| Enemies | Equipment | Evility |
|---|---|---|
| Lv. 110 Void Dark | Kagutsuchi Pike, Valkyrie Dress, Royal Ring | Endless Animosity, Turbo Boost |
| Lv. 105 Corpse (x2; Pirate) | Crusade, Valkyrie Dress, Dandy Gown | Acceleration Shot |
| Lv. 105 Corpse (x2; Dark Knight) | Samosek Sword, Valkyrie Dress, Dandy Gown | Ripple Impact |
| Lv. 105 Corpse (x2; Sage) | Holy Heaven Cane, Valkyrie Dress, Dandy Gown | Mass Blaster |
| Lv. 100 Corpse (x2; Dragon King) | Death's Scythe, Valkyrie Dress, Dandy Gown | Anti-Element |
| Lv. 100 Corpse (x2; Twin Dragon) | Death's Scythe, Valkyrie Dress, Dandy Gown | Twin Heads |
| Lv. 100 Shogun | Death's Scythe, Valkyrie Dress, Dandy Gown | Immortal Body |
It's finally time for the inevitable battle against Void Dark, who can be quite annoying. The Shogun behind him will Magichange with him on the first turn (the two Dragon Kings will Magichange with the Dark Knights), giving him Immortal Body, which is annoying if you've been using non-elemental damage a lot. Void has infinite Revenge Mode (due to Endless Animosity), so he'll be stronger than usual and make use of his Overload skill right away (whenever he gets into range). Alma Ice Sculpture makes it so whoever he attacks while it's active will be unable to act on the following turn, so try to not group your characters together whenever he comes after you.
However, that's not the end of Void's tricks, as he has other Overloads in his disposal, which will trigger as you lower his health. After Alma Ice Sculpture is Broken Faith Magia, which you know all too well now. Next is Devouring Kris, which steals 50% of max SP from all enemy units within 3 panels, then after that is Mastema's Hatred, increasing damage dealt by 10%. The last one is Torturous Apathy, inflicting Weaken on all enemy units within 3 panels. As you can see, you have plenty of things to worry about in this battle, mostly due to Void Dark.
It might be a good idea, depending on your party's strength, to go straight after Void Dark and make him trigger Broken Faith Magia. This will avoid the needless reviving of any enemies you defeat, making him waste that Overload skill. After triggering Broken Faith, you can go ham on the rest of the enemies while trying to avoid dying from their and Void's attacks. From there, Devouring Kris isn't too bad, but Mastema's Hatred might be a little troublesome, so try to get him down far enough to trigger Torturous Apathy, preferably using a ranged attack outside of the 3 panels.