Optional Objectives:
- Knock out three Assassins
- Loot four Treasure Chests
Once you are ready to continue, head to the Jackdaw and listen to what Adewale has to say. After the conversation, head to the Captain's Cabin and interact with the map to access Kenway's Fleet.
| This section of the game requires an internet connection and is similar to Mediterranean Defense and Assassin Guild from previous Assassin's Creed games. Additionally, boarded ships can now be added to Kenway's Fleet. |
Whether you accessed the fleet or not, take the helm and make your way to Tulum. After landing, open the Treasure nearby and then climb the wall and hide in the stalking zone. There is two assassins here that when split up can be lured to the bushes with an easy whistle, netting you two of the optional 3 knock outs. Climb the mast to synchronize with the viewpoint and then dive off to get the Animus Fragment.
Ignore the land and instead swim around the beach and rocks toward the Treasure on the far side. A guard patrols back and forth here, so make sure to dive under water when he is walking toward the chest and then hop on land and knock him out when he turns around to walk the other way. You should now have no problem reaching the waypoint and then following it to a new area.
Wait for the assassin to head away from you and then use the trees to reach the Animus Fragment. From there you should be able to jump to the stalking zone and wait for the two assassins on the other side to split up. Use the column nearby to enter the trees and make your way to the next waypoint. When you reach the large area with multiple assassins, stick to the left wall and when the patrolling guard is walking away head up the steps and climb the wall.
From the first stalking zone you should be able to knock out the static assassins when his friends aren't looking. You can then move left to the next stalking zone and take out the second one. The third assassin needs to be taken out when he is closest to his original position, otherwise a nearby sentry will come over to investigate his body.
Once all three of the assassins are taken care of, open the third Treasure required for the optional objective. Sneak up on the final assassin in the area and incapacitate him. The assassin in the distance can easily spot you, so watch his path and when he is walking right to pause at the cliff use the ruins in the middle of the area to leap across to the other side and hide behind the pillar. When it is clear, move to the back of the stalking zone and whistle to pull the static guard back and take him out, leaving it clear to take out the patrolling guard.
A Gunner far in the distance, by the waypoint, poses a serious issue here and timing will be key. Wait for the Gunner to head to the farthest point of her route and then use the branches to reach the ledge with the waypoint, pull up, run to the right of the broken column, and find some bushes on the right side. If for any reason you are detected after hitting the waypoint, you will luckily be past this part and not need to worry about it again.
Head toward the back of the area, but do not approach Kidd. Instead, head west toward the Mayan Stela, which you can complete for another Mayan Stone and then open the final Treasure required for the optional objective. Now approach Kidd to enter the next memory.


