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Dead Space 3

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    • Chapter 2
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      • Chapter 7: Mayhem
      • Chapter 8: Off the Grid
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Dead Space 3 - Awakened 2: Infidels

Collectibles: 

  • 3 Audio/Text Logs
  • 2 Weapon Parts
  • 2 Upgrade Circuits

From the start of this mission we will be in zero gravity. Head forward and fly into the opening on the ship in front. Once there, fly straight up to re-enter the shuttle bay. There is a scavenger bot location and some oxygen tanks up here if you wish to partake in either. When you are ready go on through the unlocked door nearby.

In the next hallway, head up the stairs to the left. Enter the lift here and you will notice that the third floor is not yet accessible, so select the second Floor option.

Upon exiting, grab the medkit from the floor in front and continue down the hallway to the left and take the door at the end. You will find yourself on the bridge. Look to the right of the pilot’s seats. On a short desk here you will find an UPGRADE CIRCUIT [Circuit 1/2].

Go up either set of stairs and kill the pair of wasters at the top. When they are dead, look on the ground below the holographic panel to find a TEXT LOG [Log 1/3]. Use the blue panel here and complete the hacking minigame.

After the hacking, backtrack to the previous elevator and this time you can use it to travel up to the third floor. Go ahead and do that when you get the chance.

As you exit the lift, look at the floor below the suspended corpse directly in front of you for a TEXT LOG [Log 2/3]. Continue down the short hallway to the right and descend via the ladder at the end. Enter the room via the door at the bottom.

There is some kind of religious ceremony going on in here. Watch it if you like and make for the far end of the room. They will not attack you for the moment. When the screen goes red, turn around and look back towards where the cultists were. A number of wasters will appear here and attack. Note that this red gameplay segment goes on and off several times and each time, the wasters may be in a different location. Try not to get cornered and fend them off until the world returns to normal.

Loot the area and wait a few moments. After a short period of time, the tram will appear. Enter the tram and use the control panel to ride it to ‘Mid-Station’.

After getting off the tram, head up the stairs. Go into the left hand door if you wish to use a bench and find a WEAPON PART – STASIS SUPPORT [Weapon Part 1/2]. When you are ready, return to the main room and use the lift on the right.

Get off the lift and head down the hallway to the left. When the screen goes red, be sure to mash the indicated button to continue. Follow the hallway around until you find the next door. Go on through it.

Climb the stairs at the back of the rom and as you work your way to the top, you will see more cultists. Again they will not attack you just yet. Approach the leader and as you come into range the screen will go read and he will transform into a super waster. Kill him and the other wasters that show up. After a few moments the red screen will change again and there will be a Waster/Twitcher style enemy that cannot be killed. This is the Unitology prophet. Back away from him until the screen goes back to normal.

At this point a swarm of 5-6 feeders will appear. Kill them and the Prophet will appear again. Once more, you will be unable to kill him so back away from him until the world goes back to normal. Climb to the top of the stairs and enter the unlocked door at the far end of the walkways.

Note that from now on the Prophet will appear in random spots to freak you out a little.

Kill the waster in here and grab the TEXT LOG [Log 3/3] from the table next to the exit door. Before leaving, you will also find a resource cache in this room for your scavenger bot if you are interested. Go through the door and loot the lockers and the crates here before continuing through the door when you are ready to continue.

Climb up the stairs in front of you and follow the walkway into the room on the left. Proceed through the door opposite and take the lift on the left down to the lower level. Follow the set path around to the right and through the pair of doors here until you reach a room with a ladder directly in front of you. Before climbing down the ladder, check out the shelves along the walkway to the right for an UPGRADE CIRCUIT [Circuit 2/2]. Go down the ladder.

At the base of the ladder you will find a Suit Kiosk and a Bench. Use these as required. When you are ready, head back up the ladder and into the lift at the end of the walkway.

We are now at the spire at the top of Conning Tower. As you enter, turn to the right and look in the corner along the wall here for a WEAPON PART –DAMAGE SUPPORT [Weapon Part 2/2]. Now look towards the window at the far end of the room. Head over here and approach the blue cylindrical object sitting on a crate at the very front of the room for a scene.

You will be teleported to another area. Here the Prophet will appear and walk towards you. Again you will be unable to kill him. Additionally, whilst you avoid him, groups of 3-4 feeders will also spawn and attack. Kill the feeders whilst keeping away from the invulnerable enemy. After a moment you will see a marker on the far side of the area from where you arrived in the area. When it glows yellow you can shoot it. Keep moving around the room avoiding the big bad guy and killing feeders whilst shooting the marker when able. Once the marker has taken enough damage youwill be returned to the real world again.

When you return, pick up the shock drive to begin the next mission.

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Dead Space 3 Walkthrough

Campaign Missions

Prologue: Beginnings Chapter 1: Rude Awakening Chapter 2: On Your Own Chapter 3: The Lost Flotilla Chapter 4: History's Ember Chapter 5: Expect Delays Chapter 6: Repair to Ride Chapter 7: Mayhem Chapter 8: Off the Grid Chapter 9: Onward Chapter 10: Now We Know Chapter 11: Signal Hunting Chapter 12: Autopsy Chapter 13: Reach for the Sky Chapter 14: Everything Has Its Place Chapter 15: A Change of Fortune Chapter 16: What Lies Below Chapter 17: A Strange City Chapter 18: Kill or be Killed Chapter 19: Endings

Side Missions

C.M.S Greely Conning Tower Supply Depot Armory Reaper Barracks Disposal Services Artifact Storage

Co-op Missions

C.M.S. Brusilov Archaeology Marker Containment

DLC 1: Awakened

Awakened 1: Requiem Awakened 2: Infidels Awakened 3: Perdition

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Quick Details

Franchise(s)
Dead Space
Developer(s)
Visceral Games
Publisher(s)
Electronic Arts
Release Dates
PlayStation 3

Feb 5, 2013

Feb 8, 2013

Xbox 360

Feb 5, 2013

Feb 8, 2013

Microsoft Windows

Feb 5, 2013

Feb 8, 2013

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    • The Swarm
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    • Dividers
    • Slashers
    • Lurkers
    • Leapers
    • The Hunter
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      • Prologue: Beginnings
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      • Chapter 5: Expect Delays
      • Chapter 6: Repair to Ride
      • Chapter 7: Mayhem
      • Chapter 8: Off the Grid
      • Chapter 9: Onward
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      • Chapter 12: Autopsy
      • Chapter 13: Reach for the Sky
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      • Chapter 15: A Change of Fortune
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      • Chapter 17: A Strange City
      • Chapter 18: Kill or be Killed
      • Chapter 19: Endings
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