- Cut Scene -
Birds are circling in the sky above a beautiful city (Skyloft) resting above the clouds. A blue bird (Loftwing) lands before a young girl (Zelda) standing at the foot of a large statue (statue of the Goddess). Zelda puts a note in the beak of the Loftwing and it flies away.
Link (you), is in darkness, looking surprised. The scene changes to the monstrous creature, also in darkness, with a bright light shining above. A voice tells Link that it is time to wake up and that destiny will find him.
Link is now lying on the floor, next to the bed, with the blue Loftwing at the window tossing the note. The note tells Link that it is his "alarm" clock and to wake up. The note also reminds Link that today is the "wing" ceremony and not to forget his promise to meet Zelda.
- End Cut Scene -
Walk to the armoire (clothes closet). Open it to find a Blue (5) Rupee. Leave the room. To the right is a townsman named "Pipit". Speak to him about the race. Go through the door to the left (classroom). Speak to "Owlan", the instructor, he has white hair. Exit classroom. Don’t go upstairs. Pipit will tell Link the door is locked. Follow the hallway to the last door on the left and talk to the old lady in the kitchen. If Link breaks any of the jars, she will reprimand him.
1st jar broken; "What are you doing? Clean that mess up."
2nd jar broken; "If you do that again, you will be mopping up soup stains in the kitchen for a week".
3rd jar broken; She is mad! "I’ve had it! I’m going to have a word with the head master about having you expelled".
She is waiting for Fledge to bring her barrels. Exit the kitchen. To the left Link will see Fledge. Speak to him. Offer to help carry a barrel to the kitchen. Do so and the old lady will say thank Link. Back outside speak to Fledge. He will offer Link half of what the old lady offered him, 20 Rupees. Exit the double doors to the outside. Link will hear a voice asking him to come closer and talk. It is Instructor Horwell (brown hair). He will instruct Link on how to climb the crates or a wall. Do as he instructed to reach the roof he is on. He will ask for Link’s help to find the Headmasters pet Remlit, named Mia. Say yes. Dash toward wall behind Instructor Horwell and grab onto ledge. Go hand over hand to get to the porch cover to the left. Drop down and jump from one porch cover to the other and climb the vines on the right to the upper roof. Directly in front of Link will be a wooden crate. Move it to the wall and climb up to the roof. Pick up the pet, Mia. Jump down and walk forward to the archway. Jump down and take Mia to Instructor Horwell. He will thank Link and ask him to tell the Headmaster that Link has found his pet. Turn left and follow the path a short distance to a "save" statue. Walk up to it and press "A" to save. Just ahead, and to the right is a fellow making repairs to a gate. He will explain how the statues work and where Zelda is. To the left of the gate repairman is a light green plant, which is a stamina fruit. This replenishes Link’s stamina. Follow the staircase through the entrance ahead.
- Cut Scene -
Zelda is standing at the base of the Goddess Statue playing a harp. She turns and says "Good Morning". Zelda tells Link she got him up early so he would be the first to see her, in her new clothes and with her new harp. She asks how she looks. Zelda’s father will approach and tell Link that if he wins the race he will participate in the ceremony with Zelda. Zelda has her doubts because Link has not been practicing. Her father says not to worry, Link and the Loftwing have a special connection.
Zelda drags Link to a platform at the island's edge, pushes him off and tells him to call for his Loftwing. Link’s Loftwing does not appear. As he falls, Zelda’s father comments that Link’s Loftwing is taking a long time to arrive. She dives after him. Zelda saves link. Zelda and her father show concern and tell Link to go ahead and see where his bird has gone. Bells above the archway ring and Zelda’s father tells Link to go see Instructor Horwell and tell him the Headmaster will explain the situation.
- End Cut Scene -
Speak to the gate repairman. He will tell Link that Groose’s Loftwing flew off with his Loftwing and that Groose was headed down towards the Wing Ceremony.
Note: an insect is in the South/West corner of the Goddess Statue square.
Leave the Goddess Statue square the way Link came in. Follow the path and tell Instructor Horwell that the Headmaster has summoned him. At the entrance to the Knight Academy a young girl, Karane, will tell Link to speak to Pipit, as he knows about birds. Go through the double doors where Link will find himself on the upper level of the Academy. Follow the stairs down and speak to Pipit. He will offer to help Link find his Loftwing. Go to the plaza.


