| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 95 Beheritas | Panzer Blaster, Bloody Blade, Samurai Armor | Acceleration Shot |
| Lv. 92 Pilgrim | Requiem, Samurai Armor | Medical Heal |
| Lv. 92 Bishop | Requiem, Samurai Armor | Expert Hands |
| Lv. 92 Bow Master (x2) | Stymphalia, Samurai Armor | Support Attack |
| Lv. 92 Hitman (x2) | Panzer Blaster, Samurai Armor | Assist |
| Lv. 92 Star Mage | Requiem, Samurai Armor | Magic Moderation |
| Lv. 92 Professional Skull | Requiem, Samurai Armor | Magic Bundle |
| Lv. 90 Scharfrichter (x4) | Raiju's Howl, Samurai Armor | Immortal Body |
Despite the lack of any extra Evilities, there are a lot of enemies and a huge variety of them in this battle, making it a challenge. Beheritas is an Overlord and has an Overload skill, which hits all allies within 5 panels with damage. He's also a Pirate and will likely sit back, hitting you at a long range with Nether Buccaneer, a 3x3 skill, although he has both a gun and sword equipped (with skills for both). The Bishop and Pilgrim next to him will likely sit there and buff him, as well as other enemies if they can. Both the Skull and Mage have access to one element of the first and third tier, then the first and second tier of Star.
It wasn't mentioned in the previous battle with them, but the Horsemen have a skill that can inflict Poison, Paralysis and Shrink. The first two should be familiar to you, but Shrink might not be. It makes your character tiny and unable to use attacks or skills, although they can still lift and throw. Them and the mages will likely be your first opponents, unless you try to go after Beheritas, although that might do you more harm than not.
If you have characters with ranged attacks, especially elemental ones, try to sit near your Base Panel to thin out some numbers as enemies come to you. One last thing to keep in mind is the Netherworld Effect, which will summon a random enemy unit (usually weaker than what's there and seems to be the same kinds) at the end of the enemy's turn. There seems to be no end to this, so once you get a Bonus Gauge level, summon your own Netherworld to get rid of it.