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Diablo III: Reaper of Souls

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Diablo III: Reaper of Souls - Character Skills

As with all of the character classes in the game, the Witch Doctor's skills are subject to change at any time. This list of skills is correct as of April 2012. The Witch Doctor has 22 Active skills and 15 Passive skills. The Witch Doctor's Active skills can be further divided into Physical skills, Spiritual skills, and Support skills.


Active skills:


Poison Dart (required level: 1) - Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. Costs 100 Mana.


Grasp of the Dead (required level: 2) - Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds. Costs 122 Mana & has a cooldown of 8 seconds.


Corpse Spiders (required level: 3) - Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying. Costs 5 Mana.


Summon Zombie Dogs (required level: 4) - Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. Costs 49 Mana & has a cooldown of 60 seconds.


Firebats (required level: 5) - Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire. Costs 122 Mana.


Horrify (required level: 8) - Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds. Costs 37 Mana & has a 20 second cooldown.


Soul Harvest (required level: 9) - Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds. Costs 59 Mana & has a cooldown of 15 seconds.


Plague of Toads (required level: 11) - Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with. Costs 34 Mana.


Haunt (required level: 12) - Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy. Costs 98 Mana.


Sacrifice (required level: 13) - Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.


Zombie Charger (required level: 14) - Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing. Costs 140 Mana.


Spirit Walk (required level: 16) - Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage. Costs 49 Mana & has a cooldown of 15 seconds.


Spirit Barrage (required level: 17) - Bombard a target with a spirit blast that deals 190% weapon damage as Physical. Costs 108 Mana.


Gargantuan (required level: 19) - Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical. Costs 147 Mana & has a 60 second cooldown.


Firebomb (required level: 21) - Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards. Costs 10 Mana.


Locust Swarm (required level: 21) - Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. Costs 196 Mana.


Acid Cloud (required level: 22) - Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area. Costs 172 Mana.


Hex (required level: 22) - Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. Costs 49 Mana & has a cooldown of 15 seconds.


Mass Confusion (required level: 22) - Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. Costs 74 Mana & has a cooldown of 60 seconds.


Big Bad Voodoo (required level: 25) - Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. Has a cooldown of 120 seconds.


Wall of Zombies (required level: 28) - Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds. Costs 103 Mana & has a cooldown of 25 seconds.


Fetish Army (required level: 30) - Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical. Has a cooldown of 120 seconds.


Passive Skills:


Circle of Life (required level: 10) - Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.


Jungle Fortitude (required level: 10) - Reduces all damage taken by you and your pets by 20%.


Spiritual Attunement (required level: 13) - Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.Mana is the fuel you use to cast offensive and defensive skills.


Guresome Feast (required level: 16) - Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.


Bad Medicine (required level: 20) - Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.


Blood Ritual (required level: 20) - 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.


Zombie Handler (required level: 24) - You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.


Pierce the Veil (required level: 27) - All of your damage is increased by 20%, but your Mana costs are increased by 30%.


Fetish Sycophants (required level: 30) - Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
Poison Dart.
Plague of Toads.
Zombie Charger.
Corpse Spiders.
Firebats.
Firebomb.
Locust Swarm.
Acid Cloud.
Wall of Zombies.


Spirit Vessel (required level: 30) - Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.


Rush of Essence (required level: 36) - Spirit spells return 30% of their Mana cost over 10 seconds.

Spirit spells are:
Haunt.
Horrify.
Mass Confusion.
Soul Harvest.
Spirit Barrage.
Spirit Walk.


Vision Quest (required level: 40) - Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.


Fierce Loyalty (required level: 40) - All your pets get 100% of the benefit of your Thorns and Life regeneration items.


Grave Injustice (required level: 50) - Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.


Tribal Rites (required level: 55) - The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.

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Quick Details

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Diablo
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Blizzard Entertainment
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Blizzard Entertainment
Square Enix
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May 15, 2012

May 15, 2012

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Jan 30, 2014

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    • The Barbarian
      • Character Biography
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      • Character Biography
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      • Character Biography
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      • Character Biography
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      • Character Biography
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