Walk through the hole in the wall, turn left and use the line launcher to get moving across, then you want to do a second launch to the right half way across. You want to try and line it up as best you can you actually connect with the armored guy on the second line. Knock him down and do a ground takedown to save yourself some trouble. Once he's down, quickly try to find the enemies with the guns. One of them should be towards the front of the room. At this point though, just keep pounding and moving and you'll be fine. Go through the double doors in this room.
Batman: Arkham City - Old Gotham
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Batman: Arkham City Walkthrough
Prologue
The Batman
The Courthouse Tracking the Shooter The Church Joker's Funhouse
The Steelmill
The Loading Bay Finding the Doctor Smelting Chamber Finding Joker Loading Bay Catwoman
Joker's Errand
The Museum
The Jammers The Subway Return to the Museum Gladiator Pit Torture Chamber War Room Armory Iceberg Lounge Solomon Grundy
The League of Shadows
The Sewers Old Gotham Wonder Tower Foundation Wonder City Demon's Blood Ra's Al Ghul Return to the Streets Back on the Streets
The Cure
The Chase Steel Mill Returns Smelting Chamber Joker Boss Battle Catwoman
Protocol 10
Processing Center Wonder Tower Foundation Wonder Tower Observation Deck
Immortality
Epilogue
Side Missions
Watcher In the Wings Shot in the Dark The Cure Riddler Fragile Alliance Identity Theft Nora Fries Zsasz AR Training Remote Hideaway Hot and Cold Acts of Violence