| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 33 Acolyte | Red Beast, Mascot Costume | Expert Hands |
| Lv. 33 Rogue | Venom Fang Bow, Mascot Costume, Ninja Tabi | Thief Skills |
| Lv. 32 Sniper (x2) | Twin Danger, Mascot Costume | Assist, Hawk Eye |
| Lv. 31 Warrior (x5) | Bewitched Axe, Mascot Costume | Wild Cry |
| Geo Symbols | Geo Effects | |
| Green | Enemy Boost +50% | |
| Blue | Recovery 20% | |
| Red | DEF +50% | |
| Null | Recovery 20% | |
You will probably find this map a bit more annoying than the previous two, due to how it's set up. All of the enemies, except for the Rogue, are standing on Geo Panels that grant them the Enemy Boost +50% and Recovery 20% effects. To add to the annoyances, the Netherworld Effect is also in play here, making it slightly harder to hit the enemies. The symbols with those effects are sitting on top of the cliff behind them, which will likely require a character that's good with throwing (like Logan). You probably noticed the green panels in front of the red ones, which have no effect on them.
Before you toss a character over to the lone symbols, you will want to do something else. Take any normal character and place them two tiles, then have someone who can throw onto the cliff stand next to the Base Panel. Take a strong character and have them stand on your base, then pick him/her up with Logan and have the first character you placed pick them up. Toss Logan into the area with the lone symbols, then have him toss the strong character onto the cliff with the Rogue. If you can defeat her in that turn, then that's even better, but it's possible she will kill Logan (unless you've been beefing him up).
This character is also in a prime position to journey to the other end and destroy the enemy-loving Geo Symbols. If Logan is still around, have him place the Geo Symbols near him onto the panels, should you want him to. Otherwise, ignore them and start bringing out your characters to fight the baddies! Oh, it should be mentioned that there's an Enemy Base Panel spitting out level 25 Messengers (Mothmen) at the end of each full turn, which can prove troublesome if they happen to get any ailments on you. There's only around five of them, though, and the Acolyte will sit back and heal/buff the other enemies, since she has nothing but her staff to attack with.