#51) Body Builder
Another Training Mission. Complete the moves prompted on Screen.
- Preserve your remaining supply of Venom - Complete the Mission.
- Land a 4 Hit Juggle Combo - Push Catwoman into a corner and juggle her four times.
- Land a 5 Hit Combo - This will be completed by using your Super Move.
#52) Zap Zap
Similar to the SHAZAM mission, lightning will strike from the sky during this mission. The lightning strikes are much faster in this mission but you don't automatically lose if you are struck. Defeat Harley Quinn.
- Defeat Harley - Complete this mission.
- Win with a lighting strike - The finishing hit needs to be with a lightning strike.
- During a combo, have a lightning strike hit - This requires a lightning strike to hit Harley during a combo. Interestingly, it doesn't seem necessary for your combo to actually hit Harley as long as you are in the middle of one when she gets hit.
#53) Give Me Life
You'll need to defeat Deathstroke while your health drains. However, as you hit your opponent, your health will be replenished so it is crucial to keep on the offensive.
- Defeat Deathstroke - Complete the Mission.
- Connect 10 Special Moves - Use 10 Special Moves and make sure that they land.
- Use no Super Meter - Don't use Meter Burn, Super Move, or use meter in a Clash.
#54) Stay Alive
This mission is a little tough. You need to not get hit by Nightwing even one time for 20 seconds. You will want to jump and move around a lot. Generally speaking, you want to avoid Nightwing unless you run out of room and have to pass by him to get more room.
- Don't get hit for 20 seconds - Complete the Mission.
- Use an Interactive Object - Use any interactive object such as the car on the left, the bike, or the gargoyle on the right.
- Land 3 throws - This can be a little tough because you're trying so hard to avoid Nightwing but if you manage to land three throws over the course of the fight, you'll get this star.
#55) Venom Rage
During this fight, you'll have to fight Harley with a low level of health. During the mission, when you use your Character Power, you will gain back health. Defeat Harley.
- Stay Alive - Complete the Mission.
- Juice 20 times - You must use your Character Power to regain health 20 times.
- Survive 8 seconds without being hit - Avoid being hit for eight seconds total. It is generally best to just completely avoid Harley for the eight seconds. Conveniently, this will also allow you to Juice 20 times. Just keep trying until you get it.
#56) Pulverize and Thrash
You will have to defeat 20 of Joker's Thugs who each only have enough health to be hit once. Just be careful of the hanging pig because they can do some serious damage quickly with that.
- Defeat the Joker Thugs - Defeat the 20 Thugs
- Use an Interactive Object - Use any interactive object. There's a statue on the column right next to where you start. Jump up and use it.
- Win with full second Health Bar - This can be a little tough because it can be hard to have a consistent fight with the enemies popping in and out. On the up side, you just need one hit to take them out.
#57) Ice Box
Ice will fall from the sky while you fight Doomsday that will freeze you if hit. Defeat Doomsday.
- Defeat Doomsday - Complete the Mission.
- Become frozen 10 times - Take your time with the fight and make sure you get hit 10 times. It's possible for this to just happen over the course of the match but if not, try to get some distance from Doomsday so he doesn't have a whole lot of time to hit you before you thaw.
- Win a Clash - Win a clash that Doomsday starts or start your own. Make sure you win to get this.
#58) Fender Bender
Beat up the Batmobile! Remind you of Street Fighter at all? Just be careful, this car fights back!
- Stop the Batmobile - Beat the Batmobile. Watch the meter at the bottom of the screen.
- Win with 10 seconds or more remaining - Defeat the Batmobile with 10 seconds left on the clock. This should be quite easy if you just beat on it. If you can't do both this and the next star together, split them up and it shouldn't be a problem.
- Make 12 rockets hit the Batmobile - The Batmobile will launch rockets at you. The aiming reticle will appear on the floor. You want to lead it over to the Batmobile and then avoid the rockets just before they hit you so they deal damage to the Batmobile. If you have trouble, remember that (for the most part) the rockets will lock on to the location just after they fire so you can move early. Also, if you move quickly, the rocket reticle will try to lead you so you can actually get the reticle right under the Batmobile if you do it right. Finally, in conjunction with the previous tip, it may be in your best interest to start far away, wait for the flamethrower to fire and then close in on the Batmobile before backing away and repeating. This can help you avoid that pesky flame thrower.
#59) Juiced Up
This is another fight against Nightwing but this time, you need to finish the fight inside of 15 seconds. While this seems short, you will do extra damage to Nightwing to compensate. The key is to just stay on the offensive and not let Nightwing get many hits in which may slow down your offense enough that you won't make it. Make good use of interactable objects.
- Win before time runs out - Complete the Mission.
- Win without jumping - Don't jump during this mission and win.
- Win with a throw - For your last hit, throw Nightwing. This can be a little tough because it's harder to know how much damage you'll do with your damage boost but if you don't get it the first time, you can always try again.
#60) Break the Bat
This is a fun fight against Batman. You'll need to defeat Batman and finish him with the "Break the Bat" move. When his health gets low, you'll get a sort of "Finish Him" situation where Batman won't fight back temporarily. If you don't do the move quickly enough however, he will heal up and the fight will start again. When you perform the Break the Bat move, you need to also use Meter Burn or it won't count. Finally, if you're having trouble executing the move (especially on 360 with its poor D-Pad), try using the analog stick and moving it from 6 O'clock to 7:30 and then to 4:30 rather than using all right angles (which generally causes me to jump).
- Break the Bat - Finish the mission.
- Breat the Bat on your first try - When you stun Batman, perform the Break the Bat move with Meter Burn successfully on the first try.
- Land a Level Transition - Launch Batman through the right side of the Great Hall OR if he launched you, launch him back on the right side of the Entrance to get this star.
