| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 12 Fighter | Versatile Billhook, Festival Clothes | Wild Cry |
| Lv. 12 Lady Fighter | Bardiche, Festival Clothes | Assault Attack |
| Lv. 11 Catsaber (x8) | Spider Thread, Festival Clothes | Weakening Aura |
| Lv. 11 Mischief (x5) | Underling's Medal, Festival Clothes | Bullying |
The first thing you should know is that the Fighter and Lady Fighter by your Base Panel don't seem to actually fight you, although they can counterattack, so take them out first before dealing with any of the other enemies. As for the Catsabers on the rafts, you can lure them to your side without having to step into the poison area by getting inside of their movement range. If you have a Healer or Cleric with the Shield spell, then you can take one of your meatier characters and use them as a tank to lure them over, where you can wipe them all out. The only thing remaining now are the Mischief monsters on the other side. You can either move your characters across by using the rafts or get a big tower and throw your strongest ones over. The only problem with moving them over is that it's likely the Mischief enemies will use their ranged skills to pick them off one-by-one.
| The Interrogation Room is now unlocked for use. Enemies you capture or that surrender can be interrogated here by assigning a person to the Interrogation Squad. Use one of the five options available to whittle down the prisoners' SP until it is completely empty. Note you only have five tries to do this before having to complete a battle to refresh those chances. Prisoners who have had their SP reduced to 0 can be used in one of three ways. Normally, when leveling Squads with prisoners, their actual level is the amount of experience that is applied. When you've interrogated them, their name turns blue and this experience is increased. The second thing you can do is make them join your party, but you can only do this if you have their respective class and rank unlocked. The last thing is to turn them into a Magic Extract, which is take some of the stats. Using this item on a character of your own will increase those stats, which persists through Reincarnations. |