From here, you want to head roughly south east. Follow the map (hit back/select to open it) and you're heading for the bridge to the industrial district. As you go, you'll be alerted to the availability of the Augmented Reality training. Feel free to pursue that to receive an upgraded grapnel (the gun that shoots the grapple hook). Continue across the bridge into Joker's fun house. If you're getting a Green arrow, then you're headed in the right direction. Your final destination is the Steel Mill (which is a chimney with giant statues attached). Once you finally find it, grapple up to the top of the chimney and you'll enter automatically.
Batman: Arkham City - Joker's Funhouse
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Last updated by ExtremePhobia, 18th June
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Batman: Arkham City Walkthrough
Prologue
The Batman
The Courthouse Tracking the Shooter The Church Joker's Funhouse
The Steelmill
The Loading Bay Finding the Doctor Smelting Chamber Finding Joker Loading Bay Catwoman
Joker's Errand
The Museum
The Jammers The Subway Return to the Museum Gladiator Pit Torture Chamber War Room Armory Iceberg Lounge Solomon Grundy
The League of Shadows
The Sewers Old Gotham Wonder Tower Foundation Wonder City Demon's Blood Ra's Al Ghul Return to the Streets Back on the Streets
The Cure
The Chase Steel Mill Returns Smelting Chamber Joker Boss Battle Catwoman
Protocol 10
Processing Center Wonder Tower Foundation Wonder Tower Observation Deck
Immortality
Epilogue
Side Missions
Watcher In the Wings Shot in the Dark The Cure Riddler Fragile Alliance Identity Theft Nora Fries Zsasz AR Training Remote Hideaway Hot and Cold Acts of Violence