| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 23 Zealot | White Feather Fan, Camo-Clothes, Dark Orb | Medical Heal, Cool Body |
| Lv. 23 Set (x2) | Medal of Evil, Camo-Clothes, Cross-Trainers | Evil Eye, Cool Body |
| Lv. 20 Ghoul (x8) | Strange Feelers, Camo-Clothes | Predation, Cool Body |
| Lv. 20 Red Blob (x4) | Strange Feelers, Camo-Clothes | Gel Body, Cool Body |
Upon starting the battle, you will notice two big lines of Geo Panels near your Base Panel, with the blue ones granted ATK +50% and the yellow ones giving DEF +50%. Depending on your party makeup, this could be a simpler battle than you think, as ranged characters have the advantage of using the ATK +50% panels without having to worry about enemies getting in their faces (except for the Sets, since they have shoes equipped). The only enemies that can actually hit you up there are the two Sets, since they have magic spells. None of the skills from either the Ghouls or Red Blobs can hit you, so you can use this to your advantage.
However, if your party is comprised mostly of melee units, then you will have to think of a different strategy. This will probably involve setting them in place on the DEF +50% panels, as you want to mitigate as much damage as possible from the larger number of enemies on the map. You can always leave healers and any mages/ranged attackers up top and use the bottom area to lure enemies to those characters. Just be mindful of the enemy's movements, as there are ice blocks on the other side from your Base Panel that they can use to get to the upper level.