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The Legend of Zelda: Skyward Sword

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      • Skyloft
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      • Back to the Plaza
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The Legend of Zelda: Skyward Sword - Lanayru Mining Facility

<<<<<<<<<<<<<<>>>>>>>>>>>>>

#18 Lanayru Mining Facility

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Enter the doorway. Link goes down a darkened, torch lit staircase, then emerges in a large, long chamber. Moving about are several "Aracha". They are quite ferocious and are often beneath the sand. Their attack consists of a leap at any moving object. They can easily be defeated by one slice of the sword. To the right is a doorway to another room blocked by iron bars. Before Link is a set of steps that leads to a walkway that leads to a door blocked by a grate. To the left of the door on the west wall is a slab with a receptacle. Equip the Hook Beetle and pick up a bomb flower from the pedestal to the left of the steps and drop it in the receptacle to bring it down flat. Dash across the Sinksand to the slab, run up the wall and grab the lever. The grate will lift giving access to the door. Now move to the right side of the chamber and dash across the Sinksand to another slab. Run up the wall to a lever, which will release the iron bars to the room on the right. Dash back across the Sinksand to the doorway and enter to find a treasure chest that contains a Red Rupee. Now go back up the steps and down the walkway to the door in the center of the chamber.

Entering the next room Link sees two Staldra. Dispose of them with a spin attack to remove their heads simultaneously. There are also several Arachas. The pathways in this chamber are two intersecting bridges leading to doorways. The doorway to the right is chained and locked. The doorway to the left is blocked by an Iron Grate. Straight ahead is a broken staircase leading to a doorway. Move to the right of the staircase and push a crate up against the wall near the staircase. Climb onto the crate and up to the platform accessing the door.

As Link enters the next chamber he sees the raised walkway leads to the left, the center and to the right. The doorways to both the left and center are blocked by Iron Grates. Follow the walkway to the right to see two wooden crates blocking Links access to a ladder. Toss a bomb atop the crates to blow them up. Run dash across the gap to the platform and up the ladder. Turn left and open the treasure chest to find a "Small Key". Go back down the ladder and into the previous chamber. Follow the walkway to the locked door on the left and enter. Look to the left for a newfound enemy, a "Froak". Do not strike it with a sword as it will explode and take away some of Link’s health. It is best to equip and strike it with the Hook Beetle. Follow the wall a short distance to a doorway that is blocked by barbed wire, turn right and follow the pathway, which is actually a stopped conveyer belt, across the room to a climbable wall. The doorway ahead of Link is blocked by more barbed wire.

Turn to the right and look above the ladder on the wall to see a wooden crate blocking the way. To the right of the ladder, on a pedestal above the entry door, is a bomb flower. Equip the Hook Beetle, grab the bomb flower and drop it on the crate. Now go up the ladder; step down on the switch plate. Link sees the cage of a ceiling mounted pedestal rise exposing a blue stone. Equip the Hook Beetle to strike the stone creating a Timeshift zone. The piles of rubble found in and around this chamber reassemble into ‘Beamos". It fires a laser beam at any moving object within its range. To dispose of the Beamos Link must use a forward thrust to the pedestal holding the rotating eye. The head will fall to the ground. Make another forward thrust into its eye to finish the job.

The walkway or conveyor belt is now operating. The barbed wire blocking the doorways has now become electric beams. The Sinksand has disappeared, exposing a lower level.

Drop down and dispose of the two Beamos on the platform. Moving forward to the ladder drop down and turn around to see another conveyor belt. Dash across it quickly to the left to avoid the electric beams. Go up the ladder and look up on the wall in front of Link to see a lever. Run up the wall and pull it down. On the other side of the room, a grate blocking an alcove with a treasure chest, will open. Go back down the ladder and turn to look at the conveyor belt coming toward Link. Link will see randomly deposited debris and stamina plants on the belt. Now jump onto the belt, dashing forward to avoid the debris and collecting stamina plants. Get off the belt on the left side and go up the ladder. Sneak past the Beamos to the treasure chest to receive a red rupee.

Go back down the ladder, quickly cross the conveyor belt, turn right and go up the steps. Turn again and go up a staircase where Link will find another door blocked by an iron grate. To the right of the door is another conveyor belt coming toward Link. At the top of the conveyor belt on the right is a tall Beamos. Dash up the conveyer belt and take out the Beamos. With the Beamos out of the way, look to the wall for another lever. Run up and pull it down to open the grate blocking the door at the bottom of this conveyor. Go back down the conveyor and through the now open door.

Before Link are several Froak’s. Don’t bother with them unless it’s necessary because they will regenerate. In this room are twenty large cubes positioned in rows on the floor below Link. Several of these cubes have large cubes stacked on them. Drop down to the right and climb the ladder to the ledge, then turn left. Leap to the first cube, equip the Hook Beetle, strike the Froak floating in front of the pile of rocks. It will blow up along with the rocks. Quickly leap across the next two cubes before the Froak can regenerate. Turn left, leap across two more cubes, turn right, jump to the platform and climb the ladder to find a treasure chest containing a "Gust Bellows". The bellows will deliver a concentrated stream of high-pressure air at whatever it is pointed at. It does have a limited distance. Look to either side of the treasure chest to see the sand piles. Equip the Gust Bellows and give it a try. Link will be pleasantly surprised with Rupees, but the possibilities are endless.

Go back down the ladder. Turn around and look to the cube to the right. Again, using the Gust Bellows, clear the cube of Arachas. Now leap to that cube, turn right and leap to the next cube. Use the Gust Bellows to push away or dispose of the Froak and jump to the next cube. Note there is a treasure chest on the lower level to the right in the center of four cubes. It contains a Golden Skull. Turn left and leap to the next platform. Make way to the other end of the platform and push the crate over the edge. Turn around and look to the left to see a ladder. Climb up and equip the Gust Bellows to blow away a tall pillar of sand to reveal a door. Go through the door and enter the main chamber.

Link is now on the ledge above the treasure chest where he found the small key. Push the crate aside and climb down the ladder. Turn around and look to the left and climb down to the lower platform and leap the gap to the main walkway. Walk a short distance and turn to the left and go through the doorway. Drop down. Using the Gust Bellows, blow away the sand surrounding the crate. Blow away the sand pile in the corner to expose a switch plate. Push the crate onto the switch plate. The grate blocking the door on the West side of this chamber is now open. Go through the doorway and dash across the Sinksand from platform to platform making way to the South/East corner of this chamber. Equip the Gust Bellows and blow away the tall pillar of sand exposing a Blue Stone. Strike the stone and the Sinksand will disappear, leaving the area a total void.

Turn and leap onto a platform with a pole, which has three paddles on its top. Equip the Gust Bellows to blow air at the paddles. As they spin, the platform will move to the next walkway. The door in front of Link is blocked with an Iron Gate. Turn to the right and walk to the end of the walkway. Equip the Gust Bellows and blow the left side of the paddles to bring a platform toward Link. Jump on and use the Gust Bellows again to move the platform midway to the far platform and stop. Jump down to the treasure chest below to find a Monster Horn. Turn around and return to the Iron Gate. Look above the gate to see a colorful pinwheel. Equip the Gust Bellows and use it to spin the pinwheel. The gate will rise. In the hallway ahead is a tall Beamos. Dispose of him and walk a short distance to the ladder on the right. Drop down and move to a position near the movable platform. Equip the Gust Bellows and carefully move the movable platform to the extended platform at the end of this walkway.

Jump onto the movable platform. Again using the Gust Bellows, move this platform back to its original position. Leap across to the new walkway and climb the ladder. Quickly defeat the Beamos and look to the left of an Iron Gated door to see another pinwheel. Equip the Gust Bellows to spin the pinwheel and open the Iron Gate. As Link passes through the doorway, the door closes and an Iron Gate falls to block the entrance.

Before Link are two Staldras. Quickly defeat them using the spin attack. Look to the right to see a pile of rubble blocking a doorway. Look to the far wall to see a crate. Use the Gust Bellows to remove the sand around it and move the crate to a position directly below the opening on the ledge above. Climb up the wall to the ledge. Before Link is an Iron Gate blocking the doorway to a small room that contains a treasure chest. To the left of the treasure chest is a tall pile of sand. Equip the Gust Bellows to blow the sand away, exposing a Blue Stone. Position Link, close to the gate and raise his sword skyward. Release the power into the stone to activate it. The pile of rubble blocking the doorway reassembles itself into an "Armos". He is a tough one and requires agility and accuracy from Link. The best way to defeat this dude, is to equip the Gust Bellows and, while "Z" targeting, blow air at the paddles on its head. Once the paddles are spinning fast enough, its mouth will open, exposing a gemstone. Quickly strike the gemstone and repeat. The Armos will explode leaving several hearts behind. The Iron Gate near the treasure chest now opens. Open the treasure chest to find the "Dungeon Map". Now leave this room through the new exit.

Link has now reentered the main chamber where he found the small key. Move toward the Iron Gate and look to the left to see a switch plate on the floor. Step on the switch plate to open the gate. This just creates a new point of entry. Turn and look up the left side of this chamber. Now look at the map and note the hidden pathway under the Sinksand leading to an island in the sand. Once at the platform equip the Gust Bellows and blow away the sand pile against the wall, to expose a crawl space. Follow the crawl space to a small room that contains a treasure chest. Open the chest to reveal a Blue Bird Feather. Return to the island in the Sinksand. Using the map again, continue forward on the hidden path. Link will have to stop along the way to dispose of an Electro Spume and a Yellow Chuchu. Carefully continue on the path to an exposed stone ledge. Walk to the end of the ledge, turn left and cross over to the next island. Equip the Gust Bellows to blow away the sand pile against the wall to expose another crawl space. Enter the crawl space and follow it to a new chamber.

Link is in an alcove far above the floor, which is mostly covered in sand. There are Arachas and Froaks scattered about. Drop down and look to the left to see holes in the floor that contain spikes that will quickly rise when Link approaches them. This is a maze. Equip the Gust Bellows to remove the sand as Link works his way through the maze. Near the end of the maze Link will uncover a switch plate. Step on the switch plate to release the Iron Gate blocking the door at the top of the staircase. As an added bonus, open the nearby treasure chest to reveal a Red Rupee. Go up the staircase and exit this area.

Link is now in the main chamber near the North/West corner. To the left is a lever that is already in the down position and in front of Link is a mining cart with ore and a Blue Stone. Walk to the right side of the cart, equip the slingshot and shoot the Blue Stone, which will create a small Timeshift zone surrounding the cart. The cart will then cross the void on a newly created bridge connected to a central platform. The lever is now in the up position. Pulling the lever down will cause the cart to return. Walk behind the cart as it crosses the bridge. It will stop at a closed Iron Gate. A new enemy appears. It is a flying sentry drone called "Sentrobe". Its defense is an array of missiles and bombs. Avoiding the Sentrobe, equip the Gust Bellows to spin the pinwheel that will open the gate. Follow the cart through the gate to the central platform. Be aware of Beamos on either side of the newly created bridge. It is best to stay on the opposite side of the cart from the Beamos for protection. The cart will come to a stop at a tall Beamos. Approach it from the back and dispose of it. Continue following the cart to the next locked Iron Gate. Equip the Gust Bellows and spin the pinwheel above the gate to open it. Link now has easy access to the main entrance. Turn to the left, follow the bridge and equip the Gust Bellows to remove piles of sand exposing another mining cart with ore and a Blue Stone.

Look to the right to see a lever in the down position. Equip the slingshot and shoot the blue stone. The cart will move forward on a newly created bridge and Link should follow behind it. Again be aware of a Beamos to the right side of the chamber standing on a platform leading to a doorway blocked by an Iron Gate. A short distance further to the right is a pinwheel mounted on the wall. Equip the Gust Bellows to spin the pinwheel and open the Iron Gate. Dispose of the Beamos and open the door.

Inside the new chamber look to the right to see a broken ladder, then turn left and walk to the still conveyor belt. Follow the conveyor belt to the other side of the chamber avoiding the jets of steam. Equip the slingshot and dispose of Arachas crawling on the wall. This is a climbable wall. Look up to the left and to the right to see three steam jets. Climb up the wall a short distance and then to the far right and up the wall, avoiding the lower steam jet. Go past it and stop. Wait for the upper jet to complete its cycle and complete the climb. At the top of this ledge, watch out for the new "Thunder Keese". They generate electricity and will shock Link’s socks off. Turn to the right and walk to the wall. Turn right again and look to the left of the wall to see two upright slabs with receptacles. Toss a bomb into each receptacle for the slab to fall flat.

Now cross the chamber to the other side. Equip the Gust Bellows to blow away the piles of sand to expose another Blue Stone. Strike the stone to create a new Timeshift zone. Cross back to the other side of the chamber using the downed slabs and dispose of the Beamos. Before Link, are three short, rapidly moving conveyor belts, with debris deposited on them at intervals. Quickly dash across the conveyor belts between those debris intervals. To the right is a lever. Run up the wall to pull it down. A movable platform will arrive to carry Link to the other side of the chamber. Equip the Gust Bellows to move the platform. Turn right and look down the pathway ahead to see three slabs with receptacles. The first one is down. In the alcove behind this slab are two stacked symbols of halting robots. Toss a bomb in the receptacle of the second slab. It will fall revealing a stack of three symbols of halting robots. Do the same with the third slab to reveal one symbol of a halting robot.

Turn around to see a movable platform suspended on a rail in the middle of the chamber. Equip the Gust Bellows and carefully spin the paddles to move the platform to the column on the right. Now jump onto the platform Link arrived on, and move it to the same column. Step onto the column and onto the new platform. Using the Gust Bellows move the platform to the North end of this chamber. Walk to the crate and push it to one side allowing access to the ladder. At the center of this walkway is a closed Iron Gate. Continue past the crate and the gate to find another movable platform. To the left and past this platform, are three slabs with receptacles, mounted on the wall. Using the Gust Bellows, ride the platform to the first receptacle and deposit a bomb. The slab will fall revealing a gemstone. Move the platform to the second receptacle and again deposit a bomb to reveal a second gemstone. Continue on the platform to a column and jump to it. Deposit a bomb in the third receptacle to reveal a third gemstone. Turn around and look to the opposite side of the chamber to see the stacked symbols of halting robots. They reveal the sequence in which to strike the gemstones. With the gemstones hit in the correct sequence, the Iron Gate is lifted giving access to another room.

In the next room are two Armos. Move to one side or the other to defeat the Armos individually. With this completed an Iron Gate will lift allowing access to a small room with a large treasure chest. It contains an "Ancient Circuit". The previously gated door in the chamber we were just in, is now open. Leave this room and go down the ladder just outside the door. Turn and follow the walkway to the East side of this chamber to see a tall Beamos. Dispose of the Beamos and continue down this walkway to a conveyor belt. The conveyor belt is rolling toward Link with randomly placed debris; stamina plants and, for good measure, jets of steam. This is the only route to the door recently unlocked. Once Link has made it across, go to the door and return to the main chamber. Look to the left and climb the ladder. Follow the walkway to the end to find a treasure chest. Watch out for the Thunder Keese. Open the chest to receive one Red Rupee. Turn right then left following the walkway to a crate. Move the crate to allow access to a ladder. Turn around and return to the other end of the walkway. Drop down the ladder and go up the staircase to find another mining cart with ore and a Blue Stone inside.

Equip the slingshot and shoot the Blue Stone. Between this platform and the central platform is a gauntlet of steam jets. To the left of the mining cart is a movable platform that is only usable while it is within the Timeshift zone of the mining cart. To reach the central platform Link will have to activate the Timeshift zone on the mining cart and simultaneously ride the movable platform at the same pace as the cart to protect it from the steam jets. There are two levers on columns to Links right; they do control the movement of the cart from this platform to the central platform and back. Now at the central platform, turn right and walk up to the golden door. Fi will appear telling Link that the door is locked tight. Walk up to the door and insert the Golden Circuit. The door will open and Link will enter.

__________________________________________________________________

)))))))))))))))))))) THOUSAND YEAR OLD - MOLDARACH (((((((((((((((((((((((((

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entering this new chamber, the doors will close behind him. Link looks at the ground to see movement beneath him. As he tries to move away a large scorpion like creature emerges. It is the "Thousand Year Arachnid" – "Moldarach". Its weakness is its eyeballs. One each mounted inside its two claws. The other in the center of its forehead. Its main weapons are the two claws and the stinger in the tail. After six or eight strikes with the sword, the eyeball and the claw will be destroyed. When both claws are destroyed, Moldarach will disappear under the sand. It will then randomly strike at Link with its stinger. Equip the Gust Bellows to blow away the sand around Moldarach to expose its body. "Z" target the third eye and use a forward thrust to damage it. After several strikes to its eye, the battle is over. Moldarach collapses and disintegrates. A new heart container floats down from above and the sand floor sifts away to lower Link and the heart to the bottom of this room. A door with the Goddess symbol begins to glow. Pick up the heart container and leave this room.

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The Legend of Zelda: Skyward Sword Walkthrough

READ BEFORE PLAYING

The Adventure Begins

Skyloft To the Plaza The Academy The Bazaar Back to the Plaza Night time in Skyloft Taking to the Sky

The Surface

The Sealed Grounds The Faron Woods The Deep Woods Skyview Temple Skyloft Demon Eldin Volcano Earth Temple Return to Skyloft Lanayru Mine Lanayru Desert Lanayru Mining Facility Temple of Time Return to the Sealed Grounds Skyloft - Clues in the Ballad Eldin Volcano - Propeller The Windmills of Skyloft Thunderhead - Isle of Songs Gate to the First Trial The Way to Lake Floria Side Quest 1 Water Dragon's Lair The Sacred Water at Skyview Temple Water Dragon's Promise Ancient Cistern & The Sacred Flame Return to the Isle of Songs Gate to the Second Trial Lanayru Sand Sea The Skippers Sea Chart The Shipyard The Pirates Stronghold The Sand Ship Finding Nayru's Flame Thunderhead - Isle of Songs Revisited Gate to the Third Trial Eldin Volcano Summit The Fire Sanctuary More Side Quests Gate of Time/Sealed Temple In Search of the Triforce Song of the Hero - Water Dragon's Part Song of the Hero - Fire Dragon's Part More Side Quests 2 Song of the Hero - Thunder Dragon's Part Song of the Hero - Levias the Final Part The Gate to the Final Trial Sky Keep – The Guardian of the Triforce Ghirahim Resurrected Demise in the Past Link’s Ultimate Goal - Destroy Demise

Questions and Answers

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Quick Details

Franchise(s)
The Legend of Zelda
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Key People
Shigeru Miyamoto
Release Dates
Wii

Nov 18, 2011

Nov 20, 2011

Nov 23, 2011

Genre Action
Sub-Genres(s) Puzzle
Action-Adventure

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  • 21st January

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  • 27th February

    Finally beat Skyward Sword last night after a year hiatus. No idea why I stopped, but the ending was great (which is rare for Japan).

  • 22nd April

    New Tour Dates Announced for Zelda: Symphony of the Goddesses

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    • READ BEFORE PLAYING
    • The Adventure Begins
      • Skyloft
      • To the Plaza
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      • Night time in Skyloft
      • Taking to the Sky
    • The Surface
      • The Sealed Grounds
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      • The Skippers Sea Chart
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      • Finding Nayru's Flame
      • Thunderhead - Isle of Songs Revisited
      • Gate to the Third Trial
      • Eldin Volcano Summit
      • The Fire Sanctuary
      • More Side Quests
      • Gate of Time/Sealed Temple
      • In Search of the Triforce
      • Song of the Hero - Water Dragon's Part
      • Song of the Hero - Fire Dragon's Part
      • More Side Quests 2
      • Song of the Hero - Thunder Dragon's Part
      • Song of the Hero - Levias the Final Part
      • The Gate to the Final Trial
      • Sky Keep – The Guardian of the Triforce
      • Ghirahim Resurrected Demise in the Past
      • Link’s Ultimate Goal - Destroy Demise
    • Questions and Answers
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