Collectibles:
- BSAA Emblems: 0
- Treasures: 2x Power Stone, 3x Dead bride's necklace, Diamond(Marquise)
- Weapons: 0
Main Deck
Head through the gate in front of you and enter the door around the corner. Once inside, move to the elevator where you started the previous level and go down. After a quick scene, move to the railing in front of you and eliminate any majini you can see. Follow the walkway to the left and jump down the ladder at the end. Jump down the next ladder to the left and shoot the melee majini in the water here. Exit the water via a ladder on the right. As you climb up onto the platform, there should be two melee guys in the immediate area, if you can locate them right away, look behind the pillars in the centre of the room. Kill them and continue up the stairs. Continue around this walkway until you reach a control panel. Pull it.
This will open the blast door in front of you, but will also alert a ton of majini to your presence. Stay next to the control, but look down the walkway you used to get here. A few baddies will round the corner, eliminate them. Move forward to the first corner and look up, there is a platform up here and a few majini are likely to jump down from here to attack you. Kill them and fight your way down to the pillars in the centre of the room. Once the room is clear, take cover behind the pillars here and look through the opening blast doors, between the bars, try to murder as many of the hostiles as you can. As the door finishes opening, look to the centre of the next room, in front of the blast door, as a rocket launcher majini will appear here. Take him out ASAP, and then jump across the gap into the next room.
Shoot the guys on the balconies on either side of the room and make your way to the catwalk at the very top of the area. Look in the left room here for a pair of proximity mines, which will be very handy for the next phase. Once the area is reasonably clear, return to the main area and move towards the switches in the middle of the platform. Before you pull them, plant some landmines between the barrier behind you and the door in front of you. Now, as you pull the switches to open the door, a pair of reapers will drop down to attack you. They should step on the mines and be stunned for a second, use the opportunity to toss some grenades at the pair of them and lay down some heavy fire on their weak spots.
Try to kill at least one of them. As the other comes for you, jump down the ladder to the left of the door. Lure the reaper/s down the ladder and to the left, jumping over the barrier and down the stairs to the left, this will take you to the other side of the room. Simply continue to lead the reapers around in big circles firing at them as much as you can until they are dead. When they die, make your way to the centre of the platform and take cover behind the pillars as the next door opens. As it does, a pair of gatling gun majini will be raised up into the room via elevators. You will need to kill both of these guys for their key cards to access the next area.
There is no really easy way to do this, but a tactic that works is to jump down the ladder to the left as soon as the door opens, and get the pair of them to jump across the gap. At the bottom of the ladder, jump over the gap to the right and climb the ladder on the left. Here you will find an armoured machine gun turret. Use this to fire away at them. Eventually they will jump up onto the turret platform with you, and when they do, jump down to the platform below and make your way to the other side of the room. Get them to follow you there, and then run all the way back to the turret again. Repeat until they both hit the deck. Pick up hangar key card A & B from their corpses and head through the door at the back of the room, follow the hallway and use the door at the end to your final boss encounter.
Boss: Wesker
Phase 1:
This guy can be pretty tough, but the tactic to defeating him is still very similar to what you did in the first fight with him. In fact all of his attacks are the same - he will still shoot at you, which you can often dodge, use nasty melee combos at close range and charge at you from great distances when he sees you. On top of his usual attacks, he does have a few unique attacks for this fight. One of these sees him jumping onto a raised platform at the back of the area and hurling missiles at you, to avoid this, simply hide behind one of the columns scattered around the bottom floor of the hangar. Also as per your previous encounter with him, he is still pretty much invincible when he can see you unless you can manage to counter one of his charges or shoot him when he is unaware of your presence.
At the start of the fight you will be on the ground floor of a hangar with a catwalk either side and over the top. Spread around the corners of the bottom area are a set of three switches. Hitting these switches will turn off the lights, which means Wesker cannot see you unless you are pretty close to him. From the start point of the fight, look to the corner in front of you and to the left to see a rocket launcher. Once all the lights are off and Wesker is clueless, pick up the rocket launcher and fire one off at him. If he is unaware of you, he will be unable to avoid it, but will notice it at the last section and catch it right in front of him. Quickly shoot it to explode it, this will cause him to stumble and fall to his knees. Quickly run over to him and grab him. Mash the button at the bottom of the screen whilst Sheva injects him with evil juice. Repeat this process 2-3 times depending on the difficulty level. Unfortunately the rocket launcher has only one shell in it so you will have to find more. There are several scattered around the various crates in the corners of the ground floor and a huge stash of them in the centre of the top most catwalk. When he has been injected enough times, a scene will show and its off to phase two.
Phase 2:
This part of the fight consists of a movie event. All you really need to do is press the buttons at the bottom of the screen when it appears to continue.
Phase 3:
The penultimate event of Resident Evil 5, a fight inside an active volcano - how ominous. Stock up on any items you might need in the immediate area and then head down the small path in front of you. You will only make it a short way before a scene will play. He's still alive. After the scene, turn around and you will see the path in front of you is a different color, look ahead, on the opposite side of the lava for another large rock with the same color. It will wall into the lava below and give you a stepping stone to treasure [Diamond (marquise)]. Run onto the different colored stone and the gorund will fall out beneath you. If you jump across the lava to the left, you will be able to pick up the treasure. Head to the right to continue. Whilst on the same level as Wesker here, he will swing his arm back and forward in front of him and you will be unable to hit him. Getting too close to this arm will cause you to be thrown to your death. Head up the ramp to the raised area. When he is up here he will not perform his sweeping arm attack. Instead he will use punches and swings which can be avoided by button presses.
As he climbs the ramp here, his weak spot will be revealed - a glowing spot in the centre of his back. Damage it if you can whilst Sheva pops him from a distance. When enough damage has been done, he will jump across to where Sheva is and chase after her. Quickly jump down to the path below the raised area and follow it to the very end. There is a rock there. Turn to the left and continue to shoot Wesker as he goes for Sheva, and when he gets pissed and starts throwing stuff at you, interact with the rock and follow the onscreen prompts to build a bridge for sheva to join you.
When Sheva arrives, get back up onto the raised, central platform. As Wesker makes his way up, give any ammo you dont need to Sheva along with any healing items, just to make things a little easier. When Wesker jumps up onto the platform you will need to lead him around in big circles. Avoid all of his melee attacks. Occsionally after an attack, he will stick his arm in ther air as he does, quicly run behind him and pop a few rounds into the weak spot in the middle of his back. When he crouches, run back and away from him. He will let out a roar and a large number of tentacles will emerge from the ground around him and start spinning really fast. Do not approach him now or you will be killed. As the hurricane of Uroboros calms down, a quick scene will show a new weak spot in the middle of his chest. Use everything you have to put as much hurt on his weakness as possible. Repeat the process 3-4 times until a scene plays to end the mission. During said scene, watch out for one final sneaky button prompt event before the credits start rolling.
Congratulations, you just put the smackdown on Resident Evil 5!

