| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 63 Lost Squad Member | Salamander Breath, Duralumin Shield, Chain Mail | Immortal Body, Turbo Boost |
| Lv. 62 Rune Knight (x2) | Blutgang, Duralumin Shield | Elemental Force, Elemental Rise |
| Lv. 60 Emerald Knight (x4) | Snake Spear, Duralumin Shield | Hero's Shield, Synch Guard |
| Lv. 60 Zmeu (x4) | Salamander Breath, Duralumin Shield | Twin Heads |
| Lv. 60 Spandule (x4) | Nightmare Medal, Duralumin Shield | Bullying |
There's no Netherworld Effect for this battle, making it much more manageable, despite there being a lot of enemies. Luckily, the annoying Emerald Knights are probably the first enemy you'll fight, since they are the closest to the Base Panel, but they have an extra Evility this time. Synch Guard makes it so that adjacent allies will take 10% less damage if the Knights are defending, but you should at least be able to take out two of them on your first turn. On the enemy's first turn, two of the Zmeus will Magichange with the Rune Knights, making them more dangerous, since they now have the Twin Heads Evility (combined with their usual Evility combo). The BOSS is a Horseman and has the Immortal Body Evility, making him take 50% less physical damage, so someone with elemental spells is good on him.
| Note |
|---|
| After finishing this battle for the first time, you'll be automatically thrown into the next battle. |