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Assassin's Creed IV: Black Flag

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      • 02 - Delirium
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Assassin's Creed IV: Black Flag - 01 - To Suffer Without Dying

Optional Objectives:

  • Sabotage three alarm bells
  • Visit two old friends

When the scene starts you can choose to rattle the cage to help in your escape or simply wait for events to unfold naturally. Once you have control, head left up the crates and into the trees to a Leap of Faith into a hay cart and then assassinate the guard that walks by. Wait for the Captain and nearby guards to turn away and then sabotage the bell and head into the stalking zone nearby. A guard may come to investigate, so kill him if he does and then cross to the other side, killing the other two guards quietly when possible.

If the guards spot the body of their buddies they will run for the alarm, so if you are going for stealth you don't want to kill anyone in the open or you want to use the corpses to lure more guards in the area to make sure that you clear it out before moving on.

There is actually no reason to stay quiet, but it does make the mission easier. If you don't care you can just go in and kill all the men and focus on any enemy that is running for a bell to kill them so they don't trigger it.

Follow the wall southwest to a fence and then wait for the nearby patrol to walk by and assassinate him. Look to make sure all guards are facing away and then rush to the well and hop inside and carefully shimmy around to kill the guard standing by it. Wait for a clear path to the crates across the way and take position on a corner so you can whistle and corner assassinate the final patrol in this area. The final static guard should be no problem for you, so take him out and then sabotage the bell.

Follow the stalking zone to two guards and wait for the patrolling guards to look away and move to the bushes behind the single guard to the north. Wait for his buddy who stops right in front of him to start walking away and then stealth kill the single guard from the bushes. Wait for his buddy to return and whistle him over for another stealth kill and then return to the area behind the pair of guards. Wait for the patrolling guard to walk away so you can double assassinate the guards and then rush over and finish off the last one.

If you head south a bit you can find the body of Rackham in a cage and interact with him for the optional objective and then climb the wall and jump to Rackham's position and then over to the Animus Fragment. Head along the wall with the scaffolding toward the bell and look above the north gate where a Gunner patrols and either wait for him to look away or Sleep Dart him and then sabotage the bell.

The guard near the cart will come to investigate, so get back in the stalking zone and kill him and then head up the scaffolding and then hop down to some crates. With the Gunner still asleep, wait for the guard to walk north and then run along the south wall to some bushes. Watch for the guard who walks in the ditch below and make sure he can't see you and continue along the south wall to the next corner.

Wait for the guard that patrols the sunken ditch to return and when he turns his back run down and kill him and then return to the bushes on the inner side of the corner. Look to the east wall and wait for the patrolling guard to turn and walk away and then double assassinate the guards by the cannon and return to the bushes you came from. Wait for the patrol to return and investigate his friends death and then jump the gap to get behind him and finish him off as well. Using the inner wall, head for the the roof of the house to the north and then turn and hop into the hay on the corner of the area below.

In the courtyard there is a lot of guards you can ignore, so wait for the guards to walk away and then whistle over the guard blocking your exit and kill him from the hay. When clear and all guards are not looking, head inside the prison (you must be anonymous).

Follow the corridor until it bends right and use the wall to whistle the guard over and corner assassinate him. Since there is no penalty for open conflict, enter the main room and kill the guards and then check the cell in the corner to complete the optional objective. The rest of the memory is a straight shot to the girls with only a few guards in your way.

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Assassin's Creed IV: Black Flag Walkthrough

Sequence 01

01 - Edward Kenway Present Day

Sequence 02

01 - Lively Havana 02 - ...And My Sugar? 03 - Mister Walpole, I Presume? 04 - A Man They Call the Sage 05 - Claiming What's Due 06 - The Treasure Fleet

Sequence 03

01 - This Tyro Captain 02 - Now Hiring 03 - Prizes and Plunder 04 - Raise the Black Flag 05 - Sugarcane and its Yield 06 - Proper Defenses 07 - A Single Madman Present Day

Sequence 04

01 - This Old Cove 02 - Nothing is True... 03 - The Sage's Buried Secret 04 - Overrun and Outnumbered

Sequence 05

01 - The Forts 02 - Traveling Salesman 03 - Unmanned

Sequence 06

01 - Diving for Medicines 02 - Devil's Advocate 03 - The Siege of Charles-Towne Present Day

Sequence 07

01 - We Demand a Parlay 02 - The Gunpowder Plot 03 - Commodore Eighty-Sixed 04 - The Fireship

Sequence 08

01 - Do Not Go Gently 02 - Vainglorious Bastards 03 - Marooned

Sequence 09

01 - Imagine My Surprise 02 - Trust is Earned

Sequence 10

01 - Black Bart's Gambit 02 - Murder and Mayhem 03 - The Observatory Present Day

Sequence 11

01 - To Suffer Without Dying 02 - Delirium 03 - ...Everything is Permitted

Sequence 12

01 - A Governor No Longer 02 - Royal Misfortune 03 - Tainted Blood 04 - Ever a Splinter

Epilogue

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Publisher(s)
Ubisoft
Key People
Sebastien Puel
Martin Schelling
Damien Kieken
Jean Guesdon
Ashraf Ismail
Release Dates
PlayStation 3

Oct 29, 2013

Nov 1, 2013

Nov 28, 2013

Xbox 360

Oct 29, 2013

Nov 1, 2013

Nov 28, 2013

Wii U

Oct 29, 2013

Nov 22, 2013

Nov 28, 2013

Microsoft Windows

Oct 29, 2013

Nov 22, 2013

Nov 28, 2013

PlayStation 4

Nov 15, 2013

Nov 29, 2013

Q4 2013

Xbox One

Nov 22, 2013

Nov 22, 2013

TBA 2014

Genre Action
Sub-Genres(s) Stealth
Adventure
Theme(s) History
Pirates
Engine(s) AnvilNext

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      • De Gama Diary Extract
      • Epistola de Magnete
      • Introductio Geographica
      • Magellan's Ship
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      • 2. Earlie Opinions of My Condition
      • 3. On the Playce of my Birthe
      • 4. My Firste Reverie
      • 5. My Deepening Predicament
      • 6. My Apprentycehip
      • 7. On Leaving Home
      • 8. What the Voices Saide
      • 9. A Curiouse Incident at Sea
      • 10. Finding Steadey Work
      • 11. Peter Beckford the Elder
      • 12. The Templar Arrives
      • 13. Another Fryghtfull Reverie
      • 14. The Assassyn
      • 15. Reste and Repaste
      • 16. The Observatorie
      • 17. Taking My Leave
      • 18. My Searche
      • 19. On Being a Sage
      • 20. A Secret Incomprhensible
    • Art Collection
      • An English Ship in Action with Barbary Vessels
      • Harbour Scene at Sunset
      • Merry Company
      • Nymphs By A Fountain
      • Saint Jerome as Cardinal
      • The Burning of the 'Royal James' at the Battle of
      • The Flight into Egypt
      • Baroque Guitar
      • Bat-nosed Figurine
      • Beaver Pelt
      • Bracelet
      • Bust of a Water Diety
      • Cabinet
      • Chalice
      • Clock
      • Commode
      • Copper Field Flask
      • Diety Figurine
      • Drum
      • Eagle Figurine
      • Earth Monster Relief
      • Goa Stone Container
      • Head of an Oba
      • Jar with Four Faces
      • Jar with Ritual Scene
      • Joined Armchair with Cushion
      • Kast Cupboard
      • Maize Diety
      • Map of the World
      • Mirror Back
      • Oboe
      • Parade Helmet a l'Antique
      • Pectoral Disk
      • Pedestal Bowl
      • Scherer's 1700 Globe
      • Seated Zemi Figurine
      • Silver Teapot
      • Silver Two-handed Bowl
      • Standard Bearer
      • Taino Bust
      • Tripod Vessel with Date Glyph
      • Triptych
      • Trumpet
      • Vanitas Still-life
      • Violoncello
      • Vulture Vessel
      • Whydah Gally Style Bell
      • Wooden Term Statue of St. Adiran
      • Wooden Term Statue of St. Livertin
      • Yoke-Form Vessel
    • Files - Employee Passport
    • Files - Abstergo Entertainment
      • Devils of the Caribbean Teaser
      • Age of Cutthroats
      • From the Journals of Edward James Kenway
      • CONFIDENTIAL - Subject - RE: Potential time period
      • Security Systems Presentation
      • CONFIDENTIAL - Chat Log
      • Hidden Secrets Ad Concept
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      • Subject 17: memo 4
      • Desmond pack
    • Files - Subject Zero
      • Subject Zero - audio file 1
      • Subject Zero - audio file 2
      • Subject Zero - audio file 3
      • Subject Zero - audio file 4
      • Subject Zero - audio file 5
    • Files - Great Minds
      • Great Minds in History, Commission 1
      • Great Minds in History, Commission 2
      • Great Minds in History, Commission 3
      • Great Minds in History, Commission 4
    • Files - Market Analysis
      • Market Analysis: A. Ibn La'Ahad
      • Market Analysis: E. Auditore
      • Market Analysis: A de Granpre
      • Market Analysis: C. Kenway
    • Files - Notes
      • Sticky Note 1
      • Sticky Note 2
      • Sticky Note 3
      • Sticky Note 4
      • Sticky Note 5
      • Sticky Note 6
      • Sticky Note 7
      • Sticky Note 8
      • Sticky Note 9
      • Sticky Note 10
      • Sticky Note 11
      • Sticky Note 12
      • Sticky Note 13
      • Sticky Note 14
      • Sticky Note 15
      • Sticky Note 16
      • Sticky Note 17
      • Sticky Note 18
      • Sticky Note 19
      • Sticky Note 20
      • MANIFESTO F THE INSTRUMENTS OF THE FIRST WILL
    • Figurines
    • Treasure Maps
      • Andreas Island
      • Abaco Island
      • Salt Lagoon
      • New Bone
      • Isla Providencia
      • Long Bay
      • Cumberland Bay
      • Pinos Isle
      • Cayman Sound
      • Petite Caverne
      • Tulum
      • Ambergris Key
      • Misteriosa
      • Kingston
      • San Juan
      • Anotto Bay
      • Principe
      • Matanzas
      • Havana
      • Cape Bonavista
      • Jiguey
      • Nassau
    • Elite Designs
  • Locations
    • Abaco Island
    • Andreas Island
    • Arroyos
    • Black Island
    • Cape Bonavista
    • Cat Island
    • Cayman Sound
    • Corozal
    • Crooked Island
    • Cumberland Bay
    • Florida
    • Grand Cayman
    • Great Inagua
    • Havana
    • Ile A Vache
    • Isla Provicencia
    • Jiguey
    • Kingston
    • Long Bay
    • Mariguana Island
    • Matanzas
    • Misteriosa
    • Mystery Island
    • Nassau
    • New Bone
    • Petite Caverne
    • Pinos Isle
    • Principe
    • Sacrifice Island
    • Salt Key Bank
    • Salt Lagoon
    • Santanillas
    • Tortuga
    • Tulum
    • Uncharted
  • Side Quests
    • Abstergo Challenges
      • Assassin
      • Pirate
      • Explorer
      • Fighter
      • Hunter
      • Golden Boy
      • Simulation
    • Mini-Games
    • The Great Inagua Hideout
    • Templar Keys
      • Opia Apito
      • Rhona Dinsmore
      • Anto
      • Vance Travers
    • Mayan Stones
      • Cape Bonavista
      • Matanzas
      • Cat Island
      • Great Inagua
      • Tortuga
      • Long Bay
      • Isla Providencia
      • New Bone
      • Misteriosa
      • Santanillas
      • Pinos Isle
      • Tulum
    • Assassination Contracts
      • Andreas Island
      • Nassau
      • Salt Key Bank
      • Havana
      • Arroyos
      • Crooked Island
      • Kingston
      • Ila a Vache
      • New Bone
      • Grand Cayman
      • Corozal
    • Naval Contracts
      • Fort Dry Tortuga
      • Fort Eleuthera
      • Fort Gibara
      • Fort Punta Guarico
      • Fort Navassa
      • Fort Cabo de Cruz
      • Fort Castillo de Jagua
      • Fort Conttroyor
      • Fort Chinchorro
      • Fort Charlotte
      • Fort Serranilla
    • Shipwrecks
      • San Ignacio Wreck
      • Antocha Wreck
      • Kabah Ruins
      • Anotto Bay
      • Devil's Eye Caverns
      • San Juan
      • The Black Trench
      • La Concepcion Wreck
      • Ambergris Key
      • The Blue Hole
    • Naval Forts
      • Fort Dry Tortuga
      • Fort Eleuthera
      • Fort Gibara
      • Fort Punta Guarico
      • Fort Navassa
      • Fort Cabo de Cruz
      • Fort Castillo de Jagua
      • Fort Conttroyor
      • Fort Chinchorro
      • Fort Charlotte
      • Fort Serranilla
    • Kenway's Fleet
      • Trading Missions
  • Multiplayer
    • Playable Characters
    • Game Modes
    • Abilities
    • Challenges
  • Media
    • Artwork
    • Screenshots
    • Videos
      • Download Content
  • DLC
    • Time Saver Packs
    • Jackdaw Packs
      • Death Vessel Pack
      • Crusader & Florentine Pack
      • Kraken Ship Pack
    • Multiplayer Packs
      • Blackbeard's Wrath
      • Guild of Rogues
    • Freedom Cry
  • Editions
    • Black Chest Edition
    • Buccaneer Edition
    • Limited Edition
    • Skull Edition
    • Special Edition
  • Guides
  • Walkthrough
    • Sequence 01
      • 01 - Edward Kenway
      • Present Day
    • Sequence 02
      • 01 - Lively Havana
      • 02 - ...And My Sugar?
      • 03 - Mister Walpole, I Presume?
      • 04 - A Man They Call the Sage
      • 05 - Claiming What's Due
      • 06 - The Treasure Fleet
    • Sequence 03
      • 01 - This Tyro Captain
      • 02 - Now Hiring
      • 03 - Prizes and Plunder
      • 04 - Raise the Black Flag
      • 05 - Sugarcane and its Yield
      • 06 - Proper Defenses
      • 07 - A Single Madman
      • Present Day
    • Sequence 04
      • 01 - This Old Cove
      • 02 - Nothing is True...
      • 03 - The Sage's Buried Secret
      • 04 - Overrun and Outnumbered
    • Sequence 05
      • 01 - The Forts
      • 02 - Traveling Salesman
      • 03 - Unmanned
    • Sequence 06
      • 01 - Diving for Medicines
      • 02 - Devil's Advocate
      • 03 - The Siege of Charles-Towne
      • Present Day
    • Sequence 07
      • 01 - We Demand a Parlay
      • 02 - The Gunpowder Plot
      • 03 - Commodore Eighty-Sixed
      • 04 - The Fireship
    • Sequence 08
      • 01 - Do Not Go Gently
      • 02 - Vainglorious Bastards
      • 03 - Marooned
    • Sequence 09
      • 01 - Imagine My Surprise
      • 02 - Trust is Earned
    • Sequence 10
      • 01 - Black Bart's Gambit
      • 02 - Murder and Mayhem
      • 03 - The Observatory
      • Present Day
    • Sequence 11
      • 01 - To Suffer Without Dying
      • 02 - Delirium
      • 03 - ...Everything is Permitted
    • Sequence 12
      • 01 - A Governor No Longer
      • 02 - Royal Misfortune
      • 03 - Tainted Blood
      • 04 - Ever a Splinter
    • Epilogue
  • Trophies & Achievements
    • PlayStation Trophies
      • Blackbeard’s Wrath
      • Freedom Cry
    • Xbox Achievements
      • Blackbeard’s Wrath
      • Freedom Cry
  • Cheats
    • Hacks