Collectibles:
- BSAA Emblems: 3
- Treasures: Sapphire(Marquise), 2x Power Stone, Jewel Bangle, Royal Necklace, Ruby(Brilliant), 2-4 Lion heart, Chalice(Gold), Topaz(Brilliant), Sapphire(Oval), Sapphire(Brilliant), Emerald(Oval), Heart of Africa, Emerald(Square)
- Weapons: rifle [H&K PSG-1], magnum [L.Hawk]
Uroboros Research Facility
Exit from the lab and you will be facing a pair of ventilation fans, look up behind the right hand fan for [BSAA Emblem 1]. Climb the ladder you your left and head straight down the hallway, in the room at the end you will find a safe containing the treasure [Sapphire (Marquise)]. Pick it up and head back towards the ladder. Take the left turn into another hallway and open the door at the end to access the next area.
Head around the corner your left and out the door onto a catwalk in a large, open area. As you enter, turn to the left and run down to the second set of cover, look around the side, and you should see a group of four majini on a catwalk across from you. They will run and jump across a gap to intercept you, or try and shoot at you, so mop them up as best you can and head for the gap in the walkway leading to where the baddies came from.
As you approach the gap, a reaper will drop down from the ceiling, turn and run to put some distance between it and then try to take it down as fast as possible. When it is dead, pick up treasure [Power Stone] from its corpse. As the reaper dies, another group of majini will appear, head back to the gap, and use the cover next to the jump to take out the enemies you can see. When they are all done for, jump across the gap, as you turn the first corner here, another reaper will drop from the ceiling, immediately retreat back over the gap and kill it for another treasure [Power Stone].
When you reach what looks to be an elevator shaft, head down the catwalk to the left, another reaper will drop down here. Kill it, loot the body and continue into the next room. Pull the lever in front of you and look in the corner beside the door for a new weapon - the sniper rifle [H&K PSG-1]. Head back to the elevator shaft and use the console. As you do, a group of enemies will appear across the gap in front of you, and will start to move your way via the moving platform that the console controls. Eliminate the Big man majini and his 2 cohorts, and then target the majini using the control unit on the other side of the gap.
BY the time they are all dead, the platform should have just about reached your platform. When it does, use the console and Sheva will head across. When she arrives on the opposite side, she will use the console to send the platform back to you. She will be attacked by a pair of Cephalos disguised as shield toting majini and another melee guy. Do your best to defend Sheva with some well placed head shots and hop on the platform when it arrives. Once you regroup with Sheva, pick up the treasure [Jewel Bangle] the Big man majini dropped and head to the left.
As you approach the corner, you will have a quick scene interrupt you showing a few rocket-toting bad guys. Take cover on the corner and lean around it, aiming straight down the hallway, a pair of melee guys will come down the stairs and round the corner into your line of sight. Pop them and between explosions, continue down the hallway to the set of cover next to the stairs. From here, eliminate the two rocket majini on the balcony.
Head up the stairs and the door in front of you will open, another rocket majini and a melee guy will emerge, take them down ASAP or the rocket guy will fire off a round and make a bad day for you. Head through the door and eliminate another rocket guy. Two more shield majini will run into the room, you may want to retreat out the door as they will turn into Cephalo once they take enough damage. In the control room here, look on the desk next to one of the computers for the treasure [Royal Necklace]. Continue down the hallway and through the door at the end to continue.
Elevator Action
Head out into the large circular area and take the stairs down to the metal platform. This is a giant elevator that will take you to the top. Look under the stairs and throw the switch to activate it. On several occasions on the way up, you will be interrupted by scenes showing groups of majini emerging from hallways and mounting turrets on overlooking ledges around the room. When you are being fired upon, the elevator will slow down considerably until you eliminate the threat. Try to use the central pillar of the elevator as cover and use a sniper rifle to take out the gunner and his friends. In the second such ledge, fire down the hallway behind the enemies to snag [BSAA Emblem 2] - this can be difficult to get, but easily obtainable if you come back later with a rocket launcher. There should be around 4 platforms that you can clear on the way to the top.
As you near the top of the elevator shaft, you will see a spiral staircase similar to the one you entered the room with down below. Try to keep the central pillar of the lift between you and it as a group of 6 enemies will appear here to fire at you and if you are not careful, they will kill you very quickly. Take them out and head up the stairs to the exit.
Upper Facility
After heading through the door, continue through the hallway into a stone cavern. As the tunnel exits, just before walking out into the open area, look up for treasure [Ruby (Brilliant)]. Continue into the cavern and you will see a raised bridge in front of you and, a small building to your right and an elevator shaft on the left. Head for the bridge first, and pull the switch to the right of it to activate the lift control. Now head to the lift, and walk around the opposite side of it from the control, look down the elevator shaft for [BSAA Emblem 3]. Use the control and lift Sheva to the catwalk above.
She will walk the perimeter of the room around a catwalk and will have to push a large bin a fair distance. As she makes her way around, a large number of lickers will crawl up the walls and follow her along the platform. Your job should be to shoot as many lickers as you can so that they target you rather than Sheva because if you do not, they will most likely get to her when she slows down whilst moving the blockage. If you make them angry enough, they will drop down to your area through a hole in the fence, so deal with them as best you can.
Once Sheva has successfully removed the obstacle she will drop down into the little building to open the door. Immediately run inside and get Sheva to follow you up the ladder. From here, look down into the building and eliminate all the lickers that gather in there, they can come up to meet you, but seem fairly slow in doing so when there is a large number there. Just throw a grenade or two down, and open up on them with a shotgun until they are all dead or dying, then jump down and loot them, you should find a couple of [Lion Heart] treasures among other things. Throw the switch in the corner of the room to lower the bridge and examine the lockers for treasure [Chalice (Gold)]. Make your way out to the bridge and shoot down the sparkling object above the door for treasure [Topaz (Brilliant)]. Mosey on through the ominous looking door at the end for a boss fight.
Boss: Wesker & Jill
This boss fight is not difficult, and is more frustrating than anything. You will not be able to shoot Jill or you will fail the mission, but she will continue to run around and shoot at you willy-nilly. Wesker will leave the area after seven minutes leaving you to contend with Jill. However if you can do enough damage to Wesker before the seven minutes are up, he will run away, and drop the treasure [Heart of Africa].
At the beginning of the fight, make sure you have your map available and immediately head to the right wall, and examine the metal door here. It is locked, but soon enough after you look at it, you will get a scene showing Wesker kicking you through it. When you regain control, head up the stairs and into the hallway, quickly follow it around to the left and head into the small room, to the right, just inside the door is a lone pot on a shelf, smash this for treasure [Sapphire (Oval)]. Head through into the next room and open the chest with Sheva's help inside you will receive a new weapon - the magnum [L.Hawk], treasure [Sapphire (Brilliant)] and [Emerald (Oval)].
Now it is time to fight Wesker. By now he should have made his way down the hallway and you should be able to see him on the map. Sheva will likely go and try to restrain Jill whilst you contend with the big man.
If he can see you, you will not be able to shoot him as he will dodge everything Matrix-style. When he is up close, he will shoot at you (which you can dodge if you watch the bottom of the screen carefully) and get stuck into you with some fairly nasty melee combos. You have no chance of beating him at this range.
You need to run away from him and put some distance between yourself and him, if you are some distance away and he can still see you he will do a charge attack, from which you can perform a counter attack. This is a good way to do a bit of damage to him, but not really worth the risk. A much easier way to defeat him is to run through the rooms and hallways until he loses sight of you. You will know when to attack because he will say something like "You can't hide forever" and on the map he will stop and look back and forward, take the opportunity to unload a few rounds into him until he charges you. Lose him again and repeat the process until he has had enough.
Boss: Jill
Before you start, Run over to the left hand balcony and destroy one of the jars for treasure [Emerald (Square). Once you have it, head down the stairs to fight your former partner.
Jill is probably more difficult than Wesker because you cannot shoot her at all. She will jump all over the room throwing melee attacks and combos at random. She also has a pair of guns that will fire off whilst spinning in a circle, these will make short work of you if you are unlucky enough to get caught in their fire.Jill will also jump to the balcony on either side and use that as a vantage point to shoot at you from.
The key to defeating jill is to stay close to her and using the button prompt on the bottom of the screen when it pops up. This will get Chris to say something to her and she will change positions. She is a fairly simple boss, her weak spot is the glowing circle on her chest. You will need to follow her everywhere until she stands still and arches her back like she is in pain, either grab her, or let Sheva grab her at this point and the opposite player can either run in and use the button mash prompt to attempt to pull the object from her chest, or use a powerful weapon like a sniper rifle or a magnum to shoot the object . She will counter attack, and be sure to hit the button prompt to avoid it. Repeat this process.
Once you have shot the corrupting object 2-3 times, it will be weak enough to tear out. When it comes off, you will finish the level.

