| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 72 Minerva Lass (x6) | Chitragupta, Imperial Crown | Assault Attack |
| Lv. 70 Bandit (x6) | Raiden's Gun, Imperial Crown | Thief Skills |
| Lv. 70 Oniwaban (x2) | Souther Staff, Imperial Crown | Mirage |
| Lv. 70 Battle Maiden (x4) | Swordsman's Legend, Imperial Crown | Bushido |
| Lv. 70 Mad Parser (x3) | Souther Staff, Raiden's Gun, Imperial Crown | Medical Insertion |
| Geo Symbols | Geo Effect | |
| Green | Warp | |
| Red | Warp | |
| Blue | Warp | |
There is a Netherworld Effect in this battle, where the ground will be marked at the end of the enemy's turn and if anyone is standing on those marked spots, then lasers that deal damage will come down at the end of your turn. Any enemies killed by these lasers won't give experience, but it can be used as a last resort if needed. This is a fairly large map, which is why there are three single Geo Panels at the center, each containing the Warp effect. These will lead you straight into clusters of enemies, so if you feel confident enough, you can do it, but use them at your own discretion.
As far as the enemies go, there is nothing out of the ordinary, as each of them only has their own Unique Evility and nothing else. All of the Minerva Lass are standing around the center, so it's probably a good idea to start the battle by taking them out. Then you can start going after the other enemies. Attack the Ninja from afar to avoid their evasion bonus when standing next to them and it's actually beneficial to group characters together for the Battle Maidens. If the Netherworld Effect becomes too annoying, you can always sacrifice a level of the Bonus Gauge to summon your own Netherworld, even if you don't have an effect equipped.