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The Legend of Zelda: Skyward Sword

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  4. Walkthrough
  5. The Surface
  6. Sky Keep – The Guardian of the Triforce
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    • READ BEFORE PLAYING
    • The Adventure Begins
      • Skyloft
      • To the Plaza
      • The Academy
      • The Bazaar
      • Back to the Plaza
      • Night time in Skyloft
      • Taking to the Sky
    • The Surface
      • The Sealed Grounds
      • The Faron Woods
      • The Deep Woods
      • Skyview Temple
      • Skyloft Demon
      • Eldin Volcano
      • Earth Temple
      • Return to Skyloft
      • Lanayru Mine
      • Lanayru Desert
      • Lanayru Mining Facility
      • Temple of Time
      • Return to the Sealed Grounds
      • Skyloft - Clues in the Ballad
      • Eldin Volcano - Propeller
      • The Windmills of Skyloft
      • Thunderhead - Isle of Songs
      • Gate to the First Trial
      • The Way to Lake Floria
      • Side Quest 1
      • Water Dragon's Lair
      • The Sacred Water at Skyview Temple
      • Water Dragon's Promise
      • Ancient Cistern & The Sacred Flame
      • Return to the Isle of Songs
      • Gate to the Second Trial
      • Lanayru Sand Sea
      • The Skippers Sea Chart
      • The Shipyard
      • The Pirates Stronghold
      • The Sand Ship
      • Finding Nayru's Flame
      • Thunderhead - Isle of Songs Revisited
      • Gate to the Third Trial
      • Eldin Volcano Summit
      • The Fire Sanctuary
      • More Side Quests
      • Gate of Time/Sealed Temple
      • In Search of the Triforce
      • Song of the Hero - Water Dragon's Part
      • Song of the Hero - Fire Dragon's Part
      • More Side Quests 2
      • Song of the Hero - Thunder Dragon's Part
      • Song of the Hero - Levias the Final Part
      • The Gate to the Final Trial
      • Sky Keep – The Guardian of the Triforce
      • Ghirahim Resurrected Demise in the Past
      • Link’s Ultimate Goal - Destroy Demise
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The Legend of Zelda: Skyward Sword - Sky Keep – The Guardian of the Triforce

<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>

#50 Sky Keep – Guardian of the Triforce

<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>

Equip the Clawshots and use the Claw Shields to reach the temple entrance. The door slams shut as Link enters. Link is in "Sky Keep". Before link is a large chamber. On his left is a Bird Statue and ahead is an archway leading to a large treasure chest surrounded by torches. Open the chest to find the Dungeon Map. To the right and past the archway, an Iron Barred gate opens. Fi appears to confirm the presence of the Triforce and has marked three sources on Link's map. In the next room is a door blocked by an Iron Grate. To the left is a console with nine positions and eight tiles leaving one open. These match the rooms shown on Link’s map. The map also shows the locations of the Triforce pieces and the red "X" shows where the other consoles are.

It is like the old key-chain puzzles of years ago where the user would move the tiles around to form an image with one space always open. This one works in a similar manner except that the room Link is in is locked in position and will not move while he remains there. As Link clears other rooms that have consoles he will be able to move the tile of the room he was in. For ease of understanding and sequence of play, each of the tiles should be numbered one through eight and the spaces numbered one through nine. It might help to draw the tiles on paper and cut them out. This way the tiles will always be in the position of play.

Example:

tiles 1, 2 and 3 -> [1] [2] [3]

tiles 4, 5 and 6 -> [4] [5] [6]

tiles 7 and 8 -> [7] [8] 9 <-space 9

 

To keep track of the movements a simple numeric system can be used. Make a note of the tile being moved and to where. An example would be: Moving tile two to space five when tile two is on space four (2-4-5). The number two is for the tile, the number four is for its current location and the number five is showing where it is being moved to.

Example:

[1] [4] [3]

tile 2 ----->[2]-> X [8]

space 4-------^ ^--------space 5

[7] [5] [6]

 

To enter the first room go to the console and move tile six from space six to position nine (6-6-9). As Link completes the movement of the tile the building will rumble and Fi will appear to tell Link that the building has restructured itself. The Iron Grate lifts and Link now has access.

(room #6)

In this cavern there are many mushrooms. To the left is an Iron Barred Gate. To the right are several Deku Babas and a Quadro Baba. Clear them from the area and walk to the edge of the cliff. In front of and to the right of Link is a hook mounted on the wall. Further down the narrow chasm is a branch with a rope tied to it and anchored to a plant on the ledge at the end of the chasm. Equip the Tough Beetle to cut the rope from the plant. Now equip the Whip and target the hook to swing to the rope and then to the plateau ahead. Dispose of the Skulltula and turn left.

Before Link is a long twisted chasm with two vine-covered cylinders rotating slowly. Between the cylinders is a Furnix and past the second cylinder are three Pyrups in the wall. Equip the Tough Beetle and pick a bomb flower from the base of the second cylinder to take out the Pyrups. Do the same with the Furnix. Out of sight to the left of the second cylinder is a Claw Shield above a ledge. Equip the Clawshots to reach each cylinder and then to the Claw Shield.

Drop down and look to the left to see a rope. Use the rope to swing to a wooden swing platform. Equip the Gust Bellows and use the air to make the platform swing to the next wooden platform. Turn left and do the same to reach the hallway ahead. At the end of the hall are Blue Butterflies. Equip the Goddess harp and strum. The Goddess Symbol will appear on the wall.

To the left is an Iron Barred Gate. To the left of the gate is a wall mounted lever. Dash up the wall and pull it down. The Iron Bars will open.

Go back to the console in room #8 and move the tile #5 to space 6 (5-5-6). The building rumbles and restructures.

(room #5)

Go back through room #6 and open the door to room #5. Link enters a long narrow hall running left and right. To the left is a Timeshift Orb. To the right is a doorway blocked by barbed wire. Turn left and pick up the Orb. Turn around to see an Iron Barred gate to Link’s left. As Link moves forward several Technoblins will be activated. Defeat them and go through the doorway ahead carrying the Orb. Walk down two flights of steps and set the Orb down in front of an Iron Barred Gate. A Sentrobe will be activated. Use the sword to throw its fire balls back at it. Go up the ladder, turn left and dash up the wall to pull down a lever. The Iron Bars will open.

Drop down and pick up the Orb. Walk into the small room and step on the switch plate on the floor to open a panel. Toss the Orb onto the conveyer belt and leave. Go back up the ladder and to the end of this area. Turn left and step on the switch plate on the floor. A panel will open and the Orb will drop out. To the left of this area is a doorway blocked by barbed wire. Pick up the Orb and approach the doorway. The barbed wire will disappear.

In this next area is a walkway to the left with a switch plate on the floor and an Iron Barred gate leading to a wall mounted lever. To the right is another Iron Barred Gate blocking an Iron Grated door. To its left, and ahead, is another Iron Barred Gate leading to a room with a console. To the left center are steps going down to a basement area. Overhead is a rail with a platform blocked by yet another Iron Barred Gate. Set the Orb down on the platform and equip the Gust Bellows to spin the paddles to move the platform forward to the gate. Jump down and dash up the steps to the hallway and step on the switch plate, the gate will lift. Avoid any Technoblins that might get in the way. Equip the Gust Bellows and spin the paddles again to make the platform continue on, but short of the walkway. Now equip the Iron Bow and target the button switch mounted on the wall on the other side of the moving platform. The Iron Bars will open. Go past the platform leaving the Orb behind.

On the left of the next area is the Iron Barred Gate leading to the first hallway Link entered. On the right of the doorway is a wall mounted lever. Dash up the wall to pull it down. The gate will open. Turn around to see another conveyer belt mechanism. Go pick up the Orb, step on the switch plate and toss the Orb onto the conveyer belt. Dash to the other end and wait. As the Orb moves along two tall Beamos are activated. Dispose of them quickly.

High above the conveyer belt mechanism, mounted on the wall, are five button switches that are covered with barbed wire. Next to the conveyer belt mechanism is a lever. Equip the Whip to pull the lever making the conveyer belt reverse direction. Quickly equip the Iron Bow and shoot each button switch as it is exposed. The Iron Bars at the console and the adjacent room will open.

At the console, move tile #2 to space 5, then tile #1 to space 2, then tile #4 to space 1, then tile #7 to space 4, then tile #8 to space 7, then tile #2 to space 8 and then tile #7 to space 5. (2-2-5, 1-1-2, 4-4-1, 7-7-4, 8-8-7, 2-5-8 and 7-4-5)

(room #2)

Leave the console in room #5 and go to the new room #2. In this area the pathway leads to an Iron Barred Gate on the right. To the left is an archway in the shape of a dragon. Beyond the archway is a wooden gate leading to a cavern with a Lizalfos. On the left wall just past the archway is a crawl space. Enter the crawl space and follow it to the left. In this small cave is a bomb flower. Roll a bomb into the crawl space to blow up the rocks blocking it. Follow the crawl space to another small cave. Take out the giant Red Chuchu and look to the right to find a burrow hole. Dig down to the tunnel maze and hit the red plunger switch to make the wooden gate open. Leave the tunnel maze and go back through the crawl space to visit the Lizalfos.

Just past the wooden gate is another archway. To its left is an Iron Barred Gate. To the right of the gate is a Stone Marker that reads:

"Seek the gemstones that sleep

behind each statue. If you strike

them in order from lowest to

highest, the door will open."

Just beyond the Stone Marker is the Lizalfos and a slab statue with a receptacle on the left. Defeat the Lizalfos and toss a bomb into the receptacle. The slab will fall revealing a gemstone. Turn around and step onto a round stone. In front of Link and below is another slab statue. The contour of the left wall is a curved slope. Roll a bomb along the slope so that it rolls onto another wall and into the slab receptacle. The slab falls revealing another gemstone.

Now slide down the slope to the fallen slab and go inside the alcove that has the gemstone. Turn right and climb the vines on the wall to a large ledge. Walk out to the overhang and use the horizontal charged sword slice to cut down the trees at the left and at the right of Link. Equip the Tough Beetle and pick a bomb flower from across the way. Drop it into the slab statue receptacle to bring it down. With the Tough Beetle still equipped, strike the second gemstone revealed, then the first and then the last. The Iron Bars will open. Go out on the extended pathway and leap down.

Go into the small cave and look to the left to see a burrow hole. Dig down to the tunnel maze. Look for a pile of rocks blocking the tunnel. Come up to the bomb flower from the right and hit it to make it roll. Now quickly crawl down and to the left, then up to the bomb to hit it again. The rocks will be cleared. Follow the tunnel up and around to strike the Blue plunger switch to close the wooden gate. Exit the tunnel maze and go back to the gate to find another cave. To the left is a burrow hole. Dig down to the tunnel maze.

Defeat two centipedes to escape the maze. Link will emerge in the console room. Dash up to the wall mounted lever to release the Iron Bars. Now go into room #7.

(room #7)

Link is on an elevated walkway with the robot LD-003D "Dread Fuse" attacking. Use the forward thrust and diagonal slices to defeat him. Link’s first wave of attacks takes off his left arm. The second wave takes his right arm and he falls into the depths below. Equip the Tough Beetle to collect a few hearts from the ledges above. Now equip the Clawshots to reach the Claw Shield on the other side of the damaged walkway. To the right is a large treasure chest containing a "small key". Go back into room #2 and to the console. Move tile #7 to space 4 and move tile #1 to space 5. (7-5-4 and 1-2-5) Now enter the new room.

(room #1)

Link enters a small cavern. Turn right and follow the walkway a short distance and then to the left. Fi will appear to tell Link to look at a design carved in the floor. It is the mark of Farore. She detects the sacred power of the Triforce. To the left is an Iron Barred Gate leading to the carved design. To the right is a walkway leading to a door blocked by an Iron Grate. In front of Link is a locked door. Go to the door and use the small key.

Link enters a chasm with only a narrow walkway. The door behind him closes and an Iron Grate falls shut. Ahead are two Metal Shield Moblins. Defeat them and the Iron Grate on the door ahead opens. As Link enters the new area the door again closes behind him and an Iron Grate falls shut. Scattered around the room are about a dozen Blue Bokoblins and Green Bokoblin archers. An added feature are two Stalfos. Defeat the Stalfos with the sword and then the Bokoblins with arrows. The Iron Grate lifts from the exit door. As Link enters the next room the door closes behind him and an Iron Grate falls shut.

In the center of the room is a Stalmaster assembling itself. Joining the party are about five Cursed Bokoblins. Defeat the Cursed Bokoblins before attacking the Stalmaster. Once the Stalmaster is defeated the Iron Grate will lift from the exit door. In the next room is the symbol of Farore and an Iron Barred Gate. To the left of the gate is a wall mounted lever. Dash up the wall and pull it down to open the gate. Walk up to the symbol and thrust the sword downward.

Link is transported and is now in a large chamber with a portion of the Triforce at its center. Walk up to it and receive the "Triforce of Courage". Link is returned to the room with the symbol. Go back to room #2 and to the console.

(Aligning the rooms)

At this point Link can have some fun solving the puzzle, which is not required, or doing an easy tile alignment to finish this quest.

To solve the puzzle, skip the following and go to the part "Puzzle".

To go the easy route, do the following sequence:

From console #2, move the tiles in this sequence. 1-5-2, 7-4-5, 4-1-4, 1-2-1, 3-3-2, 5-6-3, 7-5-6 and 3-2-5.

Now go to room #3. Link enters a long narrow room, running left and right. To the left is lava spewing from the wall into a lava flow that runs under a small iron grate platform. To the right and ahead is a vine-covered wall that leads to a balcony that has an Iron Barred Gate. Below the balcony is another Iron Barred Gate. Walk to the platform to the left and equip the Tough Beetle. Down this corridor are six or seven Flaming Keese. With the Tough Beetles added speed they go down quickly. Adjacent to this corridor is another corridor of lava with a dragon’s head on the wall of each end. Above each dragon head is a gemstone. The furthest dragon’s head is inactive. The closest to Link is spewing lava. Between the two corridors is an opening. Next to the opening, and above, is a water pod.

Equip the Tough beetle and strike each gemstone to turn off one dragon’s head spewing lava and to open the other. Look up to see a water pod. Equip the Tough Beetle and strike it to create a floating lava stone. Jump on the stone and equip the Tough Beetle. Just as the stone that Link is riding on approaches the opening in the wall, send the Tough Beetle off to hit the water pod. As the two lava stones line up jump across and ride the new stone to an iron grate platform on the left.

Down the next corridor are six Cursed Keese. Use the Tough Beetle to dispose of them. To the right is a dragon’s head spewing lava. On the opposite side of the wall is another dragon’s head that has a gemstone above its head and is inactive. Equip the Tough Beetle to strike the gemstone so as to deactivate the nearest dragon’s head and activate the furthest. Look up to see a water pod. Strike it with the Tough Beetle to create a lava stone and jump on. Near the end of the corridor is an opening and another water pod hanging above the other side. Do the same as before and jump on the new lava stone.

At the end of the next corridor is a rising/falling lava stone and just beyond it, hanging above, is a water pod. Jump on the rising lava stone and equip the Tough Beetle to strike the gemstone once again. This will make the lava on the other side of the fence begin to flow. Equip the Iron Bow and strike the water pod to create a new lava stone. Quickly hop over the fence and onto the stone. Coming up on the left is an iron grate platform. Jump onto it and equip the Iron Bow to dispose of the two Cursed Spume. Now equip the Tough Beetle to strike the water pod again to make a new lava stone. Ride it to the end of this corridor. Equip the Clawshots to target a Claw Shield on the edge of the walkway to the left.

Dash up to the wall mounted lever and pull down. The Iron Bars will open. Step over the symbol on the floor and use the downward thrust. Link is transported to a large chamber with a portion of the Triforce at its center. Walk up to it to receive the "Triforce of Power". Link is returned to the medallion in room #3. Look to one side to see a vine-covered wall. At the top is a walkway leading to the Iron Barred Gate at the balcony where Link first entered. Dash up the wall and pull down on the lever to the left to open the gate. Drop from the balcony and go into room #7.

From console #7, move the tiles in this sequence. 1-1-2, 4-4-1 and 8-7-4. Go to console #8 and move the tiles in this sequence. 2-8-7, 6-9-8, 7-6-9 and 3-5-6. Go to console #2 and move the tiles in this sequence. 8-4-5, 4-1-4, 1-2-1, 8-5-2, 4-4-5 and 1-1-4. Go to room #4 for the last part of the Triforce.

In room #4 Fi appears to tell Link to look at a symbol on the floor. It is that of "Nayru". This chamber is large and is mostly Sinksand. To the far right is a small plateau with a Timeshift Orb mounted on a pedestal. In the center is an island with the remnants of a Sentrobe. On the far wall is a small opening with a fan, and to the center right are two rooms above the floor. The room on the right has a Claw Shield and is blocked by an Iron Barred Gate. The room on the left has the symbol on its floor and it is blocked by an Iron Grate.

On the lower left wall is an Iron Barred Gate and to its right and above is an opening covered in barbed wire. Equip the Iron Bow to dispose of the Electro Spume in front of and to Link’s right. Walk out a short distance and look to the far left to see a panel. Now turn around and dash across the Sinksand and up the pathway to retrieve the Timeshift Orb. Take the Orb to the far wall and set it down between the upper alcove and the lower doorway. The alcove that had the barbed wire is now open. Dash across the Sinksand to the plateau and equip the Iron Bow to shoot the button switch inside the alcove. The Iron Bars will open.

Dash back across the Sinksand and pick-up the Orb. Go through the doorway and turn right. As Link moves through the tunnel two hanging Deku Babas, a ground Deku Baba and a rock column will be activated. After defeating the Deku Babas pick-up the Timeshift Orb and walk away from the rock column and stop just as it disappears. Set the Orb down and dash to the back of the tunnel. Step on the switch plate and equip the Iron Bow. A panel will open exposing a button switch. Shoot it with the bow and the Iron Bars at the room with the Claw Shield will open. Pick-up the Orb and go to an area between the two upper rooms so that the rock columns rise. Equip the Clawshots to reach the Claw Shield. The position of the Timeshift Orb should be such that the barbed wire covering the doorway to the next room is gone.

Go to the symbol on the floor and use the downward thrust. Link is transported to a large chamber holding the last part of the Triforce. Walk up to it to receive the "Triforce of Wisdom". The room glows bright and Link is transported to the open hands of the Goddess Statue. The three pieces of the Triforce are brought together to unite their power. Fi appears to say that the ultimate goal is within reach. She tells Link to focus and wish for the destruction of Demise.

Skip the puzzle text.

)))))))))))))))))) Puzzle (((((((((((((((((((

To solve the puzzle, do the following sequence:

Link can arrange all the tiles from three consoles. Using the numeric system given earlier do the following. At console #2 move the tiles in this sequence. 1-5-2, 7-4-5, 4-1-4, 1-2-1, 3-3-2, 5-6-3 and 7-5-6.

 

Now go to the console in room #7 and move the tiles in this sequence. 2-8-5, 8-7-8, 4-4-7, 1-1-4, 3-2-1, 2-5-2, 8-8-5. Now go to the console in room #8 and move the tiles in this sequences, 4-7-8, 1-4-7, 3-1-4, 2-2-1, 5-3-2, 7-6-3 and 6-9-6. Return to the console in room #7 and finish the sequence. 4-8-9, 1-7-8, 3-4-7, 8-5-4, 1-8-5, 3-7-8, 8-4-7, 1-5-4, 5-2-5, 2-1-2, 1-4-1, 8-7-4, 3-8-7, 5-5-8, 8-4-5, 3-7-4, 5-8-7, 4-9-8, 6-6-9, 8-5-6, 4-8-5, 5-7-8, 3-4-7, 1-1-4, 2-2-1, 4-5-2, 5-8-5, 3-7-8, 1-4-7, 5-5-4, 8-6-5, 6-9-6, 3-8-9, 1-7-8, 5-4-7, 8-5-4, 1-8-5, 5-7-8, 8-4-7, 1-5-4, 4-2-5, 2-1-2, 1-4-1, 8-7-4, 5-8-7, 4-5-8, 6-6-5, 3-9-6, 4-8-9, 5-7-8, 8-4-7, 6-5-4, 3-6-5, 4-9-6, 5-8-9, 3-5-8, 4-6-5, 5-9-6, 3-8-9, 4-5-8, 2-2-5, 1-1-2, 6-4-1, 2-5-4, 5-6-5, 3-9-6, 4-8-9, 5-5-8, 3-6-5, 4-9-6, 5-8-9, 8-7-8, 2-4-7, 3-5-4, 1-2-5, 6-1-2, 3-4-1, 1-5-4, 6-2-5, 3-1-2, 1-4-1, 2-7-4, 8-8-7, 6-5-8, 4-6-5, 5-9-6, 6-8-9 and 8-7-8.

From console #7 go into room #3 and follow the text above for room #3. Then pass through rooms #1 and #2 to reach room #4. Follow the above text for room #4.

)))))))))))))))))) End Puzzle (((((((((((((((((((

As the Triforce is united, the Great Goddess Statue Isle breaks away from Skyloft. It descends below the clouds in a slow turning motion with all the earthen material falling away revealing its spiral shape. The deep pit at the Sacred Grounds shows the Beast breaking free and climbing out. At that moment the Goddess Statue sets down in the deep pit destroying the Beast. Fi appears to confirm the arrival of the Goddess Statue at the Sealed Grounds and to say that she detected the successful eradication of Demise. Fi goes on to say that Zelda should be waking soon and that Link should go to the Sealed Temple.

The scene shows that the Sealed Temple is now complete in all its glory, then

Link entering through the temple doors. The Priestess and Groose are there to welcome him. As Link moves forward the Great Doors open to the encased Zelda. Its seal is broken and Zelda emerges. As she cautiously moves down the steps

Link runs to catch Zelda as she collapses. The next scene shows Link and Zelda walking hand in hand. Groose greets them with tears in his eyes. Link and Zelda begin to laugh. Groose grabs Link by the shoulders and shakes him in a friendly way. Groose then runs up to the Priestess and wraps his arms her in thanks that it is all over. Suddenly they are knocked to the ground. From behind a pillar Ghirahim appears. He says, "This is all very touching, really, but I’m afraid I have to cut this emotional moment short". Ghirahim transports to the area where Link and Zelda lay. Zelda is out cold and Link is getting to his knees when Ghirahim says, "It’s best for everyone if you forget about your friend. The little goddess is mine now". He levitates Zelda and tells Link that he is taking her back in time where his master still lives. Zelda calls to Link and he readies for an attack. Ghirahim leaps to the platform in front of the Gate of Time and knocks Groose aside. He then opens the gate and tells Link that he intends to resurrect Demise using the divine soul of Zelda. He then enters the gate.

The Priestess tells Link that he must do whatever it takes to prevent the resurrection of Demise in the past. Groose too tells Link that he must chase after the creep. Walk to the platform to open the Gate of Time.

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The Legend of Zelda: Skyward Sword Walkthrough

READ BEFORE PLAYING

The Adventure Begins

Skyloft To the Plaza The Academy The Bazaar Back to the Plaza Night time in Skyloft Taking to the Sky

The Surface

The Sealed Grounds The Faron Woods The Deep Woods Skyview Temple Skyloft Demon Eldin Volcano Earth Temple Return to Skyloft Lanayru Mine Lanayru Desert Lanayru Mining Facility Temple of Time Return to the Sealed Grounds Skyloft - Clues in the Ballad Eldin Volcano - Propeller The Windmills of Skyloft Thunderhead - Isle of Songs Gate to the First Trial The Way to Lake Floria Side Quest 1 Water Dragon's Lair The Sacred Water at Skyview Temple Water Dragon's Promise Ancient Cistern & The Sacred Flame Return to the Isle of Songs Gate to the Second Trial Lanayru Sand Sea The Skippers Sea Chart The Shipyard The Pirates Stronghold The Sand Ship Finding Nayru's Flame Thunderhead - Isle of Songs Revisited Gate to the Third Trial Eldin Volcano Summit The Fire Sanctuary More Side Quests Gate of Time/Sealed Temple In Search of the Triforce Song of the Hero - Water Dragon's Part Song of the Hero - Fire Dragon's Part More Side Quests 2 Song of the Hero - Thunder Dragon's Part Song of the Hero - Levias the Final Part The Gate to the Final Trial Sky Keep – The Guardian of the Triforce Ghirahim Resurrected Demise in the Past Link’s Ultimate Goal - Destroy Demise

Questions and Answers

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Quick Details

Franchise(s)
The Legend of Zelda
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Key People
Shigeru Miyamoto
Release Dates
Wii

Nov 18, 2011

Nov 20, 2011

Nov 23, 2011

Genre Action
Sub-Genres(s) Puzzle
Action-Adventure

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  • 21st January

    Which is your favourite Zelda game?

    The obvious choice is Ocarina of Time, but a lot of Zelda purists prefer Majora's Mask, the art style...

  • 27th February

    Finally beat Skyward Sword last night after a year hiatus. No idea why I stopped, but the ending was great (which is rare for Japan).

  • 22nd April

    New Tour Dates Announced for Zelda: Symphony of the Goddesses

    There have been several new North American tour dates announced for season two of The Legend of Zelda:...

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  • The Legend of Zelda: Skyward Sword
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    • The Adventure Begins
      • Skyloft
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    • The Surface
      • The Sealed Grounds
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      • Skyloft - Clues in the Ballad
      • Eldin Volcano - Propeller
      • The Windmills of Skyloft
      • Thunderhead - Isle of Songs
      • Gate to the First Trial
      • The Way to Lake Floria
      • Side Quest 1
      • Water Dragon's Lair
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      • Water Dragon's Promise
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