This mission is actually quite easy. Go to the Northeastern side of the museum and you'll find a door. You'll have to take out a couple of enemies but once you do, approach the door to be let inside. Talk to the cop inside and he'll give you an upgrade for the Disruptor that allows you to change mines to trigger when guards walk by or to set them off. And once you have the upgrade, the mission is over.
Batman: Arkham City - Remote Hideaway
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Last updated by Brett, 18th June
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Batman: Arkham City Walkthrough
Prologue
The Batman
The Courthouse Tracking the Shooter The Church Joker's Funhouse
The Steelmill
The Loading Bay Finding the Doctor Smelting Chamber Finding Joker Loading Bay Catwoman
Joker's Errand
The Museum
The Jammers The Subway Return to the Museum Gladiator Pit Torture Chamber War Room Armory Iceberg Lounge Solomon Grundy
The League of Shadows
The Sewers Old Gotham Wonder Tower Foundation Wonder City Demon's Blood Ra's Al Ghul Return to the Streets Back on the Streets
The Cure
The Chase Steel Mill Returns Smelting Chamber Joker Boss Battle Catwoman
Protocol 10
Processing Center Wonder Tower Foundation Wonder Tower Observation Deck
Immortality
Epilogue
Side Missions
Watcher In the Wings Shot in the Dark The Cure Riddler Fragile Alliance Identity Theft Nora Fries Zsasz AR Training Remote Hideaway Hot and Cold Acts of Violence