
Arkham Asylum is a psychiatric hospital, made famous in video game terms thanks to the video game Batman: Arkham Asylum. The asylum is located on theo utskirts of Gotham City and houses many of Gotham City's most dangerous residents, some of which will feature in the stage itself particularly during transitions.
Transitions
There are two transitions on this stage. The first starts in the cell block. You'll see a door all the way to the right and you can hit your opponent through it to end up in the Mess Hall. From here, you similarly could move your openent to the right. By launching your enemy through the right door located in the Mess Hall, you'll return to the Cell Block.
| Section | Location | Destination |
|---|---|---|
| Cell Block | Right | Mess Hall |
| Mess Hall | Right | Mess Hall |
Environmental hazards
Starting from the left side of the Cell Block, the standing bed on the left can be used for damage/evasion. Further to the right will be a poisonous plant. Towards the middle of the level there will be two TVs hanging from large columns. The last object is near the stage transition on the right. You'll see a pipe hanging down and a portion of it has been frozen.
In the Mess Hall, starting from the left side, you can use the ovens. Just to the right will be a whole pig/hog hanging from a butcher's hook. This can be slid from left to right but it can only move in the direction of the rail. On each of the large columns there are large face statues that can be used and between them is a chandelier.
| Location | Item | Gadget | Power |
|---|---|---|---|
| Cell Block | Vertical Bed | Leap | Pound* |
| Cell Block | Poison Plant | Squirt | Throw** |
| Cell Block | TV (2) | Bomb* | Throw* |
| Cell Block | Frozen Pipe | Pull Down* | Pull Down* |
| Mess Hall | Oven | Leap | Throw* |
| Mess Hall | Hanging Pig | Slide | Slide |
| Mess Hall | Column Statue (2) | Throw* | Throw* |
| Mess Halll | Chandelier | Leap | Throw* |
| *Item is destroyed when used. **Item is destroyed but respawns. | |||
NOTE: While characters are generally in "classes", not all characters in a class will interact with an object the same way.
