| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 16 Orc Captain (x7) | Porcupine, Maiden's Chihaya | Group Strategy |
| Lv. 16 Nemophila (x2) | Crude Medal, Maiden's Chihaya | Sweet Aroma |
| Lv. 16 Mischief (x3) | Crude Medal, Maiden's Chihaya | Bullying |
| Lv. 16 Fight Artist (x2) | Grip Dynamometer, Maiden's Chihaya | Fury |
The first thing you'll notice is that there are a bunch of Geo Panels on the map, but they don't have any effect from the start. The only Geo Symbol is an ATK +50% that is being "guarded" by three Orc Captains right in front of your Base Panel. This is where you have to make a decision on whether to use it or not, as if you do, then it's highly likely that you will give the remaining enemies a slight boost in damage on your party as they move around. The battle is simply a case of taking it slow and dealing with the enemies as they come, as there is nothing here that you haven't encountered before.
| Power Leveling |
|---|
| This is probably the second map where you can really utilize a power leveling trick, with Companion Zone being the first. Instead of the above enemies, you will fight a bunch of Shrooms, all of whom are relatively weak, since they can't counter, but they do have access to some decent skills. Slowly increase the enemy strength for this level until you can manage to get to 16 stars, which will cause all of the Shrooms to be level 99. If you've played previous Disgaea games, then you know that level 99 enemies are special ones, as the EXP formula has them dishing out A LOT of experience. In fact, they give out so much experience that you won't be able to find another enemy until around level 320 or so that gives out more. Anyway, building a tower of characters (no monsters here, because you need to use Tower Move to get around) is ideal here, with your strongest two characters, defensively, on the bottom and top. If you've unlocked the higher-tiered Tower attacks, then use those on the Shrooms. If you want, you can always build a tower of 9 characters, then use a healer to follow them around, healing the characters when they get attacked. To make things go a little quicker, especially for those defensive characters, pass the Hog All EXP bill in the Dark Assembly to beef them up a bit, increasing their survivability. |