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The Legend of Zelda: Skyward Sword

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  5. The Surface
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    • READ BEFORE PLAYING
    • The Adventure Begins
      • Skyloft
      • To the Plaza
      • The Academy
      • The Bazaar
      • Back to the Plaza
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      • Taking to the Sky
    • The Surface
      • The Sealed Grounds
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      • Eldin Volcano
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      • Skyloft - Clues in the Ballad
      • Eldin Volcano - Propeller
      • The Windmills of Skyloft
      • Thunderhead - Isle of Songs
      • Gate to the First Trial
      • The Way to Lake Floria
      • Side Quest 1
      • Water Dragon's Lair
      • The Sacred Water at Skyview Temple
      • Water Dragon's Promise
      • Ancient Cistern & The Sacred Flame
      • Return to the Isle of Songs
      • Gate to the Second Trial
      • Lanayru Sand Sea
      • The Skippers Sea Chart
      • The Shipyard
      • The Pirates Stronghold
      • The Sand Ship
      • Finding Nayru's Flame
      • Thunderhead - Isle of Songs Revisited
      • Gate to the Third Trial
      • Eldin Volcano Summit
      • The Fire Sanctuary
      • More Side Quests
      • Gate of Time/Sealed Temple
      • In Search of the Triforce
      • Song of the Hero - Water Dragon's Part
      • Song of the Hero - Fire Dragon's Part
      • More Side Quests 2
      • Song of the Hero - Thunder Dragon's Part
      • Song of the Hero - Levias the Final Part
      • The Gate to the Final Trial
      • Sky Keep – The Guardian of the Triforce
      • Ghirahim Resurrected Demise in the Past
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The Legend of Zelda: Skyward Sword - The Fire Sanctuary

<<<<<<<<<<<<<>>>>>>>>>>>>

#42 The Fire Sanctuary

<<<<<<<<<<<<<>>>>>>>>>>>>

The scene shows Link looking down a wide smoky staircase. He then emerges in a large chamber that is divided into three sections. The first, or South section, has two large statues in the shape of an owl. Between the owl statues are steps that once were part of a walkway that crossed to the other side of the next section. Lava divides it in two places now. In the chamber are large plants with water pods hanging from them. Equip the Slingshot and shoot the water pod hanging over the lava directly in front of Link. It will hit the lava causing it to harden for a few seconds. Use this as a floating stone to the next set of steps between two more owl statues.

To the right, near some jars, is a soft soil spot containing a fairy. To the left of this area is a stream of lava spewing from an opening high on the wall. On the North wall is a locked door. To its left is a room high above the ground with jars. To the right of the locked door is a ledge with a large treasure chest and Iron Bars separating it from a hallway that leads to a staircase. To the far right, and down, is the third section with a flow of lava running its length. Look slightly to the left of the broken walkway and in front of the spewing lava to see a water pod. Shoot it with the Slingshot to create a floating pad. Jump on and it will carry Link along the lava flow to the third section.

Jump to the landing on Link’s left and take out two red Bokoblin archers. Go up the stairs and take out two more Bokoblins in the balconies. Then a Blue Bokoblin at the end of the hall near the Iron bars. The Iron Bars will rise allowing access to the treasure chest that contains a "Small Key." Drop down and walk toward the walkway.

An bearded, old Mogma will pop out of the ground saying, "The exit at last…Whoa!" He is surprised to see Link. He sees Link’s Digging Mitts and asks what Link is doing here. Say – On a quest. He understands and tells Link that his name is "Guld". He is the big boss of the Mogmas. He tells Link that he invented the Digging Mitts. He says, the word is that there is a huge treasure in these ruins. He tells Link to leave and enjoy the rest of his life because those before him never came back. Guld tells Link of an old tale that goes:

"Ye who seek the entrance to the king’s

treasure, look for the two statues that

face one another.

Show your bravery and jump into the

mouth of the sleeping statue. Do this,

And the path will open before you."

Guld tells Link that some of his guys are searching around for treasure and if he gets lost, holler at one of them. To get to the balcony behind Guld, equip the Clawshots and connect to the vines above it. Go to the locked door, open it and go in.

Before Link is a deep wide chasm with lava at its bottom. At the far end is a walkway to a sealed door. Between the chasm walls are two bridges connected to a network of walkways.

Turn left and follow the steps down to a small room with a Green and a Red Bokoblin. Watch out for Cursed Keese. Open the door and turn left. Go up the hallway to a treasure chest that has a Red Rupee. Turn around and go back down the hallway past the door to another hallway. Follow the steps down to a landing. Ahead is a room with a switch plate on the floor and a barred gate blocking the way. To the left is a large round chamber with lava below and a large grate covering the lava. There are several higher levels open to the chamber. Directly across and at the bottom of the chamber is a hallway with a door at the end. Its floor is all lava.

Drop down on the grate and run to the round stone on the right. Jump on it and ride with the rising lava to a hallway above. At the end of this hallway climb the vine-covered wall to another hallway. Defeat two Green Bokoblins and get on the vine-covered wall at the end of the hall. Follow the vines to the right to a walkway. Defeat the Blue Bokoblin archer. Go to the end of the walkway and drop down to the lower level. In front of Link is a hallway blocked by a wooden gate. To the left are steps to a door. Open the door and go in.

As Link walks onto the bridge over the chasm, the door behind him closes and an Iron Grate drops down. There is an iron fence on each side and a "Dark" Lizalfos attacking. It has "Cursed" breath instead of fire. If its breath touches Link he will be jinxed for a short period of time. With fast movement and a few quick slices this guy goes down. The Iron grates lift off the doors at each end of the bridge. Cross over and look to the right of the door to see a hallway that has Iron Bars. There is a switch plate on the other side of the bars. Open the door and enter a large chamber.

There are several walkways and steps but the floor is all lava. To the left is an opening in the wall spewing lava. To the far right is another opening in the wall that has lava seeping from it. On the opposite side of the chamber are two Blue Bokoblins. In the lava are a few Cursed Spumes. In a tunnel high on a wall are bomb flowers and Cursed Keese. Equip the Hook Beetle to collect bomb flowers and take out all of these creatures. Pick up another bomb flower and take it to the seeping lava opening. The explosion will open it to full flow.

Hanging over the lava in front of the walkway between two sets of steps, is a water pod. Shoot it with the Slingshot and ride the hardened lava across the room. Jump onto the landing and up the steps to the right. On the left is a locked door. Move forward and go through the door ahead.

In the next room is a Mogma hanging from a chain that is anchored to the floor. He sees Link and thinks he is a new guard. He tells Link that he will never tell them anything. To the right is a walkway with piles of lava. Equip the Gust Bellows and blow away the lava as Link moves forward. Ahead is a large treasure chest that contains a "Small key". Leave this room and open the locked door at the landing. In the next room are several "Water Fruit" or water pods. Turn right and go up the steps. Follow the pathway to the left. On the right is a wall of fire and a frog receptacle above it. To the left is a pathway leading to stairs to an upper landing. The large treasure chest here has a "Monster Horn." To the right of the treasure chest and in front of the frog receptacle is a balcony. Find one of the many water pods and stab it with the sword so that it is stuck on the sword. Go back to the balcony and do an overhead slice to throw the water onto the frog receptacle. The frog drinks up the water and the flames disappear.

Enter the large hallway and defeat several Bokoblins. Go to the end of the hallway and open the door. As Link enters the room the door closes behind him and an Iron Grate drops down. Before Link is a round room, caged and having a grated floor. Below the floor is bubbling lava. On the grate ahead and to the left are stepping-stones. These are below a ledge that has water pods. Jump down to the grate and on to the stone to the left. Lava in the shape of a hand raises the stone up to the ledge. The lava hand is "Magmanos". It is invulnerable to most attacks unless its body can be solidified. Equip the sword and stab a water pod so that it is stuck to the sword. When Magmanos’s hands rise, target one and throw the water at it. The hand solidifies and with a few strikes from the sword it shatters. Jump on a stepping stone and his other helping hand lifts Link up to the ledge for another water pod. Jump down onto the grate and back onto the stepping stone. Just as Magmanos’s hand starts to raise the stone, jump off and target the hand. Throw the water at his hand to solidify it and strike the hand to shatter it. The lava below the grate falls and disappears.

The Mogma hanging from the chain in the other room lets out a sigh of relief. He tells Link that he saw the whole thing, "amazing stuff." He then asks Link to get him down. Go out the door and down the steps. In front of Link is a lever mounted on the wall. Dash up the wall and pull it down. This lowers the Mogma to the floor. He exclaims, "Oh yaaah! I’m saved!" He tells Link that he owes him big time. He then asks Link if he is looking for treasure too. Say – "Treasure?" The Mogma now knows that Link is looking for the sleeping statue. He looks at Link’s Digging Mitts and says, they are busted up. In the Mogma’s gratitude he gives Link a large treasure chest that contains the "Mogma Mitts." These mitts allow Link to burrow underground in certain places.

Look ahead to see three soft soil spots. Two of them have Rupees. The other is a burrow hole. Burrow down and crawl to other side of the tunnel maze, busting the rocks with the sword to clear a path. Link emerges below the grate in the same chamber Magmanos was in. In front of Link is another burrow hole near the wall. Burrow down and crawl to the red side of a plunger switch. Strike it with the sword and the wooden gate above opens. Burrow back up to the floor. Elsewhere on the floor are two soft soil spots that have Rupees. In an alcove is a locked door and a Bird Statue. Leave this room via the hallway to the right.

Go up the steps and out the door. In front of Link is a bridge. The problem is that the center is missing. On the other side of the bridge are two Green Bokoblin archers. Equip the Bow and give them each an arrow. To the right is a set of steps and a Blue Bokoblin. Defeat him and continue further to a switch plate on the floor. Step on the switch plate and the Iron Bars near Link will rise. Link is back at the first bridge he crossed. Cross the bridge and open the door. Turn to the left and look in the hallway with the wooden gate. In front of the gate is a burrow hole.

Dig down to the tunnel maze and follow the tunnels to the plunger switch on the other side. Strike the blue plunger and the wooden gate will open. Go back to the entrance and come out. Follow the hallway down the steps into a room with water pods. On the right is a switch plate on the floor. Step on the switch and the Iron Bars will lift. Stab one of the water pods and then go into the hallway here and turn right. Drop down and jump on the stepping stone. A lava hand like that of Magmanos, will raise the stone. Jump down and toss the water at the hand. It will solidify. Strike it with the sword and it disintegrates. The lava below the floor grate will drop. The floor to the nearby hallway is now clear. Go into the hallway, turn right, then left and up the steps to a door. In this next room is a large treasure chest containing an "Empty Bottle". Link now has four.

Go back to the damaged bridge and drop down. Near the wall are Blue Butterflies. Equip the Goddess harp and strum. The Goddess Symbol will appear on the wall. There is no exit from here. Look up to the right to see a Claw Shield on a post. Equip the Clawshots to reach it and the one above the alcove on the other side of the bridge. Turn around and equip the Bow to shoot the Bokoblin archer on the balcony. Turn around and open the door in the alcove. Before Link is another Mogma strung up by a chain. He sees link and says, "You’ve come along at the right time, Pal!" He asks Link to get him down. Say, ". . ." The Mogma tells Link that he will tell him the "Big gigantic secret about this place", if Link sets him free. At the bottom of the steps and to the far right is a partitioned area with a soft soil spot holding a heart. The entrance has a shared gate. Adjacent to this area is another partitioned area with two entrances and two shared gates, one closed and one open. Next to this area is a smaller partitioned area with a water pod plant. The gate is closed.

Past the distressed Mogma and to the left, is a wall of fire with a frog receptacle above it. In front of the wall of fire are steps to a platform. In the patch of earth near the base of the steps is a burrow hole. Dig down to the tunnel maze. Backup to the bottom of the maze and turn right to reach a plunger switch. Strike the blue end to move the gate. Backup to the next tunnel and go to the wooden crates. Turn right, then left, then right and then left to the end. Turn left and left again. Strike the blue end of the plunger switch to move the gate. Return to the surface and go to the water pod.

Stab the water pod with the sword and go to the platform in front of the wall of fire. Toss the water into the frog’s mouth to put out the wall of fire. Go into the next room and turn left to see a lever mounted on the wall. Dash up the wall and pull it down. The Mogma is lowered to the ground and rejoices. He then reneges on the deal. But then he sees that Link is wearing Mogma Mitts from his brother’s collection. Say – "I helped him." The Mogma back peddles and says, "Wait, wait, wait! There’s something I want to give you!" He digs up a large treasure chest and gives it to Link. He says it has top secret info. The Mogma says there is a "hidden room." He leaves and the Mogma, Guld, pops up. He tells Link that he overheard what was said and it is all true. He says he can smell a breeze in the room.

Open the treasure chest to receive the "Dungeon Map". Link’s map suddenly has a new area appear. Guld pops up again and says, "This room has a fake well somewhere…and on the other side of that wall, there’s another room." Walk up to the wall and place a bomb next to it. The wall is open to a small cave with a burrow hole. Dig down to the tunnel maze to find a centipede roving around. Strike its glowing rear three times using the dash move to defeat him. Follow the tunnel maze to the exit hole. Link emerges in a room with a large treasure chest that contains a "Small Key". Look around to see a wall covered in vines. Climb up to a cave that drops down to where Link entered the tunnel maze. Leave this area and go back to the damaged bridge.

Equip the Clawshots to reach the Claw Shields, to reach the other side. Open the door and go down the steps, through the hallway and to the next room. Turn right and go to the locked door to open it. Link is outside on a fenced landing. Across from him is a tall structure with a large balcony. On the right are steps going up to a wide, fenced walkway. At the end of the walkway to the left are steps going down to a lava flow. To the left is the tall structure with two Bokoblin archers taking shots at Link. Send a few arrows their way. To the right are two Cursed Spumes. In front of Link is a water pod hanging above the lava. Shot it with the Slingshot and use the new stepping stone to get across the lava.

Go up the steps and to the left to a door. Red Chuchus may get in Link’s way. In the next room is a Blue Bokoblin and a Cursed Keese. To the left is an Iron Barred gate leading to the large balcony. To the right are steps going up to a walkway that passes an opening in the wall spewing lava. To the left of the walkway is another set of steps going down to a lower walkway. In between the walkway and steps is lava and a Cursed Spume. Give him a bomb. At the bottom of these steps and to the right, is a burrow hole. Ahead is a wooden gate blocking access to a landing. Go down into the tunnel maze.

The scene shows a Mogma digging away. Go to the blue plunger switch and strike it to move the gate. As Link starts back to the entrance, the Mogma runs over to the plunger switch and pushes it back. Crawl to the Mogma and he thinks Link is a green monster. He decides to have some fun with Link. He tells Link that as long as he has a clear path, Link will never catch him. When he is caught, he thinks Link is going to eat him. He notices Link’s mitts are from his brother’s collection. Say – "he gave me ‘em". He apologizes for what he did and digs up a large treasure chest to give to Link. He bids Link good bye and says he will open the gate on his way out. Open the treasure chest to receive a "Piece of Heart".

Walk out to the landing and dispose of the Cursed Spume. Watch out for Cursed Keese. Turn and look to the left to see a water pod. Shoot it with the Slingshot and ride the stone to the large balcony. To the left is a switch plate on the floor. Step on it and the Iron Gate rises giving access to the adjacent room. Behind the Bird Statue is a burrow hole. Go down into the tunnel maze following it to the right, then up and then to the left, ending up at some boulders. Smash the boulders and come up behind a bomb flower. Hit it with the sword and a bomb will roll to a pile of boulders to blow them up. Suddenly lava comes pouring into the tunnels. Haul butt back to the entrance hole and get out. Link sees that the lava spewing into the lava below the balcony has increased.

Go back down to the landing and shoot the water pod above the flow. Jump on the newly hardened lava and ride it to the far left landing. Go up the steps to an intersection of walkways. On the right is a stone marker that reads:

"The bridge of decision…choose

the path you believe in…move

forward bravely."

The walkway to the right is short and drops off into the chasm. The left walkway has steps going up to another walkway and a sealed door. The middle has a staircase going down to the lava and then back up to an Iron Barred gate. Go out onto the walkway to the right and look down. On the left and the right of the chasm are statues facing each other. The one on the right has its eyes open. Jump down into the mouth of the one on the left. Its eyes are closed. Once in, go up the steps and into the hallway on the left. Near the wall there are Blue Butterflies. Equip the Goddess harp and strum. The Goddess Symbol will appear on the wall. Turn right and go up the steps to a door.

As Link enters a large room the door closes behind him and an Iron Grate drops. Two Dark Lizalfos come at Link. Watch out for their cursed breath, as it will jinx Link. Defeat them and the Iron Grates on both doors will rise. Dash up the ledge and open the door. Turn right and follow the long curving staircase to a landing. On the other side of the landing are Blue Butterflies. Equip the Goddess Harp and strum. A Goddess Symbol will appear on the wall. Go up the damaged spiral staircase and equip the Clawshots. Watch out for Cursed Keese. Get to the vine-covered wall and onto the staircase again. Continue up the steps to the door at the top.

In the next room Link sees a stone marker that reads:

"Bring light to each statue in

accordance with the number of

wings each possess, from least

to most."

Behind the stone marker are five statues, each with 0,1,2,3 and 4 wings. Behind the statues is a large treasure chest in a small room blocked by Iron Bars. Near one statue is a burrow hole. Go down into the tunnel maze. Link will have to knock a bomb flower into some boulders to access the light spots in the correct order. On the right of the maze is a centipede. Light all the statues and the Iron Bars at the treasure chest will rise. In the tunnel the exit will be blocked and the centipede will be loose. Defeat the centipede and leave the tunnel maze. Open the large treasure chest to receive the "Mysterious Crystals". Turn and go down the steps to the right. Turn right and open the door at the top of the steps.

In this long narrow room is a switch plate on the floor. The jars on either end have hearts and one has a fairy. Step on the switch plate and the Iron Bars will rise giving access to the middle walkway outside. Follow the walkway to the central intersection and turn right. Go up the steps to the sealed door and insert the Mysterious Crystals. The doors open.

 

________________________________________________________________

)))))))))))))))))))))) DEMON GHIRAHIM RETURNS ((((((((((((((((((((((((((((((

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Link enters a large room. Ghirahim is waiting for Link. Ghirahim says to Link:

"I see you’re still among the living.

Fancy meeting you here.

We seem to bump into each other time

And time again. Oh, it’s no coincidence,

Though, is it? You and I, we’re bound

by a thread of fate.

Look at these old drawings.

Until I found these, I was…Upset about

that little stunt the Goddess’s guard dog

pulled at the Gate of Time. What was

that twig’s name? Impa?

Well never mind that, because these

drawings suggest the existence of a

second Gate of Time. This news has

just filled my heart with rainbows!

I’ve been busy boy, searching here

and there and everywhere for another

Gate of Time.

And yet, I couldn’t even find a single

clue. Since I know I can be honest with

you, I’ll admit I got a little sulky.

It was frowns all around.

The thought of never getting my hands

on that darling young girl again was…

Well, more than I could bear.

But then I found this place!

The prospect of a second Gate of Time

Has made me positively giggly!

That girl…Your adorable friend…

She will be instrumental in bringing

about the revival of my master.

And though I feared she was now quite

Beyond my reach, I despair no longer.

…But before we talk any further on

that subject, there’s still the

outstanding matter of your

punishment.

Do you remember when I told you that

the next time we met, I’d make your

ears bleed from the sound of your own

screams?

Well, I’ve been thinking…perhaps

corporal punishment is a touch harsh.

I might be willing to forgive and forget

if you’ll strike a deal.

All I ask is that you tell me where

I can find the other Gate of Time.

That’s not too much to ask, is it?

Oh, and don’t you play coy with me.

I know that you know, so why not let me

in on the fun?

(Link raises his sword)

Such behavior. A mischievous boy like

you needs to be dealt with firmly.

I must warn you, I won’t go easy on you

this time.

(Ghirahim’s arms change color)

Lovely, aren’t they? You’ll find the

Supple skin of my arms tougher than

any armor. Doesn’t their shape just

leave you …breathless?

Yes I’ve pretty much got it all. Though

there is one teensy, tiny thing I lack…

Namely, mercy.

Come to me, __________.

You and I, we’re bound by that thread

of fate. Destined to fight.

So come close, ___________.

Meet me in battle, and the thread of

fate that binds us will be soaked

crimson with your blood!

Ghirahim will have a few spinning daggers dangling near his head. Equip the Shield and jump to his right and left to distract him. Use a forward thrust of the shield and then take a few slices with the sword. He is fast and may grab the sword. After he takes a few hits Ghirahim will change tactics. He will disappear and reappear in a different place. Later he will pull swords out of thin air and use a string of daggers thrown at Link. The best offense is actually a good defense here. Continue with the Shield and sword attacks Anytime he disappears, run away because he may crash down on Link causing damage. If Link is too close he will attack with the swords. When he has taken enough damage he will say to Link:

"Enough of this foolishness…

I am Ghirahim, Demon King!

It shouldn’t matter how powerful your

sword is, you are still nothing…

Not just a human…A human child!

And yet you prevail!

You filthy scamp! You have awakened

a wrath that will burn for eons! I swear

to you, whatever it takes, I will drag

you into an eternity of torment!

Ghirahim arcs his sword and vanishes. Then a full heart container floats down. Leave this room via the door to the North.

Link enters a round room with an altar. At the altar is the Goddess Symbol. Walk up to the symbol on the floor and raise the sword skyward, and strike the Goddess Symbol. A red flame will rise from the altar. Fi will appear and red fireballs will shoot out from the flame to engulf her. This fireball will shoot away and return as four, striking Link’s sword. Link holds the sword high and then masterfully puts it in its sheath. Link looks at his hand to see the image of a triangle light up. A third corner is aglow. Fi will then reappear to tell Link that the last of the flames have revealed the true form of his blade. Link holds the "Master Sword". She tells Link that he can now awaken the Gate of Time at the "Sealed Temple".

Link is now outside the Fire Sanctuary. Go up the steps to the cave ahead. On the left is a burrow hole in front of the Gossip Stone. Go down into the tunnel maze and emerge in a small cave to find a Piece of heart and three Fairies. Find a Bird Statue and head for the sky.

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The Legend of Zelda: Skyward Sword Walkthrough

READ BEFORE PLAYING

The Adventure Begins

Skyloft To the Plaza The Academy The Bazaar Back to the Plaza Night time in Skyloft Taking to the Sky

The Surface

The Sealed Grounds The Faron Woods The Deep Woods Skyview Temple Skyloft Demon Eldin Volcano Earth Temple Return to Skyloft Lanayru Mine Lanayru Desert Lanayru Mining Facility Temple of Time Return to the Sealed Grounds Skyloft - Clues in the Ballad Eldin Volcano - Propeller The Windmills of Skyloft Thunderhead - Isle of Songs Gate to the First Trial The Way to Lake Floria Side Quest 1 Water Dragon's Lair The Sacred Water at Skyview Temple Water Dragon's Promise Ancient Cistern & The Sacred Flame Return to the Isle of Songs Gate to the Second Trial Lanayru Sand Sea The Skippers Sea Chart The Shipyard The Pirates Stronghold The Sand Ship Finding Nayru's Flame Thunderhead - Isle of Songs Revisited Gate to the Third Trial Eldin Volcano Summit The Fire Sanctuary More Side Quests Gate of Time/Sealed Temple In Search of the Triforce Song of the Hero - Water Dragon's Part Song of the Hero - Fire Dragon's Part More Side Quests 2 Song of the Hero - Thunder Dragon's Part Song of the Hero - Levias the Final Part The Gate to the Final Trial Sky Keep – The Guardian of the Triforce Ghirahim Resurrected Demise in the Past Link’s Ultimate Goal - Destroy Demise

Questions and Answers

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Quick Details

Franchise(s)
The Legend of Zelda
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Key People
Shigeru Miyamoto
Release Dates
Wii

Nov 18, 2011

Nov 20, 2011

Nov 23, 2011

Genre Action
Sub-Genres(s) Puzzle
Action-Adventure

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    The obvious choice is Ocarina of Time, but a lot of Zelda purists prefer Majora's Mask, the art style...

  • 27th February

    Finally beat Skyward Sword last night after a year hiatus. No idea why I stopped, but the ending was great (which is rare for Japan).

  • 22nd April

    New Tour Dates Announced for Zelda: Symphony of the Goddesses

    There have been several new North American tour dates announced for season two of The Legend of Zelda:...

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  • The Legend of Zelda: Skyward Sword
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      • Skyloft
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