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#37 The Sand Ship
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On the main deck, access to the ladders is blocked by barbed wire and there is but one door. Go in. Link is in the interior of the ship. In front of him is a locked door and a Bird Statue to the left. To the right is a staircase going down. At the bottom of the stairs is a pile of sand with an Aracha inside. To the left of this room are several Blue Butterflies. Equip and strum the Goddess Harp while standing near the wall. A Goddess Symbol will appear. Charge the sword and draw a triangle for hearts. From here is a hallway with a pile of sand containing a Red Rupee. The hallway is a dead end. Go to the other side of the Ship and follow the hallway to a door. Watch out for the Thunder Keese. Go into the next room. On the left is a barred entry leading into a room with a large treasure Chest. To the far left is an entry blocked by barbed wire. To the right is Sinksand and an Electro Spume. Toss a bomb his way and then dash across the Sinksand to a hallway.
On Link’s left and right are doors that will not open. About halfway down the hall is a fan mounted in the wall. Link can see into another room. A short distance further is a door to the left that is covered in barbed wire and a door to the right that will not open. At the end of the hall is a landing with a pile of sand containing an Aracha. To the left of the landing is a staircase going down to a door leading to a hallway crawling with Arachas. At the end of the hall is a large rectangular room. There is a Bird Statue in front of Link and two piles of sand in the room. One has an Aracha, the other a Blue Rupee. As Link walks into the room Fi appears to tell him to look at a door on the right that is sealed shut and is covered in barbed wire. To the left is a screened room containing five large treasure chests. To the left of these is a ladder coming up from below the floor. Continuing through this room Link sees a hallway on the right that leads to a pair of doors. Watch out for Thunder Keese.
In the next room is a partially grated floor covered in sand and divided by a tall barred wall with a small doorway. On this half of the room is a door with a combination lock like the one in the Ancient Cistern. In the other half of the room is a doorway blocked by iron bars and barbed wire. Equip the Gust Bellows to blow away the sand. Link finds a Ship’s Helm on the floor. It has a red spindle top and a blue triangle in the lower center. Moving to the other half of this room Link blows away more sand to find three more Helms. The first has two red spindles with a blue triangle at the bottom center. The second has three red spindles with a blue triangle at the bottom center. The third has four red spindles and a blue triangle at the right center. Go to the door with the combination lock and strike the blue gems in the order of the bottom, top, bottom and right using the upward strike, the downward strike, the upward strike and the right to left strike. The lock will open. Open the large treasure Chest in the next room to receive a small key. Go all the way back to the top level and open the locked door.
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)))))))))))))))))))) LD-0025 SERVO - PIRATE ROBOT ((((((((((((((((((((((((((
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Link is outside on a long walkway. An Iron Gate pops up blocking the door behind him. At the far end of the walkway is a Skeletal Robot. In his right hand is a four edged sword and in the left a hook. He turns and runs toward Link. It is "LD-0025 Servo". This mutinous robot stole the ship from Skipper long ago. Use the whip to stun and forward thrusts to push him to the end of the walkway. At that point, the Iron Gate will move toward Link and the Robot will turn to attack again. Push him to the end again and he will lose his right arm. The Iron Gate will also move closer to Link. Push him to the end of the walkway once again. This time he loses his left arm and falls into the sand. A large treasure chest appears at the end of the walkway. Open the chest to get the "Bow". Return to the main deck.


