Follow the marker. Be careful when you got to about 50 meters though because there will be snipers all over the area (we're talking about ten or so). Take your time getting rid of each sniper. You want to be very mindful of the lasers and where they are pointing. For the most part start from the outside and high up and work your way in to your waypoint and down. Again, be very careful about whom you are taking out. There should be NO lasers near the enemy you are going for and you might want to wait just a moment to make sure no lasers sweep over him. If it's clear, sneak up with a silent takedown. You shouldn't do anything other than silent takedowns because everything else will draw a lot of attention and you probably won't manage to make it back to a vantage point alive. After you've unraveled almost all of the snipers, drop behind the last two by the doors and take them out. Head inside.
Batman: Arkham City - Immortality
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Batman: Arkham City Walkthrough
Prologue
The Batman
The Courthouse Tracking the Shooter The Church Joker's Funhouse
The Steelmill
The Loading Bay Finding the Doctor Smelting Chamber Finding Joker Loading Bay Catwoman
Joker's Errand
The Museum
The Jammers The Subway Return to the Museum Gladiator Pit Torture Chamber War Room Armory Iceberg Lounge Solomon Grundy
The League of Shadows
The Sewers Old Gotham Wonder Tower Foundation Wonder City Demon's Blood Ra's Al Ghul Return to the Streets Back on the Streets
The Cure
The Chase Steel Mill Returns Smelting Chamber Joker Boss Battle Catwoman
Protocol 10
Processing Center Wonder Tower Foundation Wonder Tower Observation Deck
Immortality
Epilogue
Side Missions
Watcher In the Wings Shot in the Dark The Cure Riddler Fragile Alliance Identity Theft Nora Fries Zsasz AR Training Remote Hideaway Hot and Cold Acts of Violence