| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 40 Blue Mage | Joker Staff, Iron Mask, Falcon Shoes, Bloody Orb | Magic Moderation, Expand |
| Lv. 38 Sniper | Bugle M13, Iron Mask | Assist, Hawk Eye |
| Lv. 38 Gremlin (x4) | Medal of Greed, Iron Mask, Bloody Orb | Bullying |
| Lv. 37 Onyx Knight (x5) | Moonshadow Spear, Iron Mask | Hero's Shield |
| Geo Symbols | Geo Effect | |
| Blue | Attack Times +1 | |
| Red | ATK +50% | |
| Null | Recovery 20% | |
This is a fairly linear map that is made all the more challenging thanks to the Geo Effects and the Onyx Knights. The blue panels all have the Recovery 20% effect, which is where all of the Knights are standing, who will defend from their very first turn. The green panels all have the ATK +50% and Attack Times +1 effects, which is where every other enemy is standing. Thankfully, the stage is set up so you don't have to bear the brunt of all of the enemies attacking you at the same time, but you won't be able to attack anything else until you get rid of all of the Knights since they will take the place of any attacks on the non-Knights enemies.
The Knights will recover around 450-500 HP at the end of each of their turns, due to the Recovery 20% effect. If you have a Wrestler or Logan, you should be able to throw a character to the platform with that Geo Symbol to destroy it, if you want, but the Recovery effect also benefits you from the double attacks you will be receiving. If you have ranged attacks, then it's possible to stay back enough to where the Gremlins won't attack while you go after the Knights. Once the annoying Knights are finished, it's only a matter of taking your time in taking out the remaining enemies, so make sure you utilize the current Geo Effects to your advantage.