The Magick Archer is one of the Hybrid Vocations in the game, which is only available to the Arisen. It costs 1,500 Discipline Points in order to switch to it. The Magick Archer can imbue shots from their bow with magic, as well as with their daggers. They can also use magic by itself.
- Primary Weapon: Daggers/Staff
- Secondary Weapon: Magick Bow
- Primary Stat: Magick
Magick Archers have each shot fired from their bow with magical properties, which actually home in on their targets a little bit, making it so you don't need to be accurate all the time. This also holds true for the daggers they can wield, since they can imbue magick into them. They gain access to the dodge roll and double jump abilities when equipped with daggers. They also have high Magick Defense growth, with it becoming the highest above level 100.
The Magick Archer has a few glaring weaknesses, such as not being able to use magic-oriented skills when silenced. A lot of damage also comes from magic attack, which has a low growth rate when leveling up. This class uses a lot of stamina, since some skills execute quickly and others have a high consumption. Also, some skills have a permanent element attached to them, meaning they will be weaker on enemies with resistance.