The next room has six guards in it. The first two are an easy target so just crouch down, sneak up behind them (they'll be right in front of you) and do a double take down. Climb up to a vantage point. At this point, you'll have two enemies wondering around and two in a room in the corner with the doctor. After you get rid of the two outside, one of the two in the room will come out. To get the first two, you can either drop down and sneak up behind him for a silent takedown or you can wait for him to walk under a vantage and do a takedown from there. It shouldn't be a problem to do either because they are fairly far apart. Once they are gone, move to the vantage attached to the room and just wait for the guy in the room to come out. He'll go right under it and you can do an inverted takedown. Swing over to one of the other vantages and you can do a glide kick on the last guy through the window. Just make sure to finish him while he's on the ground. Go over and hit A to free the doctor.
Smelting Chamber
Batman: Arkham City Discussion
Batman: Arkham City Walkthrough
Prologue
The Batman
The Courthouse Tracking the Shooter The Church Joker's Funhouse
The Steelmill
The Loading Bay Finding the Doctor Smelting Chamber Finding Joker Loading Bay Catwoman
Joker's Errand
The Museum
The Jammers The Subway Return to the Museum Gladiator Pit Torture Chamber War Room Armory Iceberg Lounge Solomon Grundy
The League of Shadows
The Sewers Old Gotham Wonder Tower Foundation Wonder City Demon's Blood Ra's Al Ghul Return to the Streets Back on the Streets
The Cure
The Chase Steel Mill Returns Smelting Chamber Joker Boss Battle Catwoman
Protocol 10
Processing Center Wonder Tower Foundation Wonder Tower Observation Deck
Immortality
Epilogue
Side Missions
Watcher In the Wings Shot in the Dark The Cure Riddler Fragile Alliance Identity Theft Nora Fries Zsasz AR Training Remote Hideaway Hot and Cold Acts of Violence











