| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 62 Rune Knight (x2) | Stardust Rod, Blutgang, Duralumin Shield, Opera Glasses | Elemental Force, Elemental Rise |
| Lv. 62 Shooter (x2) | Undine Bow, Scale Mail, Opera Glasses | Support Attack, Hit Mastery, Bow Range |
| Lv. 62 Succubus (x2) | Medal of Misery, Scale Mail | Sexy Aura |
| Lv. 62 Cath Palug (x2) | Salamander Breath, Duralumin Shield | Final Blow |
| Lv. 60 Cath Palug (x2) | Leafy Fan, Scale Mail | Final Blow |
| Lv. 60 Tailring (x3) | Leafy Fan, Scale Mail | Final Blow |
| Lv. 58 Emerald Knight (x4) | Overlord's Sword, Duralumin Shield | Hero's Shield |
The Nekomata have an Evility that allows them to attack again if their target's HP is under 10%, which shouldn't happen, so you don't need to worry about that. The Rune Knights will have more power than usual, since they have the Evility that increases their resistances, which in turn increases their spell power. The Archers aren't too bad, since their extra Evilities only increase their range by one panel, and increase their HIT aptitude by 10%. The one thing you need to keep an eye out for with the Archers are their one unique skill, Strange Shot, which can inflict any of the ailments on you.
As with the previous encounters with any Armor Knights, they will defend and take the hits for the other enemies until you kill them. Note that when this happens, their positions will be switched, with the initial target going to where the Armor Knight was located. You also want to be careful with the Succubi, as they can charm your characters, causing them to attack your own characters. This can be very bad if it's one of your stronger characters, so it might be a good idea to get the Evility to nulls Charm. The battle will take longer than usual because of the Emerald Knights, so just take your time and do not rush.