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The Legend of Zelda: Skyward Sword

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    • READ BEFORE PLAYING
    • The Adventure Begins
      • Skyloft
      • To the Plaza
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      • Back to the Plaza
      • Night time in Skyloft
      • Taking to the Sky
    • The Surface
      • The Sealed Grounds
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      • The Deep Woods
      • Skyview Temple
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The Legend of Zelda: Skyward Sword - Finding Nayru's Flame

<<<<<<<<<<<<<<>>>>>>>>>>>>>

#38 Finding Nayru’s Flame

<<<<<<<<<<<<<<>>>>>>>>>>>>>

Equip the Bow, then target and shoot a point on the mast that looks like a button. Near the top of the mast a Blue Timeshift Stone appears. Shoot the Blue Stone with an arrow to activate a Timeshift Zone that will encircle the Ship. A Red Bokoblin near the helm will turn a dial to enclose the Blue Stone in a cage. The door on the main deck has an Iron Grate drop down and several Red Bokoblins will attack. Once they are defeated, climb the ladder on the mast and defeat the Red Bokoblins at the top. Equip the Bow and take out the Red Bokoblin archers. Then equip the Hook Beetle and attack the remaining Red Bokoblins. When they see the Hook Beetle coming at them, they scream and drop off the yardarm. LOL!

Walk out to the end of the yardarm where there is a post connected to a trolley. Equip the Bow and target the large button on the post at the high end of the trolley. The trolley will come down to Link. Grab onto it and ride to the top. Walk toward the mast and onto the yardarm on the other side and bring this trolley down. Grab onto the trolley and ride up to the next yardarm. Follow the yardarm to the mast to see a dial. It is the same dial the Red Bokoblin used to close the cage around the blue stone. Insert the sword, rotate the pointer up and push in. The cage around the Blue Stone will open and the Iron Grate covering the door to the interior of the ship will rise. Skipper will call out to Link "Good job". Skipper tells link that he is happy to see the ship looking like it used to. He now needs for Link to rescue his crew. Skipper tells Link the crew is most likely being held in the brig. He then marks the map with a red "X". Skipper thinks it is still dangerous so he will wait in the boat.

Turn and drop down to the rear deck. Use the Clawshots to reach a Claw Shield on a short mast at the stern. Then drop down to find a large treasure chest that contains a Piece of Heart. Use the Clawshots and Shields to get back up to the rear deck.

Drop down to the main deck using the Sailcloth and go to the door leading to the interior of the ship. With Link on the upper level of the interior, turn right and follow the staircase down to the next level. Follow the hallway on the right to the door near the end. Inside this large room that once had sand, are now two Technoblins. Dispose of them and go through the doorway on the far left. Fi will appear and tell Link to look up. The scene shows Link looking through a grate in the ceiling to see the Blue Stone on the mast. Fi tells Link he can reach the Blue Stone through the grate in the ceiling. Look to the left of this room to see that the doorway is blocked by electric beams. Equip the Bow and shoot the Blue Stone. The Time Shift Zone will revert back causing the doorway Link just entered, to become covered in barbed wire and the doorway to the next room to be accessible. Go in to the next room and open the large treasure chest to find the Dungeon Map. Return to the room with the grate and break the barrels if Link needs more arrows. Equip the bow and shoot the Blue Stone once again to activate the Time Shift Zone. Exit this room and break the barrels in the next room for more arrows and hearts.

Walk down the hallway a short distance past the fan in the wall and open the door on the left. In this next room, Link will be attacked by two Technoblins. After defeating them, look to the right to see a wooden crate and a switch plate on the floor. Move the wooden crate over the switch plate. Two large window ports will open giving Link access to the outside of the ship. At the other end of this room is a doorway with electric beams blocking access to the next room. To the right of the doorway is an iron barred opening where Link can see a lever to the left and a dial on the right. Exit this room back to the hallway, turn left and go to the landing ahead. Follow the staircase down to a door leading to another hallway. Follow this hallway and dispose of a Technoblin as Link moves on.

To the right of this large hallway is a tall Beamos. Take a moment and slice him down to size. At the end of this large hallway turn right into another hallway to a pair of doors that lead to the room where Link found the Helms. Take out two Technoblins and look to the other half of this divided room to see several Robots. They are the crew imprisoned by the Pirate. The Robot tells Link that there is a corridor from the engine room that connects to the brig. But to use this he will need to activate the two power generators in the engine room. The Robot then marks the map with a red "X".

Go back to the main deck and then up the ladder to the upper deck. Take out the Red Bokoblin archer. On this deck is a crane with a lifeboat and two large fans mounted on the deck. On the back wall is a locked door. Equip the Bow and shoot the Blue Stone on the mast to reverse the Timeshift Zone. Get in the life boat and using the Bow shoot the button at the top of the crane. The life boat will lower itself to an open port window. Go into this room to find the door to the hallway is now covered with barbed wire and the doorway to the adjacent room is now accessible. Go to the lever on the left side of this room and pull down. This will release the Iron Grate covering the door to the hallway. To the right of this room is the switch to the power generator. Directly overhead is an open grate in the deck giving Link a direct line of sight to the Blue Stone. Equip the Bow and shoot the stone with an arrow to activate the Timeshift Zone. Walk up to the power generator switch, insert the sword, turn it to the left and push in. A scene shows the ship’s hold lighting up and several large lifts rising.

Fi appears to confirm that the engine room is fully operational. But, the corridor to the brig will not be accessible until Link activates another power generator. Equip the Bow and shoot the Blue Stone with an arrow to deactivate the Timeshift Zone. Go to the hallway and turn left. Go a short distance to the fan on the right. Equip the Bow and shoot the button switch on the wall in the adjacent room. An Iron Grate, blocking the doors to this room, will lift. Turn left, follow the hallway a short distance to a pair of doors on the right. Enter this room. On the left side of the room is a switch plate on the floor. The middle of the room is divided by iron bars. In front of the iron bars is a ledge with a large wooden crate. Move the crate to one side to reveal a ventilation shaft with a fan. Step on the switch plate. On the opposite side of the divided room a small door will open revealing a button switch. Equip the bow and target the switch through the ventilation shaft. This switch will raise an Iron Grate blocking the other door. Exit this room to the hallway.

Go back to the first power generator room. Equip the Bow and shoot the Blue Stone with an arrow to activate the Timeshift Zone. Leave this room, cross the hall and enter the second generator room. Deal with one Technoblin. Step up to the generator, insert the sword, turn it to the left and push. A scene shows the ship’s hold lighting up and several lifts rising. Fi appears to confirm that the engine room is fully operational and the corridor to the brig is now accessible.

Go to the hallway and turn right. Follow it a short distance to a pair of doors leading to the room adjacent to the first generator room. Enter this room and go through the port window on the left and go down the ladder. From this balcony is a port window to the right of the ladder. Enter the ship here. Go through the doorway on the left to a hallway. Follow this hallway to a door that leads to the hold of the ship. Go down the ladder and Link will see three lifts rising and falling at different intervals. At the end of this pathway is another ladder that leads to a landing. To the left is a hook mounted on the wall. Across from the hook is another landing with a ladder leading up to another room. Equip the Whip, use the hook to swing onto the landing. Go up the ladder.

Link is now in the large screened room that has five treasure chests. The first treasure chest holds a Monster Horn. The second chest a Silver Rupee. The third chest an Evil Crystal. The fourth chest has another Silver Rupee. The fifth chest has another Monster Horn. Go back down the ladder to the landing. Look to the right to see five lifts rising and falling. Jump down to this pathway and dash to the ladder at the other end. At the top of the ladder is a landing and a hook mounted on a wall. Equip the Whip and use the hook to reach the top of the first lift. As the first lift reaches the top of its rise and the second lift reaches the bottom of its fall, run dash to land on the second lift. Step off this lift onto a landing.

To the right is a lever mounted on the wall and a small crawl space near the floor. Pull the lever down to release a barred doorway that leads to the entry of this hold. Enter the crawl space and follow it to a vertical shaft. Climb the ladder to a small room with a barred entryway to the brig. To the right of the bars is a lever mounted on the wall. Pull down the lever to release the bars. As Link enters the brig, the Skipper’s crew is overwhelmed with happiness. The crew tells Link that he will have to regain control of the ship to reveal Nayru’s Flame. Link is told that the control room is next to the brig, but its huge door is shut and he will need a key to open it. The crew tells Link to go to the Captain’s cabin where he will find the control room key. Link is given a key in gratitude for rescuing the crew. This key will open the door to the Captain’s cabin.

Leave the brig and go back down the vertical shaft to the crawl space leading to the hold. Exit the hold to the outside of the ship through the window port where Link first entered. Climb the ladder to the room adjacent to the first generator room. Go out the window port to the life boat. Equip the Bow and shoot the button on the winch switch. Link is now on the upper deck leading to the Captain’s cabin. Before entering, equip the Bow and strike the Blue Stone to deactivate the Timeshift Zone. Unlock the door and enter.

Link is on a landing above a large rectangular room with a staircase leading down to the right. On the floor are two piles of sand with Red Rupees hidden inside. At one end of the room is a doorway blocked by Iron Bars. At the other end of the room is a Bird Statue and an open entryway. As Link enters the room several Arachas will attack. Dispose of them quickly with a few slices of the sword. To the right of this room is a switch plate on the floor. Directly overhead is a ventilation fan with a direct view of the Blue Stone. Equip the Bow and strike the stone with an arrow to activate the Timeshift Zone. Link will be attacked by a Technoblin and a tall Beamos. Quickly dispose of them. Walk over to the switch plate, step on it and turn to see a small doorway open in the wall to the adjacent room. Equip the Bow and shoot the button switch on the far wall. An Iron Grate will lift allowing Link access to the next room.

In the corners of this room are two tall Beamos with a fixed position of their laser, leaving a blind spot. A third Beamos with full rotation of its laser is across the room from Link. Approach the first two Beamos on their blind side to take them down. Defeat the third Beamos in the usual manner. With all the Beamos defeated, Iron Bars will lift allowing access to a small room with a large treasure chest. Open the chest to find a "Squid Carving." It is a squid shaped statue studded with intriguing suction cups. Fi appears to confirm that this is the key needed to open the door to the control room. She marks the location with a red "X" on Link’s map.

Leave the Captain’s cabin and cross the main deck to the entry doors of the main hold. Follow the hallways and corridors to the point Fi marked with a red "X". Approach the door and insert the Squid Carving. As Link enters the next room, giant tentacles break through from the floor below leaving six large holes of splintered wood. Leaving this room Link feels the ship shudder with a sudden shift of its keel. Turning down a hallway, large tentacles crash through the walls. Fi appears to tell Link that the ship is under attack by an extremely large creature. She recommends forcing it back with "Sacred Power", then leaving to assess the situation. Raise Link’s sword skyward to charge it and slice through the tentacles. Continuing down the hallway, the ship will shudder again and barrels will come rolling down a staircase and through a doorway toward Link. At the top of the stairs, at a small landing, the ship suddenly floods with water. Continuing up the stairs, the ship shudders again, tilting steeply. More barrels come rolling down the hallway. In the next room two more tentacles crash through the walls. Use the skyward sword to slice through them. Continue forward through a shattered wall and leap across the remaining portion of the deck to a staircase. As Link moves up the staircase, the ship shudders again and the water rises to his feet. At the top of the staircase, Fi appears to warn Link of an evil presence on the other side of the door. Emerging on what is left of the main deck of the ship, Link is confronted by the "Abyssal Leviathan- Tentalus".

_________________________________________________________________

))))))))))))))))))))))) ABYSSAL LEVIATHAN - TENTALUS (((((((((((((((((((((((

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This Beast is very much like a giant squid, but having one large red eye in its forehead. The top of its head has numerous small tentacles, like dreadlocks. It will drop out of sight and thrust its tentacles up through the wood deck in an attempt to grab Link. Raise the sword skyward to charge it and use a horizontal or a diagonal slice to sever each tentacle. Soon Tentalus will surface. Equip the Bow and fire an arrow into his eye. As his head drops forward, run up to the eye and take as many slices as you can with the sword. After the third time Tentalus will become furious and begin to pound away at the deck. A wood crate and barrels fall from the upper deck. Run to the crate and climb to the upper deck. Tentalus will be there to greet Link.

Put another arrow in his eye and repeat the previous attack. This time the ends of the tentacles from his head open as jaws of sharp teeth. As they attack, take slices from all directions to sever their heads. When Tentalus’s eye is exposed again, repeat your attack on the eye. Do this several times and he is finished. A full heart container will float down from the sky and a pedestal containing a Goddess Symbol will rise from the medallion on the deck.

Raise the sword skyward and strike the Goddess Symbol. A blue flame will rise from the pedestal. Fi will appear and blue fireballs will shoot out from the flame to engulf her. This fireball will shoot away and return as four, striking Link’s sword. Link holds the sword high and then masterfully puts it in its sheath. Link looks at his hand to see the image of a triangle light up. A second corner is aglow. Fi will then reappear to tell Link that his sword has been enhanced and he can now learn a new melody. She suggests that he return to the Isle of Songs. The next scene, Link and the Skipper are at the dock. Skipper thanks Link for getting his ship back, even though it is half wrecked. He tells Link that he and his crew will have it back in proper working order in no time. He wishes Link good luck and tells him to visit anytime.

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The Legend of Zelda: Skyward Sword Walkthrough

READ BEFORE PLAYING

The Adventure Begins

Skyloft To the Plaza The Academy The Bazaar Back to the Plaza Night time in Skyloft Taking to the Sky

The Surface

The Sealed Grounds The Faron Woods The Deep Woods Skyview Temple Skyloft Demon Eldin Volcano Earth Temple Return to Skyloft Lanayru Mine Lanayru Desert Lanayru Mining Facility Temple of Time Return to the Sealed Grounds Skyloft - Clues in the Ballad Eldin Volcano - Propeller The Windmills of Skyloft Thunderhead - Isle of Songs Gate to the First Trial The Way to Lake Floria Side Quest 1 Water Dragon's Lair The Sacred Water at Skyview Temple Water Dragon's Promise Ancient Cistern & The Sacred Flame Return to the Isle of Songs Gate to the Second Trial Lanayru Sand Sea The Skippers Sea Chart The Shipyard The Pirates Stronghold The Sand Ship Finding Nayru's Flame Thunderhead - Isle of Songs Revisited Gate to the Third Trial Eldin Volcano Summit The Fire Sanctuary More Side Quests Gate of Time/Sealed Temple In Search of the Triforce Song of the Hero - Water Dragon's Part Song of the Hero - Fire Dragon's Part More Side Quests 2 Song of the Hero - Thunder Dragon's Part Song of the Hero - Levias the Final Part The Gate to the Final Trial Sky Keep – The Guardian of the Triforce Ghirahim Resurrected Demise in the Past Link’s Ultimate Goal - Destroy Demise

Questions and Answers

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Quick Details

Franchise(s)
The Legend of Zelda
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Key People
Shigeru Miyamoto
Release Dates
Wii

Nov 18, 2011

Nov 20, 2011

Nov 23, 2011

Genre Action
Sub-Genres(s) Puzzle
Action-Adventure

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  • 27th February

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  • 22nd April

    New Tour Dates Announced for Zelda: Symphony of the Goddesses

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      • Night time in Skyloft
      • Taking to the Sky
    • The Surface
      • The Sealed Grounds
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