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Assassin's Creed IV: Black Flag

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      • 05 - Claiming What's Due
      • 06 - The Treasure Fleet
    • Sequence 03
      • 01 - This Tyro Captain
      • 02 - Now Hiring
      • 03 - Prizes and Plunder
      • 04 - Raise the Black Flag
      • 05 - Sugarcane and its Yield
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      • 01 - The Forts
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      • 01 - We Demand a Parlay
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      • 01 - Do Not Go Gently
      • 02 - Vainglorious Bastards
      • 03 - Marooned
    • Sequence 09
      • 01 - Imagine My Surprise
      • 02 - Trust is Earned
    • Sequence 10
      • 01 - Black Bart's Gambit
      • 02 - Murder and Mayhem
      • 03 - The Observatory
      • Present Day
    • Sequence 11
      • 01 - To Suffer Without Dying
      • 02 - Delirium
      • 03 - ...Everything is Permitted
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      • 03 - Tainted Blood
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Assassin's Creed IV: Black Flag - 03 - The Observatory

Optional Objectives:

  • Incapacitate all Guardians while unarmed
  • Incapacitate five Guardians from Stalking Zones

Sail to the exclamation point on Long Bay to start this memory and enter the jungle. You want to incapacitate, not kill, all Guardians so make sure that you have your fists equipped.

Enter the bushes on the right and then use Eagle Vision to spot the first guardian and hug the right wall to get behind him and knock him out. Use Eagle Vision to spot the other two guardians in the zone and Sleep Dart the first, taking him out quietly, before sneaking up on the third for a Stalking Zone incapacitate to clear the zone. With the zone clear you can now get the Animus Fragment in this area and the Treasure to the north. Do not go into the next zone from this area, instead backtrack to the previous area and head along the path by the water.

As you enter the search zone hide in the bushes to the right and make your way to the right, Sleep Darting and knocking out the three guardians to clear the zone. Once cleared, head over the swamp and into the tree platforms, where you can Sleep Dart another guardian and knock him out. Identify the guardians to the north and west and use the beam to the west to air knockout the one guardian and then sneak up and take out the other for a stalking zone knockout. Head east carefully, identifying and then knocking out the final guardian in the area.

As you approach the caves you will come to a beach village with a viewpoint you can synch and an Animus Fragment above the poles in the ocean to the north. Enter the caves and take position in the stalking zone and identify the three guardians. The guardian sitting on the ground may look like an easy knockout, but the game is stupid and will have you punch him if he is sitting down. In order to get the nearest guardian to stand up, Sleep Dart one of the guardians in the distance and then take him out when he stands up. Now make your way over to the other two guards and take them both out.

You will need to make your way across the upper level, Sleep Dart the guardian Gunners and knock him out. Make your way across the bridge and look out for the other Gunner on the opposite side and Sleep Dart him and then jump across the gap to finish him. With the Gunner's gone we can now take out the two guardians in this area and get the Treasure.

Wait for the Gunner on the lower level to walk to his eastern-most position and Sleep Dart/knock him out and then head down to the water and Sleep Dart the two static guards. The third guard should come over within range and Sleep him as well to finish him off. The path will lead back to the entrance, where you can walk under where you entered the cave to find a Treasure.

Backtrack to the south end of the cave where a guardian patrols a small cavern and take him out when he turns his back. Follow the path down and back into the jungle where you can find Animus Fragment x2. When the path splits north, use Eagle Vision to spot a guardian in the bushes and take him out before you head north. As you approach the waterfall, look to the left for another guardian that you need to take out before you get the nearby Treasure.

Head south to a new area where a guardian patrols across the smooth stone walkway and Sleep Dart him and take him out. Climb the structure to synch the viewpoint and then spot the guardian below with an air knockout. His buddy is in the stalking zone nearby and should be taken out before you climb the Mayan Stela and complete it for the Mayan Stone.

Follow Roberts through the Observatory and drop the crate where the waypoint identifies. After the long scene climb your way back up to the upper level. The path back is sealed, so approach the wall to the north and climb the structure up and then shimmy left. As the camera indicates you will want to climb you the structure more, shimmy across, back jump, and then shimmy left. You will automatically get an Animus Fragment as you make your way out and slide down the cliff. Make your way toward the pirates on the beach to end this memory.

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Assassin's Creed IV: Black Flag Walkthrough

Sequence 01

01 - Edward Kenway Present Day

Sequence 02

01 - Lively Havana 02 - ...And My Sugar? 03 - Mister Walpole, I Presume? 04 - A Man They Call the Sage 05 - Claiming What's Due 06 - The Treasure Fleet

Sequence 03

01 - This Tyro Captain 02 - Now Hiring 03 - Prizes and Plunder 04 - Raise the Black Flag 05 - Sugarcane and its Yield 06 - Proper Defenses 07 - A Single Madman Present Day

Sequence 04

01 - This Old Cove 02 - Nothing is True... 03 - The Sage's Buried Secret 04 - Overrun and Outnumbered

Sequence 05

01 - The Forts 02 - Traveling Salesman 03 - Unmanned

Sequence 06

01 - Diving for Medicines 02 - Devil's Advocate 03 - The Siege of Charles-Towne Present Day

Sequence 07

01 - We Demand a Parlay 02 - The Gunpowder Plot 03 - Commodore Eighty-Sixed 04 - The Fireship

Sequence 08

01 - Do Not Go Gently 02 - Vainglorious Bastards 03 - Marooned

Sequence 09

01 - Imagine My Surprise 02 - Trust is Earned

Sequence 10

01 - Black Bart's Gambit 02 - Murder and Mayhem 03 - The Observatory Present Day

Sequence 11

01 - To Suffer Without Dying 02 - Delirium 03 - ...Everything is Permitted

Sequence 12

01 - A Governor No Longer 02 - Royal Misfortune 03 - Tainted Blood 04 - Ever a Splinter

Epilogue

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Publisher(s)
Ubisoft
Key People
Sebastien Puel
Martin Schelling
Damien Kieken
Jean Guesdon
Ashraf Ismail
Release Dates
PlayStation 3

Oct 29, 2013

Nov 1, 2013

Nov 28, 2013

Xbox 360

Oct 29, 2013

Nov 1, 2013

Nov 28, 2013

Wii U

Oct 29, 2013

Nov 22, 2013

Nov 28, 2013

Microsoft Windows

Oct 29, 2013

Nov 22, 2013

Nov 28, 2013

PlayStation 4

Nov 15, 2013

Nov 29, 2013

Q4 2013

Xbox One

Nov 22, 2013

Nov 22, 2013

TBA 2014

Genre Action
Sub-Genres(s) Stealth
Adventure
Theme(s) History
Pirates
Engine(s) AnvilNext

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      • Captain Kidd
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      • Hi-Ho Come Roll Me Over
      • Homeward Bound
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      • The Dead Horse
      • The Rio Grande
      • The Sailboat Malarkey
      • The Wild Goose
      • The Worst Old Ship
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      • Whiskey Johnny
      • 'Way Me Susiana
    • Manuscripts
      • Aberdeen Bestiary (Phoenix Detail)
      • Atalanta Fugies
      • Cortez and La malinche from The History of Tlaxcal
      • Cronicas dos Feitos de Guine
      • De Gama Diary Extract
      • Epistola de Magnete
      • Introductio Geographica
      • Magellan's Ship
      • Sacred Theory of the Earth
      • Solaris from Mundus Subterraneus
      • Tabulae Rudolphinae
      • The Fetus in the Womb
      • Vertumnus, a Portrait of Today
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      • Columbus Map
      • Mayan Dresden Codex
    • Letters
      • 1. On My Name and Origin
      • 2. Earlie Opinions of My Condition
      • 3. On the Playce of my Birthe
      • 4. My Firste Reverie
      • 5. My Deepening Predicament
      • 6. My Apprentycehip
      • 7. On Leaving Home
      • 8. What the Voices Saide
      • 9. A Curiouse Incident at Sea
      • 10. Finding Steadey Work
      • 11. Peter Beckford the Elder
      • 12. The Templar Arrives
      • 13. Another Fryghtfull Reverie
      • 14. The Assassyn
      • 15. Reste and Repaste
      • 16. The Observatorie
      • 17. Taking My Leave
      • 18. My Searche
      • 19. On Being a Sage
      • 20. A Secret Incomprhensible
    • Art Collection
      • An English Ship in Action with Barbary Vessels
      • Harbour Scene at Sunset
      • Merry Company
      • Nymphs By A Fountain
      • Saint Jerome as Cardinal
      • The Burning of the 'Royal James' at the Battle of
      • The Flight into Egypt
      • Baroque Guitar
      • Bat-nosed Figurine
      • Beaver Pelt
      • Bracelet
      • Bust of a Water Diety
      • Cabinet
      • Chalice
      • Clock
      • Commode
      • Copper Field Flask
      • Diety Figurine
      • Drum
      • Eagle Figurine
      • Earth Monster Relief
      • Goa Stone Container
      • Head of an Oba
      • Jar with Four Faces
      • Jar with Ritual Scene
      • Joined Armchair with Cushion
      • Kast Cupboard
      • Maize Diety
      • Map of the World
      • Mirror Back
      • Oboe
      • Parade Helmet a l'Antique
      • Pectoral Disk
      • Pedestal Bowl
      • Scherer's 1700 Globe
      • Seated Zemi Figurine
      • Silver Teapot
      • Silver Two-handed Bowl
      • Standard Bearer
      • Taino Bust
      • Tripod Vessel with Date Glyph
      • Triptych
      • Trumpet
      • Vanitas Still-life
      • Violoncello
      • Vulture Vessel
      • Whydah Gally Style Bell
      • Wooden Term Statue of St. Adiran
      • Wooden Term Statue of St. Livertin
      • Yoke-Form Vessel
    • Files - Employee Passport
    • Files - Abstergo Entertainment
      • Devils of the Caribbean Teaser
      • Age of Cutthroats
      • From the Journals of Edward James Kenway
      • CONFIDENTIAL - Subject - RE: Potential time period
      • Security Systems Presentation
      • CONFIDENTIAL - Chat Log
      • Hidden Secrets Ad Concept
    • Files - Abstergo Industries
      • Early Animus Prototypes
      • Divine Science Video
      • Crypto-History: Artifacts
      • Crypto-History: Locations
      • Divine Science Presentation
      • Subject 1 - interview session
      • Abstergo pack
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      • Subject Zero - audio file 3
      • Subject Zero - audio file 4
      • Subject Zero - audio file 5
    • Files - Great Minds
      • Great Minds in History, Commission 1
      • Great Minds in History, Commission 2
      • Great Minds in History, Commission 3
      • Great Minds in History, Commission 4
    • Files - Market Analysis
      • Market Analysis: A. Ibn La'Ahad
      • Market Analysis: E. Auditore
      • Market Analysis: A de Granpre
      • Market Analysis: C. Kenway
    • Files - Notes
      • Sticky Note 1
      • Sticky Note 2
      • Sticky Note 3
      • Sticky Note 4
      • Sticky Note 5
      • Sticky Note 6
      • Sticky Note 7
      • Sticky Note 8
      • Sticky Note 9
      • Sticky Note 10
      • Sticky Note 11
      • Sticky Note 12
      • Sticky Note 13
      • Sticky Note 14
      • Sticky Note 15
      • Sticky Note 16
      • Sticky Note 17
      • Sticky Note 18
      • Sticky Note 19
      • Sticky Note 20
      • MANIFESTO F THE INSTRUMENTS OF THE FIRST WILL
    • Figurines
    • Treasure Maps
      • Andreas Island
      • Abaco Island
      • Salt Lagoon
      • New Bone
      • Isla Providencia
      • Long Bay
      • Cumberland Bay
      • Pinos Isle
      • Cayman Sound
      • Petite Caverne
      • Tulum
      • Ambergris Key
      • Misteriosa
      • Kingston
      • San Juan
      • Anotto Bay
      • Principe
      • Matanzas
      • Havana
      • Cape Bonavista
      • Jiguey
      • Nassau
    • Elite Designs
  • Locations
    • Abaco Island
    • Andreas Island
    • Arroyos
    • Black Island
    • Cape Bonavista
    • Cat Island
    • Cayman Sound
    • Corozal
    • Crooked Island
    • Cumberland Bay
    • Florida
    • Grand Cayman
    • Great Inagua
    • Havana
    • Ile A Vache
    • Isla Provicencia
    • Jiguey
    • Kingston
    • Long Bay
    • Mariguana Island
    • Matanzas
    • Misteriosa
    • Mystery Island
    • Nassau
    • New Bone
    • Petite Caverne
    • Pinos Isle
    • Principe
    • Sacrifice Island
    • Salt Key Bank
    • Salt Lagoon
    • Santanillas
    • Tortuga
    • Tulum
    • Uncharted
  • Side Quests
    • Abstergo Challenges
      • Assassin
      • Pirate
      • Explorer
      • Fighter
      • Hunter
      • Golden Boy
      • Simulation
    • Mini-Games
    • The Great Inagua Hideout
    • Templar Keys
      • Opia Apito
      • Rhona Dinsmore
      • Anto
      • Vance Travers
    • Mayan Stones
      • Cape Bonavista
      • Matanzas
      • Cat Island
      • Great Inagua
      • Tortuga
      • Long Bay
      • Isla Providencia
      • New Bone
      • Misteriosa
      • Santanillas
      • Pinos Isle
      • Tulum
    • Assassination Contracts
      • Andreas Island
      • Nassau
      • Salt Key Bank
      • Havana
      • Arroyos
      • Crooked Island
      • Kingston
      • Ila a Vache
      • New Bone
      • Grand Cayman
      • Corozal
    • Naval Contracts
      • Fort Dry Tortuga
      • Fort Eleuthera
      • Fort Gibara
      • Fort Punta Guarico
      • Fort Navassa
      • Fort Cabo de Cruz
      • Fort Castillo de Jagua
      • Fort Conttroyor
      • Fort Chinchorro
      • Fort Charlotte
      • Fort Serranilla
    • Shipwrecks
      • San Ignacio Wreck
      • Antocha Wreck
      • Kabah Ruins
      • Anotto Bay
      • Devil's Eye Caverns
      • San Juan
      • The Black Trench
      • La Concepcion Wreck
      • Ambergris Key
      • The Blue Hole
    • Naval Forts
      • Fort Dry Tortuga
      • Fort Eleuthera
      • Fort Gibara
      • Fort Punta Guarico
      • Fort Navassa
      • Fort Cabo de Cruz
      • Fort Castillo de Jagua
      • Fort Conttroyor
      • Fort Chinchorro
      • Fort Charlotte
      • Fort Serranilla
    • Kenway's Fleet
      • Trading Missions
  • Multiplayer
    • Playable Characters
    • Game Modes
    • Abilities
    • Challenges
  • Media
    • Artwork
    • Screenshots
    • Videos
      • Download Content
  • DLC
    • Time Saver Packs
    • Jackdaw Packs
      • Death Vessel Pack
      • Crusader & Florentine Pack
      • Kraken Ship Pack
    • Multiplayer Packs
      • Blackbeard's Wrath
      • Guild of Rogues
    • Freedom Cry
  • Editions
    • Black Chest Edition
    • Buccaneer Edition
    • Limited Edition
    • Skull Edition
    • Special Edition
  • Guides
  • Walkthrough
    • Sequence 01
      • 01 - Edward Kenway
      • Present Day
    • Sequence 02
      • 01 - Lively Havana
      • 02 - ...And My Sugar?
      • 03 - Mister Walpole, I Presume?
      • 04 - A Man They Call the Sage
      • 05 - Claiming What's Due
      • 06 - The Treasure Fleet
    • Sequence 03
      • 01 - This Tyro Captain
      • 02 - Now Hiring
      • 03 - Prizes and Plunder
      • 04 - Raise the Black Flag
      • 05 - Sugarcane and its Yield
      • 06 - Proper Defenses
      • 07 - A Single Madman
      • Present Day
    • Sequence 04
      • 01 - This Old Cove
      • 02 - Nothing is True...
      • 03 - The Sage's Buried Secret
      • 04 - Overrun and Outnumbered
    • Sequence 05
      • 01 - The Forts
      • 02 - Traveling Salesman
      • 03 - Unmanned
    • Sequence 06
      • 01 - Diving for Medicines
      • 02 - Devil's Advocate
      • 03 - The Siege of Charles-Towne
      • Present Day
    • Sequence 07
      • 01 - We Demand a Parlay
      • 02 - The Gunpowder Plot
      • 03 - Commodore Eighty-Sixed
      • 04 - The Fireship
    • Sequence 08
      • 01 - Do Not Go Gently
      • 02 - Vainglorious Bastards
      • 03 - Marooned
    • Sequence 09
      • 01 - Imagine My Surprise
      • 02 - Trust is Earned
    • Sequence 10
      • 01 - Black Bart's Gambit
      • 02 - Murder and Mayhem
      • 03 - The Observatory
      • Present Day
    • Sequence 11
      • 01 - To Suffer Without Dying
      • 02 - Delirium
      • 03 - ...Everything is Permitted
    • Sequence 12
      • 01 - A Governor No Longer
      • 02 - Royal Misfortune
      • 03 - Tainted Blood
      • 04 - Ever a Splinter
    • Epilogue
  • Trophies & Achievements
    • PlayStation Trophies
      • Blackbeard’s Wrath
      • Freedom Cry
    • Xbox Achievements
      • Blackbeard’s Wrath
      • Freedom Cry
  • Cheats
    • Hacks