The Eleth Mixer will be given to the player in adulthood. This gives them access to equip items into the Mixer via the Mixer Menu. There are three major things that can be done via the mixer:
- Dishes - Allows the player to automatically cook (duplicate) food in or after battle for bonuses and healing.
- Consumables and Materials - Duplicate items as the player walks around the field. You do NOT need 1 to duplicate it, but you have to have the item entry in your library. Note that some items have a higher chance of receiving that others. The rarer the item, the longer it takes to duplicate (if at all).
- Book - Books use the Eleth in the Mixer to give the player some bonuses. These can be battle bonuses, field bonuses, or even Mixer bonuses (like a 2 item return for each duplication of an item).
The Eleth Mixer starts at a low level state with only a few slots and a low maximum Eleth storable. To increase the slots the player will need to duplicate items. To increase the maximum Eleth, dishes must be cooked. It's best to have at least 1-2 food that goes off after every battle to increase the maximum eleth, while still duplicating items to give more slots for when you start getting books.
Note that an Eleth Mixer works in the following way:
- After a certain number of steps the mixer checks the list of items from top to bottom until it successfully makes an item (or doesn't and resets the counter). This means that if you have a 99.9% item at the top, you will likely almost never produce anything under this. For this reason it is best to list them from lowest to highest when putting items in the mixer's list. See below for an example.
The scripting works like this:
| Item 1 | Food | False |
| Item 2 | Book | False |
| Item 3 | 99.9 | True |
| Item 4 | 01.0 | - |
- As soon as the script reads "True" (based on the probability) it resets the counter for another few steps.
To make the chance of getting the Item 4, you should put it like this:
| Item 1 | Food | False |
| Item 2 | Food | False |
| Item 4 | 01.0 | False |
| Item 3 | 99.9 | True |
- Although the script ran its probability and it came up "False", the difference is that the item was checked (unlike above). 1.0% is > than none in this case.


