Optional Objectives:
- Use three Sleep Darts on Crocodiles
- Skin a Crocodile
Head to the exclamation point to Bonnet's ship The Revenge to start this memory. You need to sail at half sail, or slower, as you stay left and out of the pools of light that indicate the watchtower's field of vision. Once the boat automatically docks, jump onto the roofs and make your way to the bell.
There are multiple guards in the area that pose a problem. Leap of Faith into the hay cart and take out the first guard when the patrol isn't looking and then whistle the patrol over to finish him off as well. The rest of the stationary guarrds are facing away from the bell and can be ignored, but there is still a patrolling guard on the opposite side. Wait for him to walk away from the bell before you run in an sabotage it, returning to the ship that has now moved to your location on the docks.
Continue to follow the ship again to the next dock and this time you'll be pursuing the ship on foot. First though, we should Sleep Dart some crocodiles and skin one to complete the optional objectives. There is three crocodiles in the location where you exit, one on the right, one on the left (sometimes hard to get and can be skipped), and one straight ahead. Sleep all three crocodiles and then skin the one straight ahead before you process forward and climb the wall.
Shimmy across the hull of the ship and on the last beam you will need to climb up and swing to a branch, followed by running along a long. If you did need to skip one of the crocodiles from the previous area, there is a croc off to the left that you can dart as you pass by. Ignore the guard by the bell, running left, and use the crates to reach the upper level and catch up to the boat.
Wait for the boat to pass and then hop across the columns to reach a tumbled church. Do not pull up, as a guard on the other side will see you, and shimmy right to pull up and swing to the chandelier. From here you can move right and exit the other side of the church, if you are spotted just keep going. Swing to the ground and use the crates to get up to the next level and then wait for the boat to catch up, where it will have some difficulties. Continue on after the boat passes until you swing down into some grass for cover by a bunch of guards.
Walk toward the guards, who will begin to move, and make your way to the wall that the boat stops by. Once the eavesdrop starts you will need to climb the wall and use the beams to keep up with the men, being careful about getting ahead and having them spot you. When the men pause, wait for them to continue before you swing down and quickly hide to the right behind the wall. When the men move again get behind the barrels.
When the alarm is sounded the Captain will run off and you will need to pursue him. You can't actually kill him until much later, so focus on running swiftly and avoiding the guards. In general, you want to stick to the top and whenever you encounter a group of guards on the ground there is usually a ramp or alternate path to avoid them. Just keep moving forward, making sure to press jump when you slide down a ramp toward a crocodile's face, until you jump through a v-shaped set of banisters and then air assassinate the target.


