| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 13 Catsaber (x4) | Spider Thread, Festival Clothes | Weakening Aura |
| Lv. 10 Mischief (x4) | Underling's Medal, Festival Clothes | Bullying |
| Lv. 13 Archer (x2) | Longbow, Festival Clothes | Support Attack |
| Lv. 13 Warrior (x2) | Versatile Billhook, Festival Clothes | Wild Cry |
Christo will talk about the Capture Squad and prisoners at the beginning of the battle, so pay attention to what he's saying if you have an interest. Basically, placing characters in the Support Squad will give them a special skill that lets them capture enemies, turning them into prisoners. You can then use the prisoners, as described above in the Interrogation Room excerpt. Onto the battle itself, the map is pretty open and doesn't have a lot of room for you to maneuver across the poison waters. If you've heeded the advice given at the beginning of the episode, having the Poison Vaccine Evility equipped will make things go much smoother.
You have the same types of monsters here, with the Catsabers and Mischief imps, and you should be used to Warriors by now. The Archers are probably something new, though, and as you guessed from the name of the unit, they use ranged attacks. Their Evility is called Support Attack and can potentially be dangerous, as if they are in range when another enemy attacks you, then they will proceed to attack you with a normal one. On the enemy's first turn, one of the Catsabers will Magichange and combine with the Archers' weapons. This will increase their stats by a bit, so they should definitely be one of the first enemies you deal with as you make your way across the poison.
| Although the game doesn't talk about it, Magichange makes it so monsters turn into weapons that stack up with a humanoid's current weapon, increasing their stats. Every monster in the game has a certain weapon they change into, such as Catsabers turning into bows. New to Disgaea 5 is the ability for two monsters being able to be equipped to one slot. |