| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 10 Mischief (x3) | Underling's Medal, Festival Clothes | Bullying |
| Lv. 10 Alraune (x4) | Underling's Medal, Festival Clothes | Sweet Aroma |
| Lv. 10 Catsaber (x5) | Spider Thread, Festival Clothes | Weakening Aura |
| Lv. 10 Zeroken (Neutral) | Forehead Flicker, Festival Clothes | Flowing Water |
You're introduced to Netherworld Effects starting with this battle. Each Netherworld can have its own effect, which might be something simple like poisoning a character if they stand in a certain spot, like with this Netherworld. Of course, this only works on enemies that don't fly, like the Mischief ones in this battle. Luckily, you have a little help with the enemies, who don't seem to care about resting in the poison waters here, as well as in the form of Zeroken. He will likely take care of one or two enemies before he perishes himself, helping to lift the burden on your end.
Of course, things won't be easy on you, as the Catsabers have an annoying Evility here, which will cut the damage you do to them with humanoid enemies by 30%. This is a pain because most of your big units are likely humanoid, so you just need to lay it on thick until they die. The Alraunes also have an annoying Evility, only if they decide to group up and stay by each other's side. This Evility will heal them for around 20% of their max HP, so try to quickly take them out before they undo your damage. Start the battle by going after the two Catsabers near your Base Panel, then go after the ones that are likely crossing the poison waters. From here, you can lure the Alraunes away from each other and just clean up the rest.