Return
      • The Omega 4 Relay
      • Infiltration
      • The Long Walk
      • Stop the Collectors
    • Crew Member Loyalty Missions
      • Miranda: The Prodigal
      • Jacob: Gift of Greatness
      • Garrus: Eye for an Eye
      • Grunt: Rite of Passage
      • Thane: Sins of the Father
      • Samara: The Ardat-Yakshi
      • Tali: Treason
      • Mordin: Old Blood
      • Jack: Subject Zero
      • Legion: A House Divided
    • N7 Exploration Side-Missions
      • N7: Endangered Research Station
      • N7: Mining the Canyon
      • N7: Archaeological Dig Site
      • N7: Quarian Crash Site
      • N7: Abandoned Mine
      • N7: Blood Pack Base
      • N7: Eclipse Smuggling Depot
      • N7: Wrecked Merchant Freighter
      • N7: Abandoned Research Station
      • N7: Blood Pack Communications Relay
      • N7: Imminent Ship Crash
      • N7: MSV Strontium Mule
      • N7: Blue Suns Base
      • N7: Hahne-Kedar Facility
      • N7: Captured Mining Facility
      • N7: MSV Estevanico
      • N7: Anomalous Weather Detected
      • N7: Javelin Launch
    • Assignment Side-Missions
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