| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 7 Green Slime (x4) | Hooked Claw, Thin Cape | Gel Body |
| Lv. 7 Zombie (x2) | Hooked Claw, Thin Cape | Bullying |
| Lv. 8 Thief (x2) | Battle Gavel, Cotton Bandana | Thief Skills |
| Lv. 8 Imp (x2) | Distasteful Medal, Cotton Bandana | Predation |
| Geo Symbols | Geo Effect | |
| Red | Movement +1 | |
| Green | Movement +1 | |
| Yellow | Movement +1 | |
| Purple | Movement +1 | |
| Blue | Ally Boost +50% | |
| Null | EXP +50% | |
This stage is like a gauntlet, as there's only one path to the top, where you'll find some enemies guarding the path. The stairs all have Geo Panels, but there are no effects. Each of the landings, though, has a Geo Symbol sitting on them. Four of the six are Movement +1, while the third is an Ally Boost +50% and the one on top is an EXP +50%. As you make your way up the map, you can toss these on the panels to help out your party, especially the Ally Boost one. As for enemies, there are sets of two enemies each in between each area with the Geo Symbol. You have the Green Slimes from the previous battle making their appearance again, as well as Zombies and Imps (they have the Star magic spell). The only new enemy type here are the Thieves, who are fairly weak on their own, with the two in this battle equipped with Axes, which lower your defense when hit by them.