| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 30 Beast | Bear Claw, Mascot Costume | Greedy Disposition |
| Lv. 30 Sniper (x4) | Twin Danger, Mascot Costume | Assist |
| Lv. 30 Coral Knight (x2) | Bewitched Axe, Mascot Costume | Hero's Shield |
| Lv. 30 Coral Knight | Light Partisan, Mascot Costume | Hero's Shield |
| Lv. 30 Warrior (x4) | Parazonium, Mascot Costume | Wild Cry |
| Lv. 30 Warrior (x2) | Bewitched Axe, Mascot Costume | Wild Cry |
Armor Knights (the Coral Knights) can be one of the more annoying enemies to face in the game, as their Unique Evility basically allows them to take the place of another enemy and receive the damage from anywhere on the map, as long as they are defending. They can only do this up to four times per turn and luckily, they don't have any other Evilities on them for this battle. After the Coral Knights, the only other enemies you really need to watch out for are the Snipers, as their one skill can hit up to eight spaces away, although it's only one target. Also, as you've probably noticed, the Netherworld Effect for this place lowers your accuracy by 20% all the time.