Shantytown
Find Your Way to Grim
When the fight is over, take the zipline up and grab the Salvage to the right and Food Cache behind before climbing the ladder and taking out the Alarm. Drop down and blast through the barricaded fence and grab the Commander's Inro from the shack. Now walk to the center of the nearby bridge and drop to the small bit of ground to grab the GPS Cache 7.
Return to the shack and head up to the second level and around the side of the building to shoot a boarded doorway that blocks the GS Cache 8 and then look up to shoot a netted Salvage far above. Up the next level, grab the Food Cache and then prepare for a fight. The enemies are far away and one will constantly throw dynamite, so get the trophy/achievement if you haven't already. Once the area is clear, head up to the roof via the rungs on the left side of the building and break the Alarm.
Use the zipline to cross to the area where you were just attacked from and take cover. Enemies will attack from the balcony in the upper right as well as across the windmill fan. Focus on those in the upper right, as they can hit you the easiest and then take out the ones across the way. When it is clear, drop down behind you and run around the corner to grab the GPS Cache 9. Instead of climbing back up, run past the white wall and blast through a boarded doorway to get the Scribe's Inro.
Return to the upper level and jump across the windmill gap and finish off the few enemies that remain on the other side. Take a left and wall scramble up the building on the left to find the final Alarm. Continue to the roof, grabbing the GPS Cache 10 on your left and then use the zipline that leads north to reach the mine.
The netted crates of Salvage can't be shot at through the mesh, but there are holes provided around the outside. Using the holes, angle around the tube to find a clear shot and drop all the crates to the ground to be opened. As you descend around the central tube, grab the container of 50 Salvage, a Food Cache, and two crates more crates of Salvage. Cross the beam, grabbing the GPS Cache 11, and then drop to the ground and head back past the stairs and through the tunnel behind them.
Head straight ahead, staying to the left of the stairs and in a small alcove to the left you should find the Jade Drinking Vessel relic. Turn around and go under the stairs and around the metal wall to find a pile of debris with the GPS Cache 12 near a dead body. Turn around and hug the right wall and drop down to the level below, next to an extra Alarm, and grab the GPS Cache 13. The boarded doorways here lead to a Food Cache and a shortcut back to the gate entrance.
Return to the previous area and search under the stairs on your left to find the Diary of a Madman: Obsession. From the table, turn left and across the area and blast open the boarded doorway for the GPS Cache 14 and then head up the steps to some Salvage and the Windmill Base Camp, which is right near the tomb and has some Salvage around the area.
| Chamber of Judgement Head into the tomb and watch the left wall to spot the final GPS Cache 15 in some bushes and then continue. When Lara begins to fall, quickly press Square/X to save her and shimmy right along the ledge and climb up. Grab the Salvage and take the right path into the tomb. You need to get to the craggy wall, but the platform nearby is weighted the wrong way. Grab the yellow canister and stand on the side nearest the fire and drop it. Now use the ramp on the left side of the area to jump to another and drop it on the seesaw as well. There are two canisters left, but you only need one. Using the rope dart on the hanging wheel, crash the wheel into either platform around the area to get the final canister. You can now run up the ramp and grab the craggy wall with your axe to reach the treasure and gain 1250 XP, 250 Salvage, and the Shantytown GPS Cache Map, which is useless to us. |
Return all the way to the cargo hauling area and hop aboard. As you reach the other side, Grim will be in trouble and a bunch of Solarii will attack. Keep moving and shoot the men as they zipline across. Eventually, when the area is clear, you will get a cutscene and gain 400 XP.


