| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 60 Hydra (x2) | Leafy Fan, Scale Mail, Mascot Costume | Twin Heads |
| Lv. 60 Spandule (x5) | Medal of Misery, Scale Mail | Bullying |
| Lv. 60 Orc Master (x4) | Leafy Fan, Scale Mail | Group Strategy |
| Geo Symbols | Geo Effect | |
| Green | Jumping Power +50% | |
| Null | No Entry | |
There are No Entry panels near your base that block you off from going the one direction to just concentrate on the Orcs. This will make you go the only path there is, which will make the Hydras come down and start attacking. These enemies have the Twin Heads Evility, which allows them to attack twice in one turn if they don't move beforehand. This makes them potentially dangerous and should be your first priority. The Orcs are nothing special, but the Imps are sitting high above the battlefield and will likely stick up there, pelting you with spells. The little ledge where the Hydras start is 35 height above you and with the Jumping Power +50% panels below it, you'll need a Jump of around 24 to get up there. Of course, with a Jump of around 33, you can get to the ledge with the Hydras without needing the panels.