Collectibles:
- BSAA Emblems: 1
- Treasures: Power Stone, 3x Dead Bride's Necklace
- Weapons: machine gun [SIG 556]
Experimental Facility
Continue into the next area and open the door. Head down the stairs and take cover behind the crates. From cover, kill the three military majini. Move into the next area and another pair of bad guys will burst through the door. Take out the melee guy first and then the gunner. Continue through the door and take cover behind the corner of the gas cylinder. Take out the guy behind the crate closest you and then move up and take cover behind it.
At this point, a pair of melee majini will emerge from a door on the left of the room to compliment the 3-4 gunners already in the room. Prioritise killing the melee guys first and then eliminate the other majini who are in cover as you get the opportunity to do so. Once they are down, move up to the next closest crate and another three majini will enter from he left door. Take cover and eliminate them. If you go into the side room on the left for some ammo, a melee guy will drop down the stairs behind you, so be careful. When you are ready to move on, exit through the door at the back of the room.
Follow the hallway and when you enter the large room, immediately take cover behind the crates in front of you. There will be a pair of stairs to both sides in front of you, and a few gunners behind cover on the raised ledge directly in front of you. One of these is a Davulia so try to take him down first. Once the lot of them are down, slowly move up either set of stairs and run straight to take cover behind the corner in front of you.
Lean around the corner and take out the enemies closest to you. There are several other groups as well, which can be easily taken out by an accurate shot into a nearby explosive barrel. Once everything is dead and gone, make your way to the back of the room and use the elevator.
Exit the elevator and make your way into a dimly lit corridor. As you round the corner you will see a number of lickers, kill them and slowly work your way to the end of the hallway. Continue round the U-turn in the hallway and work your way to the end. Watch out for the lickers that will emerge from the vents on the walls as you continue down the hall. Continue through the red door.
As you enter the next area, immediately turn to the right and head to the end of the platform. Jump down the ladder and turn left to eliminate the bad guys who are present - there should be 1 melee guy and a gunner. From here take cover behind the conveyor belt and try to kill the enemies on the other side of it. There should be 4 enemies on the same level as you and a couple on the raised platform above them. Once you feel the way is relatively clear head to the far left of the conveyor and climb the ladder. Jump down the other side of the conveyor and finish off any remaining hostiles.
Head all the way back to the right and jump onto the conveyor belt. Run all the way to the opposite side of the room, running up the middle for the most part, and avoiding boxes when you need to. Climb up onto the platform on the right and continue up the stairs. Kill the melee guy here and knock down the door to continue. You will find yourself facing another conveyor. This time, it has explosive barrels on it. Before you jump down, you should be able to see an enemy on the catwalk closest to you, and with a sniper rifle, part of an enemy on the next catwalk down. Once they are done, jump down and run up the middle of the conveyor.
About half way down you will see another majini on a third catwalk above you; shoot the barrel sitting next to him. Continue a little further and a group of shielded majini will jump onto the conveyor and move towards you. Try shooting the explosives on the conveyor in close proximity to these guys to take care of them quickly. When they are down, a pair of grenade tossers will appear on a platform, just above the end of the conveyor. Kill them quickly. As you do another group of shield toting chumps will again join you on the conveyor. Repeat the same tactic as last time and when you are safe, jump off to the left.
Head down the stairs here and immediately turn left. There will be two dumpsters here. Look inside the open one for [BSAA Emblem 1]. Continue around the corner to the left for the machine gun [SIG 556]. Head up the stairs behind it and pull the switch. No power. Turn to your left and head up the stairs. Follow the path all the way around until you reach what looks like an elevator shaft with a pair of switches in it. Pull the switches, and then make your way back to the control that was powerless earlier. About half way back, near the gooey looking area, you will encounter your first reaper. These things are tough and a pain to kill. On top of that they have some instant killing attacks that cannot be broken; they will also drop gas which can obscure your view, which can be a pain when trying to target them. To kill these guys, your best bet is to keep your distance; you will then need to focus your fire on the white section of their body, which will constantly be changing as you hit different parts. Once you have it down, pick up the treasure [Power Stone] and head back to the now power restored switch. Activate it.
On this conveyor you will have to head all the way to your left, around the barricade in the middle and then all the way back to the right again and climb off the conveyor on the right. As you navigate the conveyor, watch out for the twitching corpses, they will jump up and grab you. You should also keep your eyes out for the treasure [Dead Bride's Necklace] on the ground near the bodies; there are at least two for the taking. Once you are off, head up the stairs and through the door to continue.
Continue along the hallway and enter the door at the end for a short scene and a boss fight.
Boss: Uroboros
This fight is essentially the same as the first time you me him. This time, however, the throbbing mass of black worms does a lot more damage and there is no furnace in sight.
Like the previous encounter, he will be able to dissappear into the ground and reappear anywhere in the room, so when you cannot see him, look out for worms on the floor, which will clue you in on where he is likely to make an appearance. He will fire his arm at you like a missle and use his elastic arms to punch you from a distance. Both of these attacks can be avoided with a timely button press. Like the last time he will also swallow you, which will result in instant death.
In the middle of the room, on the wall opposite the computer terminals is a flame thrower, this fight will revolve around this weapon. IT only has very limited ammo and will need to be placed back up on the wall frequently to recharge. To defeat this big ball of badness, you need to continue firing at the red spots on his arms, once they have been disabled, get Sheva to pick up the flamethrower and toast him. While the flames are on, fire at his head until the flames run out. Once the arms regrow, you will need to take them off again. Wait for the flamethrower to recharge and then repeat the process until it dies.

