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Dead Space 3

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    • Prologue
    • Chapter 1
    • Chapter 2
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    • Chapter 5
    • Chapter 6
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    • Chapter 8
    • Chapter 9
    • Chapter 10
    • Chapter 11
    • Chapter 12
    • Chapter 13
    • Chapter 14
    • Chapter 15
    • Chapter 16
    • Chapter 17
    • Chapter 18
    • Chapter 19
  • Enemies
    • Feeders
    • Fodders
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      • Chapter 6: Repair to Ride
      • Chapter 7: Mayhem
      • Chapter 8: Off the Grid
      • Chapter 9: Onward
      • Chapter 10: Now We Know
      • Chapter 11: Signal Hunting
      • Chapter 12: Autopsy
      • Chapter 13: Reach for the Sky
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Dead Space 3 - Awakened 3: Perdition

Collectibles:

  • 1 Weapon Part
  • 1 Upgrade Circuit

After grabbing the shock drive, return to the elevator and take it back down. Go through the next door at the bottom (you can use the ladder to go down and use the suit kiosk/Bench if you need them). Kill the waster in here and proceed through the nearby door.

Follow the walkway around until you reach the lift. Hit the control panel to call the lift. As it reaches the lower level the screen will go red and the invincible Prophet will appear on it. Back away from him until he disappears and then ride the lift up to the next level.

Continue along the walkway, down the stairs and through the next door. Approach the door on the left. As you try and open it, the screen will turn red and 5-6 wasters will be in the small room with you. Kill them all (stasis is great for this!) and the world will return to normal. Now go through the door and continue across the next room, enter the next door at the end of the short hallway.

Go down the stairs on the far right of the room and enter the unlocked door at the bottom. Backtrack to the elevator leading to the ‘Mid-Section’ tram area. Take it down to where we came from.

Get into the tram and take it to the ‘Aft-Section’ station.

After arriving, head up either set of stairs. Here you can refill your stasis from the panel on the right if you like and then head on through the unlocked door on the left. Loot this room and use a torque bar on the door to the left here. Inside you will find a WEAPON PART – DIFFRACTION TORUS [Weapon Part 1/1], a large med pack and an UPGRADE CIRCUIT [Circuit 1/1]. Return out of the torque bar room and use the other unlocked door to continue.

As you enter this room, use the bench to the right if you need it and then continue up the stairs. After a short conversation the lights will go out.

You will now encounter a new enemy that plays almost the same as the Unitology Commandos in the main campaign. As such they will use rapid fire weapons to shoot you and you can see where they are aiming via the laser aimers on their weapons. The screen will go red and they will appear allover the place. It’s a matter of finding and killing them over and over until a scene plays (I killed 8-9 of them before I was done).

After the scene you will find yourself in another place again. Move forward until the Prophet appears. Run away from him. Note that this time he can use stasis on you, so try and put as much distance between Isaac and him as you can and avoid the blue balls that come flying in your direction (that sounded unintentionally dirty!).

Once the marker on the side of the area starts glowing yellow, shoot it until it’s destroyed. This will stun the Prophet and he will slump to his knees. At this point a pair of ‘super’ feeders and a ‘super’ slasher will spawn and come to attack you. Pop them into stasis immediately. Now try to get in a few shots on the Prophet and shoot him until he disappears. Now kill the other enemies.

After a few moments the Prophet will reappear. Note that there are three markers around the area (well 2 now that we have destroyed one). We need to repeat the process of shooting the marker when able, then shooting the Prophet when he falls to his knees. Each time we destroy a marker from here on, you will need to also deal with 2 ‘super’ wasters and 2 ‘super’ feeders each time. So again try to stick them in stasis, kill the prophet and then kill them. Once you have caused the prophet to de-spawn three times, you will return to the real world.

The prophet will be on the ground in front of you.

Note: There are two achievements/trophies at this point. If you shoot him, you will earn the achievement/trophy 'Heretic'. If you let him live, you will earn the achievbement/trophy 'True believer'.

Now head on down to the elevator. Ride it to the next area.

Upon exiting the elevator, we are back in the generator room!

As you exit the lift, turn left and follow the walkway to the end. Use thestasis recharge station here if you need some stasis and then interact with the nearby generator panel to install the shock drive. Hit the panelnext to this. This will cause the core in the centre of the room to startspinning which in turn will allow the room to become a zero gravityenvironment.

Note: There is an achievement/trophy at this point. To earn this we need to restart the core within 90 seconds. Follow the walkthrough below to get it. If you don’t get it before leaving the room, reload the checkpoint and try again!

If you look at the core you will notice that there are three holes in it,one in each of the top, centre and bottom segments. If you look around the room, you should also be able to make out 3 tubes on the walls around the outside of the room with circular yellow labels on them. Below each ofthese is a crank we can use kinesis on. This will open the tube and release a glowing ball-shaped object. We need to grab this, use stasis on the core to slow it down and fire the ball into one of the holes. After this happens, three glowing yellow pillars will rise up around the base of the core, quickly destroy them (if you don’t you will have to start over again). Repeat the process of opening the tubes, slowing the core, firing the ball into the core and then destroying the heat syncs as they emerge around the base of the core three times.

After the core has been reset, go through the open door on the walkway to the right of where we entered. Hit the control panel to the left of the platform to be ejected out of the door.

We’ll now be flying towards the platform in the distance. Move Isaac around so that he avoids the falling debris and the flame spouts whilst shooting at the mines in the distance. When you reach the far end, line Isaac up with the vent with green lights surrounding it and hit it for a scene.

Go through the next pair of doors, run down the stairs in the next room and when you reach the pilot seats, hit the control panel on the back of theleft hand one for a scene to complete the DLC.

Note: At this point you will unlock the achievement/trophy ‘Bad Moon Rising'.

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Dead Space 3 Walkthrough

Campaign Missions

Prologue: Beginnings Chapter 1: Rude Awakening Chapter 2: On Your Own Chapter 3: The Lost Flotilla Chapter 4: History's Ember Chapter 5: Expect Delays Chapter 6: Repair to Ride Chapter 7: Mayhem Chapter 8: Off the Grid Chapter 9: Onward Chapter 10: Now We Know Chapter 11: Signal Hunting Chapter 12: Autopsy Chapter 13: Reach for the Sky Chapter 14: Everything Has Its Place Chapter 15: A Change of Fortune Chapter 16: What Lies Below Chapter 17: A Strange City Chapter 18: Kill or be Killed Chapter 19: Endings

Side Missions

C.M.S Greely Conning Tower Supply Depot Armory Reaper Barracks Disposal Services Artifact Storage

Co-op Missions

C.M.S. Brusilov Archaeology Marker Containment

DLC 1: Awakened

Awakened 1: Requiem Awakened 2: Infidels Awakened 3: Perdition

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Quick Details

Franchise(s)
Dead Space
Developer(s)
Visceral Games
Publisher(s)
Electronic Arts
Release Dates
PlayStation 3

Feb 5, 2013

Feb 8, 2013

Xbox 360

Feb 5, 2013

Feb 8, 2013

Microsoft Windows

Feb 5, 2013

Feb 8, 2013

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    • Dividers
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    • Lurkers
    • Leapers
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      • Download Content
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      • Prologue: Beginnings
      • Chapter 1: Rude Awakening
      • Chapter 2: On Your Own
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      • Chapter 4: History's Ember
      • Chapter 5: Expect Delays
      • Chapter 6: Repair to Ride
      • Chapter 7: Mayhem
      • Chapter 8: Off the Grid
      • Chapter 9: Onward
      • Chapter 10: Now We Know
      • Chapter 11: Signal Hunting
      • Chapter 12: Autopsy
      • Chapter 13: Reach for the Sky
      • Chapter 14: Everything Has Its Place
      • Chapter 15: A Change of Fortune
      • Chapter 16: What Lies Below
      • Chapter 17: A Strange City
      • Chapter 18: Kill or be Killed
      • Chapter 19: Endings
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      • C.M.S. Brusilov
      • Archaeology
      • Marker Containment
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      • Awakened 3: Perdition
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